Level design and characters movments

RomarainRomarain Join Date: 2012-11-02 Member: 165833Members
edited November 2012 in Ideas and Suggestions
Hi,

<img src="http://lecafedugeek.fr/wp-content/uploads/2012/05/geek-300x300.jpg" border="0" class="linked-image" />

First, I must say that I have not yet purshased the game. (because for many years, I've been disappointed by games and how i waste my money, so now my policy is to get a max of informations before buying/playing, this including Youtube gameplay videos and forums)

I'm just a nobody-guy, I'm not a dev neither a modder, but I have my personal dream of the ultimate game, and I always talk about what I think to be the most important ideas I've seen or dreamed since I play videogames. I'm a perfectionnist, you won't find an other guy such unqualified and pationnate like me.

So i will give you my impressions in tis thread, and i hope you won't take me for a psycho. Good read ;)

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Max players</b><!--sizec--></span><!--/sizec-->

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1 - What is the max of players per game? (I only see 6v6, and it <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>feels very empty</b><!--colorc--></span><!--/colorc--> in the large levels)
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2 - Is there actually some public servers with a max of people playing? I would see <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Youtube videos with that kind of gameplay</b><!--colorc--></span><!--/colorc-->.
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<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Level Design</b><!--sizec--></span><!--/sizec-->

The level <u>graphics</u> and artworks are awesome, but I fear the level <u>design</u> (spatial organisation, doors, corridors, etc) :

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3 - First, the more important : LIGHT ! The game is very brightfull, it needs <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>more shadows and dark places</b><!--colorc--></span><!--/colorc-->, for the flashlight to be usefull, and for the "movie" ambiance in general to be more immersive. Basing on AvP, <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b>the horror/SF/Fantastic movie aspect</b><!--colorc--></span><!--/colorc--> is a bit underdevelopped here.
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4 - It lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>dark, calm and deserted passageways</b><!--colorc--></span><!--/colorc-->, with <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>steams</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>creepy noises</b><!--colorc--></span><!--/colorc-->.
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5 - Also, I would see <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>colored lights flashing</b><!--colorc--></span><!--/colorc--> in some areas (like the ship was on alert), and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>alarm sounds</b><!--colorc--></span><!--/colorc--> etc.
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6 - An other idea is to make <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>lights turn down/explode, or at least flash</b><!--colorc--></span><!--/colorc-->, when Aliens areas (the <!--coloro:#56DB00--><span style="color:#56DB00"><!--/coloro-->green slime<!--colorc--></span><!--/colorc-->) expand in the corridors. Thus, it will make the progression in the Aliens infested corners <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b>more and more stressfull</b><!--colorc--></span><!--/colorc-->.
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7 - It lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>large halls</b><!--colorc--></span><!--/colorc--> with vehicles parked or any <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>fictional elements</b><!--colorc--></span><!--/colorc-->, for the game to be immersive and the gameplay varied.
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8 - The <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>verticality</b><!--colorc--></span><!--/colorc--> is not very present : it lacks of floors, windows, ladders, etc.
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9 - In this continuity, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>vents</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>metal grids</b><!--colorc--></span><!--/colorc--> would be usefull to make ambush.
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10 - Walls are a bit too clean and the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>materials are not quite diverses</b><!--colorc--></span><!--/colorc-->. I would like to see more wires sometimes, more <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>peeling paint</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>dirts</b><!--colorc--></span><!--/colorc-->.
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11 - Also, it lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destructible scenaries</b><!--colorc--></span><!--/colorc--> to "attest" that fightings occured in some areas.
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To conclude, I would say that <u>Light</u>, <u>Fictional/Immersive elements</u>, and <u>Scenary variations</u> are the points to improve a bit.

And if I need to chose only one, it would be <b>THE LIGHT/DARKNESS</b> !

Althought the game looks astonishing in trailers, I feel emptyness when watching gameplay videos and my imagination is burning (it's a good point for you, I appreciate games that stimulates my brain :) ). I always see many awesome things that would have been appreciable, like hacking stuffs, destroying stuffs, driving control stuffs, etc... I hope you won't answer me something like <i>"yeah but no, we don't need it"</i>.

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Interactions</b><!--sizec--></span><!--/sizec-->

Now, maybe the real improvment for you to developp/code (idk, just saying, I'm not a specialist) :

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12 - Why not allow Aliens to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destroy lights</b><!--colorc--></span><!--/colorc-->, to give themselves an advantage over marines?
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13 - An access to the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>electric system</b><!--colorc--></span><!--/colorc--> would be awesome : there could be electric panels to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destroy</b><!--colorc--></span><!--/colorc--> or to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>hack</b><!--colorc--></span><!--/colorc-->.
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14 - A <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>radar control system</b><!--colorc--></span><!--/colorc--> to activate and to secure, to give the squad the ability to detect movments.
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15 - I don't see any real <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>doors to open/hack/seal</b><!--colorc--></span><!--/colorc-->, like in Alien Swarm. It would be appreciable.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><u>Obstacles are very important, to make the gameplay less linear</u><!--colorc--></span><!--/colorc-->.
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16 - I know AvP didn't need this to be very exciting, but a few <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>flowerpots, colums, pillars, etc,</b><!--colorc--></span><!--/colorc--> would <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>"humanize" the Spaceship aspect.</b><!--colorc--></span><!--/colorc--> (hope you understand me on this point of view). It will break the emptyness/linearity of the fights, and allow players to hide behind stuffs (especially aliens hahaha :D ).
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><u>Obstacles are very important, to make the gameplay less linear</u><!--colorc--></span><!--/colorc-->.
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17 -<!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b> Entire areas to capture/secure/lock</b><!--colorc--></span><!--/colorc-->, and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>colors on the map</b><!--colorc--></span><!--/colorc--> to highlight these zones and indicate the progression of the team. The idea is to reinforce the opposition between Humans and Aliens, graphically. So changes in the map <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>and in the area designs (light, sounds)</b><!--colorc--></span><!--/colorc--> would increase the progression atmosphere.
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18 - <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Usefull rooms to capture</b><!--colorc--></span><!--/colorc-->, like for exemple :
<ul><li>An infirmary : if you capture it, you can heal your squad in it, with more powerfull medical equipment. </li><li>A canteen : if you capture it, your team automatically have more strengh and life constantly until the canteen is capture/destroyed.</li><li>etc... Imagination is a drug :D</li></ul>
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<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Gameplay</b><!--sizec--></span><!--/sizec-->

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19 - I love the aliens "mouth view" : but can you make the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>body members swing a bit (mouth, claws of the flying alien), as the entiere view in general</b><!--colorc--></span><!--/colorc-->? It is weird to have such a good view and feel like driving a car xD !
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20 - We see flying aliens planing like birds, but in the subjectiv view we never experience it : why not add a function (a couple of buttons to assign) to make the alien <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>plane, slip, dive, rush, do a barell roll</b><!--colorc--></span><!--/colorc--> or something?
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21 - Are Marine's SMG upgradable? I see a clip LCD diplay, and I have the feeling that <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>a scope on it (just above the display)</b><!--colorc--></span><!--/colorc--> would be a great idea.
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22 - VERY IMPORTANT : an <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>aiming view</b><!--colorc--></span><!--/colorc--> (with the right click, like in many actual games)
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23 - <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Secondary fire for SMG</b><!--colorc--></span><!--/colorc--> (light grenade-launcher, a net to capture aliens, a GPS chip to fire in the aliens body and trace it, etc... xD)
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24 - Hand items : <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Grenades</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Micro-Radar</b><!--colorc--></span><!--/colorc--> (you throw it into a room and it scan the area), <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Medipacks</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Ammo</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Flares</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Food</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Poisoned Food</b><!--colorc--></span><!--/colorc--> (for killing aliens xD). Sorry, for me this game is awakening my sens of the ultime videogame, and it gives me so much ideas...
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25 -<!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b> Ability to take object in hand</b><!--colorc--></span><!--/colorc--> (like in Half-Life²) and place it anywhere, to make <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>barricades</b><!--colorc--></span><!--/colorc-->.
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I stop here for now, if I get any oter idea i continue the list ;)

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Don't forget : the darkness is very important !! It increases the immersion as it enlarge the size of the level and the feeling of space in general.<!--sizec--></span><!--/sizec-->

Comments

  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    <!--quoteo(post=2006245:date=Nov 2 2012, 11:59 AM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 11:59 AM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    3 - First, the more important : LIGHT ! The game is very brightfull, it needs <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>more shadows and dark places</b><!--colorc--></span><!--/colorc-->, for the flashlight to be usefull, and for the "movie" ambiance in general to be more immersive. Basing on AvP, <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b>the horror/SF/Fantastic movie aspect</b><!--colorc--></span><!--/colorc--> is a bit underdevelopped here.
    -------------------------------------------------------------------------------<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep, there's a couple threads already on the lighting, especially concerning the power nodes. Most maps are very brightly lit and it's a little obnoxious.
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    4 - It lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>dark, calm and deserted passageways</b><!--colorc--></span><!--/colorc-->, with <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>steams</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>creepy noises</b><!--colorc--></span><!--/colorc-->.
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    Also yep. Not sure why, honestly. Personally I'd make infestation spread to walls / ceilings more, and have environmental effects in places with infestation. With lots of infestation, it starts to get foggy, things drip from the ceiling, weird noises, things like that.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    5 - Also, I would see <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>colored lights flashing</b><!--colorc--></span><!--/colorc--> in some areas (like the ship was on alert), and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>alarm sounds</b><!--colorc--></span><!--/colorc--> etc.
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    Eh. Up to the mapper I suppose. I think it would get annoying quickly, but I can definitely see some added ambiance for a soft alarm in areas that are on emergency power.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    6 - An other idea is to make <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>lights turn down/explode, or at least flash</b><!--colorc--></span><!--/colorc-->, when Aliens areas (the <!--coloro:#56DB00--><span style="color:#56DB00"><!--/coloro-->green slime<!--colorc--></span><!--/colorc-->) expand in the corridors. Thus, it will make the progression in the Aliens infested corners <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b>more and more stressfull</b><!--colorc--></span><!--/colorc-->.
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    Yep. See my first thing. This is one of my ideas, to allow aliens to build on the power nodes. They get no other benefit but it fortifies the node against TSA power nodes, and messes with the lighting in the area.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    7 - It lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>large halls</b><!--colorc--></span><!--/colorc--> with vehicles parked or any <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>fictional elements</b><!--colorc--></span><!--/colorc-->, for the game to be immersive and the gameplay varied.
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    This isn't really a point. The maps are quite detailed and interesting and there's already this kind of stuff.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    8 - The <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>verticality</b><!--colorc--></span><!--/colorc--> is not very present : it lacks of floors, windows, ladders, etc.
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    On some maps, yes. My biggest complaint with the vertical aspect is that on most maps the ceilings are brightly lit. Also, I'm not sure, but I think the psychic marine minimap is back, so they can see you even if they can't actually see you.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    12 - Why not allow Aliens to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destroy lights</b><!--colorc--></span><!--/colorc-->, to give themselves an advantage over marines?
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    Because permanently destroying them would be annoying. I want more dark areas, but I would agree with anyone who said BLACK areas aren't totally desired.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    13 - An access to the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>electric system</b><!--colorc--></span><!--/colorc--> would be awesome : there could be electric panels to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destroy</b><!--colorc--></span><!--/colorc--> or to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>hack</b><!--colorc--></span><!--/colorc-->.
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    There.... already is one?

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    14 - A <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>radar control system</b><!--colorc--></span><!--/colorc--> to activate and to secure, to give the squad the ability to detect movments.
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    ... motion sensor was like, the most game-breaking thing in NS1. It was terrible and should never return.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    15 - I don't see any real <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>doors to open/hack/seal</b><!--colorc--></span><!--/colorc-->, like in Alien Swarm. It would be appreciable.
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><u>Obstacles are very important, to make the gameplay less linear</u><!--colorc--></span><!--/colorc-->.
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    That's because there really aren't any and you can't weld them as of yet.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    19 - I love the aliens "mouth view" : but can you make the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>body members swing a bit (mouth, claws of the flying alien), as the entiere view in general</b><!--colorc--></span><!--/colorc-->? It is weird to have such a good view and feel like driving a car xD !
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    It's like this to minimize motion sickness.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    20 - We see flying aliens planing like birds, but in the subjectiv view we never experience it : why not add a function (a couple of buttons to assign) to make the alien <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>plane, slip, dive, rush, do a barell roll</b><!--colorc--></span><!--/colorc--> or something?
    -------------------------------------------------------------------------------
    21 - Are Marine's SMG upgradable? I see a clip LCD diplay, and I have the feeling that <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>a scope on it (just above the display)</b><!--colorc--></span><!--/colorc--> would be a great idea.
    -------------------------------------------------------------------------------
    22 - VERY IMPORTANT : an <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>aiming view</b><!--colorc--></span><!--/colorc--> (with the right click, like in many actual games)
    -------------------------------------------------------------------------------<!--QuoteEnd--></div><!--QuoteEEnd-->

    <b>...</b>

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    23 - <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Secondary fire for SMG</b><!--colorc--></span><!--/colorc--> (light grenade-launcher, a net to capture aliens, a GPS chip to fire in the aliens body and trace it, etc... xD)
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    And a scorpian to hovar without flapping.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    24 - Hand items : <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Grenades</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Micro-Radar</b><!--colorc--></span><!--/colorc--> (you throw it into a room and it scan the area), <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Medipacks</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Ammo</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Flares</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Food</b><!--colorc--></span><!--/colorc-->, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Poisoned Food</b><!--colorc--></span><!--/colorc--> (for killing aliens xD). Sorry, for me this game is awakening my sens of the ultime videogame, and it gives me so much ideas...
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    Flares, yes, if we ever get darkness. Grenades, maybe. The rest? Food?

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    25 -<!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b> Ability to take object in hand</b><!--colorc--></span><!--/colorc--> (like in Half-Life²) and place it anywhere, to make <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>barricades</b><!--colorc--></span><!--/colorc-->.
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    Maybe we could use some sort of metal barricade the commander can drop. And because it's metal you can do things like put guns on it. And they'll act as sentries in the area!

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I stop here for now, if I get any oter idea i continue the list ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's probably for the best.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Don't forget : the darkness is very important !! It increases the immersion as it enlarge the size of the level and the feeling of space in general.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Darkness invokes feelings of claustrophobia, basically the exact opposite of what you just said.
  • SixPairsOfFeetSixPairsOfFeet Join Date: 2012-02-18 Member: 146689Members, Reinforced - Shadow
    preface:

    "THE FOLLOWING ERROR(S) WERE FOUND
    You have posted more than the allowed number of quoted blocks of text"

    WTF? :( Who came up with that silly restriction?


    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Max players</b><!--sizec--></span><!--/sizec-->

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    1 - What is the max of players per game? (I only see 6v6, and it <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>feels very empty</b><!--colorc--></span><!--/colorc--> in the large levels)
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    2 - Is there actually some public servers with a max of people playing? I would see <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Youtube videos with that kind of gameplay</b><!--colorc--></span><!--/colorc-->.
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    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Level Design</b><!--sizec--></span><!--/sizec-->

    The level <u>graphics</u> and artworks are awesome, but I fear the level <u>design</u> (spatial organisation, doors, corridors, etc) :

    -------------------------------------------------------------------------------
    3 - First, the more important : LIGHT ! The game is very brightfull, it needs <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>more shadows and dark places</b><!--colorc--></span><!--/colorc-->, for the flashlight to be usefull, and for the "movie" ambiance in general to be more immersive. Basing on AvP, <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b>the horror/SF/Fantastic movie aspect</b><!--colorc--></span><!--/colorc--> is a bit underdevelopped here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    1, 2: Check out the <a href="http://hypernovadesign.co.uk/nanogrid/" target="_blank">nanogrid web based server browser</a> to see how many servers there are with for example 24 players.


    3: Yes, this isn't supposed to be a game where the aliens only objective is to make the marine soil their pants. It's supposed to be balanced and both teams are supposed to have a chance at winning. If you want to have a more horror based game, check out the "Sanity mod". Haven't tried it yet, but it's supposed to be more similar to what you want.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-------------------------------------------------------------------------------
    4 - It lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>dark, calm and deserted passageways</b><!--colorc--></span><!--/colorc-->, with <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>steams</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>creepy noises</b><!--colorc--></span><!--/colorc-->.
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    5 - Also, I would see <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>colored lights flashing</b><!--colorc--></span><!--/colorc--> in some areas (like the ship was on alert), and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>alarm sounds</b><!--colorc--></span><!--/colorc--> etc.
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    6 - An other idea is to make <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>lights turn down/explode, or at least flash</b><!--colorc--></span><!--/colorc-->, when Aliens areas (the <!--coloro:#56DB00--><span style="color:#56DB00"><!--/coloro-->green slime<!--colorc--></span><!--/colorc-->) expand in the corridors. Thus, it will make the progression in the Aliens infested corners <!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro--><b>more and more stressfull</b><!--colorc--></span><!--/colorc-->.
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    7 - It lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>large halls</b><!--colorc--></span><!--/colorc--> with vehicles parked or any <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>fictional elements</b><!--colorc--></span><!--/colorc-->, for the game to be immersive and the gameplay varied.
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    8 - The <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>verticality</b><!--colorc--></span><!--/colorc--> is not very present : it lacks of floors, windows, ladders, etc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    4, 5: Yeah, I would like more of that, too.

    And i would love to see the infestation have more effect on the rooms. Lights getting more faint if covered, fog, that kind of thing would be really nice!

    There is a drop ship on Landing Pad in ns2_Docking, but other than that, I would also like to see more setpieces like that.

    And the lack of vertical movement is due to the commander perspective. It cannot handle multiple floors very well. ns2_Turtle does have a bit of that, but I don't like it much and I don't think it adds very much to the game.


    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->9 - In this continuity, <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>vents</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>metal grids</b><!--colorc--></span><!--/colorc--> would be usefull to make ambush.
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    10 - Walls are a bit too clean and the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>materials are not quite diverses</b><!--colorc--></span><!--/colorc-->. I would like to see more wires sometimes, more <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>peeling paint</b><!--colorc--></span><!--/colorc--> and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>dirts</b><!--colorc--></span><!--/colorc-->.
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    11 - Also, it lacks of <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destructible scenaries</b><!--colorc--></span><!--/colorc--> to "attest" that fightings occured in some areas.

    To conclude, I would say that <u>Light</u>, <u>Fictional/Immersive elements</u>, and <u>Scenary variations</u> are the points to improve a bit.

    And if I need to chose only one, it would be <b>THE LIGHT/DARKNESS</b> !<!--QuoteEnd--></div><!--QuoteEEnd-->

    There are already vents usable by the aliens (and sometimes marines, too!) and metal grids. Ambushes are very possible using them and also very fun.

    The material/texture diversity thing is indeed a problem, but it will be fixed. There is a map in development called "discovery", which will be kind of a sterile, white, bright research lab kind of environment and there will be Biodome, a set of textures and props that feature plants and such.

    There's already evidence of past fights in many places, like the torn-to-shreds wall in ns2_mineshaft, in the "Platform" area or the broken bridge in ns2_mineshaft in the "Cave" area. But there could indeed be more of that.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Interactions</b><!--sizec--></span><!--/sizec-->

    13 - An access to the <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>electric system</b><!--colorc--></span><!--/colorc--> would be awesome : there could be electric panels to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>destroy</b><!--colorc--></span><!--/colorc--> or to <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>hack</b><!--colorc--></span><!--/colorc-->.
    ---------------------------------------------------------------
    14 - A <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>radar control system</b><!--colorc--></span><!--/colorc--> to activate and to secure, to give the squad the ability to detect movments.<!--QuoteEnd--></div><!--QuoteEEnd-->

    13: I don't think this would work well or add much to the game. You can already make things that trigger other things to happen just with the map editor i believe (but i have not tested it).

    14: This already exists. The commander can place observatories that track alien movement and when the commander has a few res to spend, they can scan any location on the map.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->15 - I don't see any real <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>doors to open/hack/seal</b><!--colorc--></span><!--/colorc-->, like in Alien Swarm. It would be appreciable.
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><u>Obstacles are very important, to make the gameplay less linear</u><!--colorc--></span><!--/colorc-->.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This existed once and you can still force doors shut for a few seconds by standing next to them and pressing your use key. Welding doors and vents will be back in some amount of time and in some fashion or another.


    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->16 - I know AvP didn't need this to be very exciting, but a few <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>flowerpots, colums, pillars, etc,</b><!--colorc--></span><!--/colorc--> would <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>"humanize" the Spaceship aspect.</b><!--colorc--></span><!--/colorc--> (hope you understand me on this point of view). It will break the emptyness/linearity of the fights, and allow players to hide behind stuffs (especially aliens hahaha :D ).
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><u>Obstacles are very important, to make the gameplay less linear</u><!--colorc--></span><!--/colorc-->.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is already quite a bit of humanness in ns2_docking: There's a bar with discarded bottles, a locker room with showers, a "ball court" with some fictional ball game. The "Biodome" environment will feature much more humanness.

    Oh and BTW, there is currently only one map that's supposed to be a spaceship. It's called "ns2_turtle" and you have to download it via steam workshop. It is almost never played at the moment. There's one map that's supposed to be released some time in the future that's set on a spaceship, though.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->17 -<!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b> Entire areas to capture/secure/lock</b><!--colorc--></span><!--/colorc-->, and <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>colors on the map</b><!--colorc--></span><!--/colorc--> to highlight these zones and indicate the progression of the team. The idea is to reinforce the opposition between Humans and Aliens, graphically. So changes in the map <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>and in the area designs (light, sounds)</b><!--colorc--></span><!--/colorc--> would increase the progression atmosphere.

    18 - <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Usefull rooms to capture</b><!--colorc--></span><!--/colorc-->, like for exemple :
    <ul><li>An infirmary : if you capture it, you can heal your squad in it, with more powerfull medical equipment. </li><li>A canteen : if you capture it, your team automatically have more strengh and life constantly until the canteen is capture/destroyed.</li><li>etc... Imagination is a drug :D</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->

    17 is already done somewhat with marines turning on the lights and aliens covering the place in infestation and structures. I do feel, though, that the lights should start out half-on when the game starts and go full-on when power nodes are built. But that's just me.

    18 seems gimmicky and way too hard to balance. Not very hard to mod in, though.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->21 - Are Marine's SMG upgradable? I see a clip LCD diplay, and I have the feeling that <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>a scope on it (just above the display)</b><!--colorc--></span><!--/colorc--> would be a great idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There once was a "grenade launcher attachment" instead of the stand-alone grenade launcher we have now. It was absolutely overpowered and the new grenade launcher weapon is a much better choice.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->22 - VERY IMPORTANT : an <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>aiming view</b><!--colorc--></span><!--/colorc--> (with the right click, like in many actual games)
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    23 - <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>Secondary fire for SMG</b><!--colorc--></span><!--/colorc--> (light grenade-launcher, a net to capture aliens, a GPS chip to fire in the aliens body and trace it, etc... xD)<!--QuoteEnd--></div><!--QuoteEEnd-->

    No. Not "very important". You should have written "very bad idea" instead.

    I hope you meant to say "recent games", not "actual games".

    The SMG (actually called LMG in this game, light machine gun) has a secondary fire, which is a rifle bash. It's very useful actually.

    There once was a net, but it was for the Gorge, not for marines. I don't like the tracing rounds idea. It's tough enough to be a skulk when the marine commander is watchful and deploys scans tactically. This would be crippling.

    <!--quoteo(post=2006245:date=Nov 2 2012, 12:59 PM:name=Romarain)--><div class='quotetop'>QUOTE (Romarain @ Nov 2 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2006245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->25 -<!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b> Ability to take object in hand</b><!--colorc--></span><!--/colorc--> (like in Half-Life²) and place it anywhere, to make <!--coloro:#F55C18--><span style="color:#F55C18"><!--/coloro--><b>barricades</b><!--colorc--></span><!--/colorc-->.
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    I stop here for now, if I get any oter idea i continue the list ;)

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Don't forget : the darkness is very important !! It increases the immersion as it enlarge the size of the level and the feeling of space in general.<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->

    It's very easy to get carried away with suggesting "improvements", but if you've never played the game at all, it's impossible to realize the implications of your suggestions.

    I hope you'll have a good time with ns2, though, if you decide to buy it.

    Development of this game is not yet over. There's lots of good stuff yet to come.

    On the day that vanilla ns2 gets "iron sights", i will demand a full refund.
  • RomarainRomarain Join Date: 2012-11-02 Member: 165833Members
    edited November 2012
    Thanks a lot guys for your patience and your detailed answers ;)
    I'm happy to see you've already "worked" on most of these ideas, and to learn that there is many 24 players servers and mods with ambience/textures improvments.

    Maybe the Youtube videos are out-of-date or restrained to pro-matchs with specific maps (choosen for their simplicity and visibility).

    I think I'll buy this game anyway, I'm excited by the concept. Indeed I cannot be accurate in my suggestions without playing all the maps and mods.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->12 - Because permanently destroying them would be annoying.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I agree. Didn't realize that systematic destruction of lights, and permanent black corridors, can be more annoying than interesting. But maybe in certain corridors/rooms? Idk...

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->13 - There.... already is one? <i>(talking about the electric panel)</i><!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm, I've seen a panel destroyed by an alien, in the trailer, but maybe it's a <u>local</u> control panel (sentry, etc). My idea was about a global electric system access (lights, doors, anything working by electricity) that an engineer could control.
    Anyway if there is control panels already, it's cool.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->14 - ... motion sensor was like, the most game-breaking thing in NS1. It was terrible and should never return.<!--QuoteEnd--></div><!--QuoteEEnd-->
    LoL ok, my bad. But... in AvP, with darkness, it was terrifying and cool. By I trust you, if you say it was killing the gameplay ;). Those two games are different I guess.
  • RomarainRomarain Join Date: 2012-11-02 Member: 165833Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->19 - It's like this to minimize motion sickness.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yep, the view swing is nauseous in many games, but maybe... an option to activate it if we want?
    I've re-watch a video and see there is already tiny movments of the mouth and tongue of the alien view, it just lacks a.... bit more imo ^^ (personnal taste, I know).

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->24 - Flares, yes, if we ever get darkness. Grenades, maybe. The rest? Food?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was just an exemple of my imagination. You can't imagine what I have in the head hahaha :D
    The idea was to grab food to heal yourself (like medipacks), and I was thinking of spreading poisoned food (need a special function) on the soil to damage hungry ennemies :>. Just imagine a stack of meat on a corridor, you go for it and you get poisoned and weakened.

    Forget it, I will realize this game one day. >___<

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->25 - Maybe we could use some sort of metal barricade the commander can drop. And because it's metal you can do things like put guns on it. And they'll act as sentries in the area!<!--QuoteEnd--></div><!--QuoteEEnd-->
    LoL, ok, it's a sarcasm. But hey, a sentry is not a barricade that can slow down the troups : it's easily breakable ! No?

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Darkness invokes feelings of claustrophobia, basically the exact opposite of what you just said.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm I still think that when you got small structures (corridors, rooms), and even in a hangar, the darkness help to avoid feeling the limit of the space, and stimulates imagination. I feel less cramped in Doom3 that in NS2. And I feel less the impression of redundancy.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->6 - Lights getting more faint if covered, fog, that kind of thing would be really nice!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fog <3 !

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->8 - And the lack of vertical movement is due to the commander perspective. It cannot handle multiple floors very well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ok.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->9 - There are already vents usable by the aliens (and sometimes marines, too!) and metal grids.<!--QuoteEnd--></div><!--QuoteEEnd-->
    My bad.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->14 - This already exists. The commander can place observatories that track alien movement<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nice !


    Thanks and good evening gentlemen :)
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