Why this game should have never been released...
Dr_Cox1911
Join Date: 2011-04-25 Member: 95575Members
<div class="IPBDescription">really, that´s not a fun topic like I usually make</div>Played a decent amount of matches these days and the current situation is just horrible. If you want to play marines, everything is ok (yep the are a little op in the end) but don´t dare to play alien! Normal play is just not possibly because no one wants to com. So I go com and regardless of which question I ask no answer is coming.
So has really everybody forgotten how to write? Or why can´t no one afford a mic these days?
Oh, and by the way: Look for the spawn of the marines and tell it the com!
So has really everybody forgotten how to write? Or why can´t no one afford a mic these days?
Oh, and by the way: Look for the spawn of the marines and tell it the com!
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Comments
But you really can't blame the game for players not working together, lol. And to be fair, the situation in NS 2 is WAY better than in any other FPS I've played in recent years.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Oh, and by the way: Look for the spawn of the marines and tell it the com!<!--QuoteEnd--></div><!--QuoteEEnd-->
You can spot spawns as a commander, as a marine commander you will see some infestation splashes through the FOW every time an egg is created in a hive room. As an alien commander you will see and hear structures being placed and marine movement through the FOW. (The structure placement is like a blue-ish nano-splash in the FOW)
>Blame Devs and say the game should never be released
Awesome logic
As for learning to comm, I recommend jumping into Explore Mode(under Training) and testing it out. You can't expect your teammates to answer your questions when none of them know how to comm themselves.
So has really everybody forgotten how to write? Or why can´t no one afford a mic these days?
Oh, and by the way: Look for the spawn of the marines and tell it the com!<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://i1204.photobucket.com/albums/bb407/screaminchevy1/JackieChanWTF.png" border="0" class="linked-image" />
That´s why my logic isn´t as abstruse as you guys think. All games I played since the release were damn quiet (=> no one talked).
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As for learning to comm, I recommend jumping into Explore Mode(under Training) and testing it out. You can't expect your teammates to answer your questions when none of them know how to comm themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don´t want to get an answer to com questions (I´m not a good com but a average one I think). Just an answer to "normal" questions like were is the spawn (oh, and btw I don´t want to use the exploit things like spawning eggs or other crap to get an idea were the enemy spawns) or what updates do they prefer most (e.g. someone want spore first or bile bomb instead?).
That´s why my logic isn´t as abstruse as you guys think. All games I played since the release were damn quiet (=> no one talked).<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok, I think I get this now.
The game shouldn't have been released in order to keep the player population low since the low population mostly used mics.
0_o
After the new patch has been released and I was able to join servers I had so much fun. I've played until 5am (have to go to school at 7am) on the official UWE servers (since my beta favorite ones like KKG, all-in and others were full) with lots of new players. I was the comm for both marine and alien teams and even if the players are bad, by being a good comm and giving them orders / telling them what to do works always good. Even if they don't have mics, or don't communicate much YOU can still tell them what to do and explain stuff if they ask...and I loved it:)
IMHO it just takes a good comm:)
I had a fantastic game with a great alien com (VeNeM, I believe) last night. Guy was on top of his own building work while simultaneously using his birds-eye view to give direction to players. Helping us out with waypoints, letting us know where he wanted us to be, telling us to retreat when he thought continuing a push would be counter-productive... It was a fantastic experience with a bunch of strangers who've never played with eachother before managed to act like something resembling a team.
Needless to say, with such an awesome commander, we won. People seem to think the alien commander is useless. Well, maybe in competitive play where you've got plans and strategies and excellent communication, you don't need a full-time comm. But in a pub, a great comm like that, keeping everybody on track and informed of the situation, that's priceless.
The need for communication will make some players get mics, and some to type at the very least. But having experience and a mic really helps a team coordinate and win.
Just did it twice, very gratifying, coming from a losing position to the win. 2 other players joined with mics, so it became less lonely on the air waves =p
And many many noobs go just Marines because is easier to start learning....
50% of the times half the marines are green :PPP
Far fewer have the mindset and skillset to play aliens, but that changes with experience.
Experience that comes from playing the game.
So how can we learn the skills we need without it being released?
Add to this that marines are easier to understand, coming from a none NS background. As it is basic FPS with some objectives. Also marines are more capable to fortify areas than aliens are and the alien gameplay is a lot more confusing. This is why I'm actually confused with the "balancing pie-chart" being almost balanced with aliens having a slight edge. Most games I've seen in pubs end in a marine win after a long and tedious stalemate, because once marines get EXO/jetpacks, they tend to have more pushing power and its easier to play as a team on marines with the interface and commander being designed like it is...
A - Find some beta testers.
B - Find a server where people are using their mics and not just spouting stupor.
C - Find a server where people listen to the helpful advice you give.
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<i>I really need to proof read before I post, would save on so many edits.</i><!--sizec--></span><!--/sizec-->
We have a commander that does the talking and instructing. I dont need to talk, I need to follow orders and report critial info, for example, a hive drop.
What do you want? want me to ask yo how your day was or how your moms doing?
Keeping game related worked for me for years in NS1, and im sure it will work in NS2 as well.
So has really everybody forgotten how to write? Or why can´t no one afford a mic these days?
Oh, and by the way: Look for the spawn of the marines and tell it the com!<!--QuoteEnd--></div><!--QuoteEEnd-->
You shouldn't have ever been born because sometimes other people don't like your opinions.
I had a fantastic game with a great alien com (VeNeM, I believe) last night. Guy was on top of his own building work while simultaneously using his birds-eye view to give direction to players. Helping us out with waypoints, letting us know where he wanted us to be, telling us to retreat when he thought continuing a push would be counter-productive... It was a fantastic experience with a bunch of strangers who've never played with eachother before managed to act like something resembling a team.
Needless to say, with such an awesome commander, we won. People seem to think the alien commander is useless. Well, maybe in competitive play where you've got plans and strategies and excellent communication, you don't need a full-time comm. But in a pub, a great comm like that, keeping everybody on track and informed of the situation, that's priceless.<!--QuoteEnd--></div><!--QuoteEEnd-->
lol wow ya that game was fun , was awesome watching an onos, 2 gorges, a fade and a few skulks just DEMOLISH a room lol.
I know my microphone is working, it's just that some people are probably more interested in playing a FPS with Pandora blaring while blissfully ignoring all the sound effects in Natural Selection 2. If you haven't figured it out yet, listening to the ambient sounds is the key to either winning the game, or losing horribly. That's why the alien team gets silence, can 'skulk' completely silently even <i>without</i> silence, and why it is <i>vitally</i> important to listen and work with your team. Two skulks are better than one.