How's optimization?

MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
How is optimization going? Is it improved in this build, 228?

I still see 6k players online, which is really cool. But i am not sure if none of them will lose their interest cos of performance, which i hope not actually. I do think some of those players just stay with <10fps, just because of that unique gameplay style and some attractive aspect of natural selection 2. That means, unless the performance increases tremendously(just like they did in recent builds) again, i don't think that all player would stay at this game.

6k online players seem currently kinda really big success, and nothing to be lost, but it should just be maintained and grown, and for that the biggest obstacle is definately the performance. NS2 is too good as gameplay wise(yeah, of course some balance issues) to lose players cos of optimization and may have in the future only some fans with best pcs.

If dev reads this, i would also like to ask if the new coding system or something which you mentioned right before the release is still bringing 40~50% of performance increases. I really hope so.

Comments

  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    The flashy graphics is good to pull players in but the gameplay is what keeps them. Dropping into the 20s fps really detracts from the gameplay :( I hope they can do a lot with peformance too
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Better optimization and more server crashes.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    I actually get a playable framerate. 60fps when there's no infestation, 30-40 lategame. Q6600 and GTX460.

    My biggest problem however is hit registration. 50% average for hitregistry is abysmal, almost unplayable. I've tested it and that's about what I get. Skulk standing still takes 9 bullets, but a skulk running in a straight line towards you manages to bite you 4 times and kill you before you can kill it having unloaded a whole magazine, not a single bullet missed. You'd think this BS would have been fixed by beta but it hasn't. Marines are completely unplayable for me.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    The game will be optimized more and more over time. You will see FPS increases gradually as the game and engine mature.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited November 2012
    how about hit registry? Server performance seems a lot better but I'm stumped as to how hitreg barely improved since beta.
  • PunchinDonkeysPunchinDonkeys Join Date: 2012-09-07 Member: 158426Members
    I have an old core2duo e6759 @ 3.2ghz and an nVidia 8800gts, everything low. Its completely playable. As far as hit registry, my shots connect in every game, not too shabby.

    Love,
    A55BL00D
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    Okay this is something I want to know, those who say they can hit every shot on a skulk, how many hits does it usually take to kill one?
  • ParticleManParticleMan Join Date: 2009-12-12 Member: 69616Members
    <!--quoteo(post=2008762:date=Nov 3 2012, 05:35 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 3 2012, 05:35 PM) <a href="index.php?act=findpost&pid=2008762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay this is something I want to know, those who say they can hit every shot on a skulk, how many hits does it usually take to kill one?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Usually it's less than half a clip with "every bullet". If you can't kill a skulk before reloading >70% of the time it's your aiming and shot pattern. It takes a while to get used to, but only click in 3-5 shot burst directly on the skulk. If you spray, you die.
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