How's optimization?
MisterYoon
Join Date: 2012-08-18 Member: 155747Members
How is optimization going? Is it improved in this build, 228?
I still see 6k players online, which is really cool. But i am not sure if none of them will lose their interest cos of performance, which i hope not actually. I do think some of those players just stay with <10fps, just because of that unique gameplay style and some attractive aspect of natural selection 2. That means, unless the performance increases tremendously(just like they did in recent builds) again, i don't think that all player would stay at this game.
6k online players seem currently kinda really big success, and nothing to be lost, but it should just be maintained and grown, and for that the biggest obstacle is definately the performance. NS2 is too good as gameplay wise(yeah, of course some balance issues) to lose players cos of optimization and may have in the future only some fans with best pcs.
If dev reads this, i would also like to ask if the new coding system or something which you mentioned right before the release is still bringing 40~50% of performance increases. I really hope so.
I still see 6k players online, which is really cool. But i am not sure if none of them will lose their interest cos of performance, which i hope not actually. I do think some of those players just stay with <10fps, just because of that unique gameplay style and some attractive aspect of natural selection 2. That means, unless the performance increases tremendously(just like they did in recent builds) again, i don't think that all player would stay at this game.
6k online players seem currently kinda really big success, and nothing to be lost, but it should just be maintained and grown, and for that the biggest obstacle is definately the performance. NS2 is too good as gameplay wise(yeah, of course some balance issues) to lose players cos of optimization and may have in the future only some fans with best pcs.
If dev reads this, i would also like to ask if the new coding system or something which you mentioned right before the release is still bringing 40~50% of performance increases. I really hope so.
Comments
My biggest problem however is hit registration. 50% average for hitregistry is abysmal, almost unplayable. I've tested it and that's about what I get. Skulk standing still takes 9 bullets, but a skulk running in a straight line towards you manages to bite you 4 times and kill you before you can kill it having unloaded a whole magazine, not a single bullet missed. You'd think this BS would have been fixed by beta but it hasn't. Marines are completely unplayable for me.
Love,
A55BL00D
Usually it's less than half a clip with "every bullet". If you can't kill a skulk before reloading >70% of the time it's your aiming and shot pattern. It takes a while to get used to, but only click in 3-5 shot burst directly on the skulk. If you spray, you die.