Blast from the Past

Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
<div class="IPBDescription">Alpha-Beta</div><img src="http://www.unknownworlds.com/ns2/wiki/images/5/57/Ingame_0004.jpg" border="0" class="linked-image" />
<img src="http://www.unknownworlds.com/ns2/wiki/images/thumb/1/17/Ingame_0001.jpg/800px-Ingame_0001.jpg" border="0" class="linked-image" />
<img src="http://www.unknownworlds.com/ns2/wiki/images/3/3a/Ingame_0002.jpg" border="0" class="linked-image" />
It hasn't been a year, and it's already nostalgia for me.

Remember when alien hitboxes where so buggy you couldn't kill any?
Remember the chubby rifle model?
Remember when powernode blackouts where actual permanent blackouts?
Remember when only macs could build or repair things? You had to escort and defend them to get the power back up in a room?
Remember when drifters would transform into structures?
Remember that insanely OP grenade launcher rifle attachment?
Remember when flamethrowers used to burn through any solid objects?
Remember the initial implementation of DI? Remember how hard it was to find and destroy it as marines? xD
Remember Rockdown? I kinda miss it, hope the rooms get recycled in future maps atleast.
Remember when aliens would rush around the map at the start destroying every single powernode?
Remember when gorge would have to cyst up walls to place hydras? remember when hydras where powerful and could be spammed with no cap?
Remember when gorges had no placement range? my god you had to climb to place ceiling hydras.
Remember the original instant teleport blink mechanic? god that was disorientating as fade and terrifying as marines....
Remember the alien melee + armor upgrades that where synonymous with marine damage + armor upgrades? that was so redundant xD

Man, I could keep going... Thanks for the trippy alpha and beta adventure, looking back at everything it's quite funny to me. Strategies and gameplay have changed so much since then.

<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Also; thank you NS2 Wiki for being so outdated and lending me these pictures :P<!--sizec--></span><!--/sizec-->
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Comments

  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    Some of that sounds like features that shouldn't have been cut.

    I've hated the 'flying blink' since they introduced it as a ###### cop-out in NS1.

    The lighting in those pictures is much better than what we have now.

    Escorting MACs sounds pretty good to me, as well as the power nodes being destroyed and rooms being dark (maybe not black, but still).
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Hopefully Rockdown will be revisited for a future update. Just need to space out the map some more.

    For some more pics.

    Remember the bug that would cause you to run on your side.
    <a href="http://imgur.com/214ii" target="_blank"><img src="http://i.imgur.com/214iil.jpg" border="0" class="linked-image" /></a>
    <a href="http://imgur.com/LtdVI" target="_blank"><img src="http://i.imgur.com/LtdVIl.jpg" border="0" class="linked-image" /></a>

    Or the infamous continuous explosion bug in the Alpha
    <a href="http://imgur.com/hvqyZ" target="_blank"><img src="http://i.imgur.com/hvqyZl.jpg" border="0" class="linked-image" /></a>

    Spaghetti Marine
    <a href="http://imgur.com/DIchl" target="_blank"><img src="http://i.imgur.com/DIchll.jpg" border="0" class="linked-image" /></a>

    The last and best one, living with 0hp.
    <a href="http://imgur.com/6sojf" target="_blank"><img src="http://i.imgur.com/6sojfl.jpg" border="0" class="linked-image" /></a>

    Fond memories of bugs long patched.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited November 2012
    remember when alien com could drop creep on marine start at the start of the game so they couldn't build or when lerks had their projectile spore again. Gorges had no hydra limit and alien structures had practically no hitbox
    <img src="http://media.pcgamer.com/files/2010/07/natural-selection-2-commander-view.jpg" border="0" class="linked-image" />
    old commander view
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Remember the super annoying looping gun sounds, lol
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Remember the first glimpse at the atmosspherics

    <a href="http://www.youtube.com/watch?v=QcKVQsqN_xw" target="_blank">http://www.youtube.com/watch?v=QcKVQsqN_xw</a>
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    HA, that's ns2_rockdown! Thanks for that.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    lol what little time I was in the beta, it was a hilarious trip seeing all the bugs and dramatic changes.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Remember before the game was actually playable and you could load the game as marine and shoot carboard cutout men? :D xD
    Lolz... Alien hitboxes...
    Lolz Grenade LMG ftw....
  • CicoCico Join Date: 2005-01-07 Member: 33169Members, Reinforced - Supporter
    falling out of the map every time you tried to hide in some sneaky place
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited November 2012
    Remember the sniper shot on lerk that transitioned into the shotgun spike?
    Or how any number of hydras would reduce the server to unplayable performance.
    What aboot the secondary pistol fire with the laser sight.
    Bilebomb on lerks...
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Rock down was an awsome map. some one should remake it bigger for the current size of the game. Also rember when 6v6 was a big game! Wow so long ago
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2008948:date=Nov 3 2012, 07:31 PM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Nov 3 2012, 07:31 PM) <a href="index.php?act=findpost&pid=2008948"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Remember the sniper shot on lerk that transitioned into the shotgun spike?
    Or how any number of hydras would reduce the server to unplayable performance.
    What aboot the secondary laser fire with the laser sight.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah.... when marines were turtling and refusing to die, we could just spam hydras until the server crashed or they became unable to aim. :D
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    That first iteration of blink was awesome imo.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    edited November 2012
    <!--quoteo(post=2008685:date=Nov 4 2012, 12:28 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 4 2012, 12:28 AM) <a href="index.php?act=findpost&pid=2008685"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some of that sounds like features that shouldn't have been cut.

    I've hated the 'flying blink' since they introduced it as a ###### cop-out in NS1.

    The lighting in those pictures is much better than what we have now.

    Escorting MACs sounds pretty good to me, as well as the power nodes being destroyed and rooms being dark (maybe not black, but still).<!--QuoteEnd--></div><!--QuoteEEnd-->

    The flying blink is the only implementation that works reasonably and doesn't make the player puke or get stuck in walls.
    Not to mention it features auto aim, and that's terrible console garbage.

    NPC escorting missions? Good? As a core gameplay mechanic? Pffhahahaha.
    <img src="http://i.imgur.com/impCX.jpg" border="0" class="linked-image" />
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited November 2012
    remember the godawful rubberbanding on 6 player servers?
    remember when buildings built like 3 feet off the ground and just floated?
    remember junction?
    remember shotgun spikes and sniper rifle lerk?
    remember when the game stuttered once every second and everyone was all pissed off about it?
    remember when arcs used to like 2-shot hives and had room-wide aoe?
    oh yeah, and remember when you could run into your own grenade from the GL and have it bounce off/explode in your face?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    edited November 2012
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Remember how powerful flamethrowers were....
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Guys. Hey. Guys. Hey Guys. Hey Guys.

    Remember Frenzy Fades?
  • sad. Clownsad. Clown Join Date: 2012-02-25 Member: 147407Members
    remember frenzy and swarm upgrades?
    remember insane speeds climbing ladders then shooting off the top of them?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    drifter flash rushes.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=2009216:date=Nov 4 2012, 04:27 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Nov 4 2012, 04:27 PM) <a href="index.php?act=findpost&pid=2009216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Remember how powerful flamethrowers were....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Mmm Death Lasers that went through walls.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    I missed the old invisible blink, that was fun :)
  • TempesT487TempesT487 Join Date: 2009-04-15 Member: 67195Members, NS2 Playtester
    Whenever you went up to the armoury the arms would flip the ###### out and the sound would start looping over and over and over...


    I still feel a little pang of joy when I walk up to an armoury and everything just works the way it should.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I believe the game is at about the same level of polish as NS 1.02-1.03 or so.

    In a year I expect I'll be reading something like e.g.:

    "remember when crags, shades and shifts were tied to upgrades and built by the kham instead of being battle support/utility structures built by the gorge?"

    "Remember when skulks were big, slow and had to bounce off of walls with an unreliable/unpredictable speed boost and rely on poor hitreg to survive?"

    "Remember when marines could hardly jump?"

    "Remember random starting points right next to each other? Remember marines starting in <terrible techpoint> on <map>?"

    "Remember when whips and turrets were just a useless res sink for when you were swimming in cash?"

    "Remember when spit shot one projectile at a time instead of a hose-like continous stream of green goo?"

    "Remember all those annoying vision obstructing attacks like spores?"
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    Somebody post engine test and the dummy's, i loved that :D
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    edited November 2012
    <a href="http://www.youtube.com/watch?v=ronhIcj8SCc" target="_blank">http://www.youtube.com/watch?v=ronhIcj8SCc</a>

    also
    <a href="http://www.youtube.com/watch?v=U7265j2ifVQ" target="_blank">http://www.youtube.com/watch?v=U7265j2ifVQ</a>
    on old tram
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited November 2012
    My 'fondest' memories of alpha and beta.

    Phantom machine gun sounds.

    Shooting a still skulk forever and doing no damage.

    Two crags next to each other = indestructible.

    Whips whacking back grenades in the marine's face.

    3 hydras enough to cause servers to crash.

    Hydra farms.

    Fade teleport ability.

    Marines catching fire

    <img src="http://img11.imageshack.us/img11/3020/ns22010120322393191.jpg" border="0" class="linked-image" />


    <!--quoteo(post=2008705:date=Nov 3 2012, 11:41 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Nov 3 2012, 11:41 PM) <a href="index.php?act=findpost&pid=2008705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spaghetti Marine
    <a href="http://imgur.com/DIchl" target="_blank"><img src="http://i.imgur.com/DIchll.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->

    <b>This has never been fixed >.></b>
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    <!--quoteo(post=2009109:date=Nov 4 2012, 03:55 AM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Nov 4 2012, 03:55 AM) <a href="index.php?act=findpost&pid=2009109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NPC escorting missions? Good? As a core gameplay mechanic? Pffhahahaha.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not an NPC, it's controlled by the commander. It also is much more limited as a combat unit and thus protecting it becomes a focal point for marine / commander coordination. Finally, once the MAC is doing its thing, what's the difference between you guarding a player who's building and a MAC that's building?

    Maybe you didn't notice but actual marine infantry gameplay is currently about as deep as an oil stain.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I miss all this jazz, <i>even the horrible stuff</i>, I think I'll add all your observations in the OP
    make a huge list of what changed.
    xD
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=2010229:date=Nov 4 2012, 10:37 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Nov 4 2012, 10:37 PM) <a href="index.php?act=findpost&pid=2010229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I miss all this jazz, <i>even the horrible stuff</i>, I think I'll add all your observations in the OP
    make a huge list of what changed.
    xD<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was just wondering if there could be a list of stuff that was tested / cut / changed / mentioned, and why. For example, apparently they said webs wouldn't be coming back, because it was "too easy to counter".
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