Best Game Ever
NinjaBurger
Join Date: 2002-11-25 Member: 9931Members
<div class="IPBDescription">And we built *sensory* first</div> Nothing. Four marines, two aliens (due to people leaving shortly after the map started).
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Vastly outnumbered, the game unbalanced, we expect to get slaughtered. But we press on. Starting in Viaduct helps some, as it keeps the marines off our backs for a few precious minutes.
The other alien goes Gorge, and asks what he should build. I say "Since there's only two of us, we could really use Cloaking. So build Sensory and then go after RT's." He does.
It turned out to make all the difference.
While the marines charged about doing their thing, one Gorge and one Skulk were able to effectively sneak around, destroy their resources and build up our own, staying alive and stalling for long enough for us to get a second hive up after about 10 minutes. Just long enough for a few more people to join the game and even things out. Not one of the new aliens complained that we had Sensory first, Defense second. They just went with it as they Faded, and changed tactics accordingly.
Even though the marines were pressing on and took Power Silo, we were able to take it back through stealth instead of adrenalized power.
The teams grew as people joined, and by the time we got Hive 3 and went Onos, it was 7 v 7, up from the 4 v 2 we started with.
End result: Despite starting with only 2 aliens, vastly outnumbered, in a game that should have been over in 5 minutes, we were able to out-think the marines, stretching the game out to about an hour of play time and pulling out a win.
Most fulfilling win I've ever experienced. And proof that yes, Virginia, there is a time when Sensory first is the way to go.
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Vastly outnumbered, the game unbalanced, we expect to get slaughtered. But we press on. Starting in Viaduct helps some, as it keeps the marines off our backs for a few precious minutes.
The other alien goes Gorge, and asks what he should build. I say "Since there's only two of us, we could really use Cloaking. So build Sensory and then go after RT's." He does.
It turned out to make all the difference.
While the marines charged about doing their thing, one Gorge and one Skulk were able to effectively sneak around, destroy their resources and build up our own, staying alive and stalling for long enough for us to get a second hive up after about 10 minutes. Just long enough for a few more people to join the game and even things out. Not one of the new aliens complained that we had Sensory first, Defense second. They just went with it as they Faded, and changed tactics accordingly.
Even though the marines were pressing on and took Power Silo, we were able to take it back through stealth instead of adrenalized power.
The teams grew as people joined, and by the time we got Hive 3 and went Onos, it was 7 v 7, up from the 4 v 2 we started with.
End result: Despite starting with only 2 aliens, vastly outnumbered, in a game that should have been over in 5 minutes, we were able to out-think the marines, stretching the game out to about an hour of play time and pulling out a win.
Most fulfilling win I've ever experienced. And proof that yes, Virginia, there is a time when Sensory first is the way to go.
Comments
its a great tool to use, especially if you know how.
cloaking is one of my favourite upgrades too, its just so fun to hide in a little known corner and kill someone with healthspray.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=15842&st=15' target='_blank'>http://www.unknownworlds.com/forums/in...1&t=15842&st=15</a>
I described it here, quite long <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Think about it. You can hide outside the marine base or even right next to marines and they don't even know it. You attack from places they looked and thought were empty. Your Gorges stay alive, because well...the marines can't see them! Your gorge even cloaks when he is building a structure!....so even if a marine walks in on him building...most likely the marine will go to kill the build or walk past not wanting to give his position away.
Sensory chamber first DOES make sense. It allows you to sneak around, taking out marine res points...and build. This allows your team to more effectively slow the marines and get that second hive...
In fact, I've played many clan scrims where we never even had D chambers! And we win! Why? because anytime a fade needs health he just steps back, cloaks, and his little cloaked gorge buddy heals him.
O chambers do a fine job of slowing marines long enough (if used properly in choke points) that your team should be able to counter any moves on your hives without the use of D chambers.
Nothing like blocking a Marine while your cloaked on the floor and watching him walk around all confused.
As it is, if I even [I]suggest[U] sensory first, I get spammed. "N00b, def first retard!" or "Someone kick the newb gorge, we are gonna lose."
I find if there are fewer people on the team, they are more likely to accept sensory first.
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Vastly outnumbered, the game unbalanced, we expect to get slaughtered. But we press on. Starting in Viaduct helps some, as it keeps the marines off our backs for a few precious minutes.
The other alien goes Gorge, and asks what he should build. I say "Since there's only two of us, we could really use Cloaking. So build Sensory and then go after RT's." He does.
It turned out to make all the difference.
While the marines charged about doing their thing, one Gorge and one Skulk were able to effectively sneak around, destroy their resources and build up our own, staying alive and stalling for long enough for us to get a second hive up after about 10 minutes. Just long enough for a few more people to join the game and even things out. Not one of the new aliens complained that we had Sensory first, Defense second. They just went with it as they Faded, and changed tactics accordingly.
Even though the marines were pressing on and took Power Silo, we were able to take it back through stealth instead of adrenalized power.
The teams grew as people joined, and by the time we got Hive 3 and went Onos, it was 7 v 7, up from the 4 v 2 we started with.
End result: Despite starting with only 2 aliens, vastly outnumbered, in a game that should have been over in 5 minutes, we were able to out-think the marines, stretching the game out to about an hour of play time and pulling out a win.
Most fulfilling win I've ever experienced. And proof that yes, Virginia, there is a time when Sensory first is the way to go.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is a <i>very lousy</i> example of a Sensory first win and it far from proves that you won <i>because</i> of sensory.
The Marines you played against were not very smart. As far as I'm concerned the Marines could have won without capping a single node.
After they put up 1 IP, 1 Tfac, 1 Sensor and a couple Turrets at Base they should have just team rushed your Hive. Get the commander to sweep both the hives so the Marines know which Hive to rush to and while on route command backs them up with health and ammo packs.
If the Marines were feeling 'generous' and they wanted to toy with you a bit they could have left you alone and rushed an unoccupid hive and lock it down. With potentially 2 Skulks on the map you don't even have to build a backup Tfac or any more then 3 Turrets, lock down would involve capping the node, 1 tfac, 3 turrets, and 1 gate (optional).
When you were chomping on a Tfac they would have gotten the "Resource Under Attack" Message. Think about it, they get a message that one of their nodes are under attack, they look at the scoreboard and see that there are only 2 Aliens on the other team. First thing that would have come to my mind is that right now there is 1 Alien (More then likely Skulk) occupid in an attack which means there is only one other alien guarding the main hive. Chances are that that alien is a gorge and is off capping nodes so their main hive is probably empty!
It took you 10 minutes to nab a 2nd hive (Long time), it shouldn't have taken the marines any more then 5 minutes to kill your hive if they used their brain.
No, your victory wasn't a case of superior chamber strategy, it was a case of inferior Marine Team.
true. true.
ambushing skulk is nearly equivalent to a group of 2 to 4 marines lightly armored. a ambushing fade is equivalent to a HA with a HMG... sometimes.
Shut up?
Did I say once that he should have built a DC first? I'm saying that his team should have been dead <b><i>regardless</i></b> of his chamber strategy. Obviously the Marine team wasn't working well with each other or they would have won it as soon as they finished the initial setup (ip, tfac, 3 turrets, sensor).
This is <b>1 skulk</b> against <b>3 Marines backed-up by a commander</b> deploying health and ammo. Defence, Sensory, Movement... I don't think any one of the upgrades provided by these chambers can give the 1 skulk enough of an advantage to turn away the Marines if they were working together. You still have to collect and build 3 of those chambers before your skulk can utilize them.
When I read his story it gives me the impression that the Marines were not working very well together, probably not at all. Yes, building sensory first made things easier for him but if they were just DMing Marines and he is anything close to a competent Skulk player I bet the aliens could have held the Marines off without <i>any</i> chambers. DMing Marines are Skulk bait.
This is not a 'Defence First' argument. Why I am so convinced is because my opinion on chamber order is open. On the servers I play on the gorges do 2nd Hive Rush with no chambers until 2nd Hive is up. That has always been my gorge strategy, it's quick and efficient when you got good skulk support.
Now take back that rude "Oh shut up" and read the posts before you go shooting off.
I assume Ninjaburger put up this Thread to show an example of Sensory first being a good strategy. I'm telling him that this is <i>not</i> a good example of Sensory first winning the game because any strategy could have won the game.
Let me hammer my point again.
<b>10 minutes</b>, he said it took them around <b>10 minutes</b> to get the second hive up. 3 marines working together with commander support should be able to take on a skulk (with full upgrade of whatever) and a gorge in less then 10 mintues. This was a very sucky marine team ninjaburger was facing.
Not a Anti-Sensory First post.
According to Ninjaburger, 1 Alien and 1 Gorge took 2nd Hive in 10 minutes against 3 Marines and a Commander.
Tell me something, do <i>you</i> think 1 skulk and 1 gorge (with full upgrades of whatever) could have taken on 3 Marines and a Commander <i>if</i> they were smart and worked together?
What could the Aliens have done? From my experience there is not much the aliens can do. If the aliens can irk out a win from such a disadvantaged opening game the Marines are either all newbies, all solo DMing and not working togethr, or their commander is new or not helping the team out.
This victory that Ninja described has <i>little</i> to do with the Sensory Chamber being built first, the victory has to do with the fact that the Marines had <b>10 minutes</b> to capture or at least hold the two hives and they didn't.
I have no doubt sensory helped, but the fact that the marine team didn't or couldn't do what they had to do (Take and Hold 2 Hives) with so little resistance and so much time is the main reason why Ninjaburger's team won.
Even if, as you state, the marine team were not working together/noobs, then Sensory is most likely what allowed him and his teammate to hold out. One or two lone, DMing, l33t-spouting marines can certainly kill a single carapaced or celeritied skulk one half of the time.
However, with sensory/cloaking, they don't stand a chance. Noob players simply don't know how to react and protect themselves from an invisible skulk. Teamwork is necessary to counter that. I believe that the point of NinjaBurger's post was that sensory can certainly be the most viable first chamber, depending on the situation.