Vortex

DestherDesther Join Date: 2012-10-31 Member: 165195Members
I have to admit I've not used this ability a whole lot but can't seem to find a good reason to use it at all.

<ul><li>It costs the commander 30 res to research</li><li>To cast, it uses about 1/2 of the energy pool of a non-adrenaline Fade</li><li>There is about 1 second of cooldown before the fade can attack after casting it</li><li>It lasts just 4 seconds and marines can simply move out of it (?)</li></ul>

I like that the Fade design has been shifted more towards utility rather than a pure speedy tanky dps-machine of NS1 but I think he has lost too much survivability and offense and not gained much in return.

Comments

  • azurescorchazurescorch Join Date: 2012-09-29 Member: 161030Members, Reinforced - Silver
    I like vortex but never really use it just due to the energy use.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>Desther:</b></u>

    Every time I try to use this skill I get killed when it ends

    I think the problem is that marines who weren't caught in it can run into it and become "Safe"

    There is also a serious problem where players hit by it can still see and move around. . . it's some of the weakest crowd control I've ever seen in a game

    Also does it work on structures like phase gates?

    I know onos stomp can disable buildings and stop distress beacon
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    The only use I ever thought I figured out for it was to vortex out the power node and black out the area.

    Not only does this not work, but even if it did, it's only three lousy seconds and the Fade has a cooldown after its use and wouldn't be able to do anything for one of them.

    I think I used it "successfully" once. I tried to vortex out a guy with a jetpack and a shotgun, but because of the 'casting time', he moved away and it vortexed out the guy next to him. The first guy flew away, by the time I could move and attack I was full of holes, and then the guy I *did* hit just popped back in and killed me.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited November 2012
    Vortex is just a weaker and inefficient Onos stomp.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Vortex is kinda weird. You can use it to shut down phase gates while someone else takes out the powernode. Or vortex the exo while you take out the standard machines. Or vortex one or two ARCs while you kill the third. Or vortex the sentry battery while you kill the sentries. Or vortex the armslab to cut 300 armor from all exos for 6 seconds...

    Unfortunately, it is extremly overpowered if it can be spammed; one fade vortex out the obs, the other vortexes the PG and the whole marine base is now defenseless. So it has an extremly high energy cost to compensate... so high that it couldn't be spammed even with the old-style adrenaline (2x energy regen).

    Which means that its pretty impossible to use for anything these days. Only way would be if the alien commander Echoed shifts to your location to keep you refilled.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    edited November 2012
    marines cannot walk out of it

    I use it to separate groups of marines into individuals and kill them. Like the marines protect exos or vice versa
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    I tent to shy away from using this. I never seem to be able to use it efficiently and can never do it right
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I don't see the point of it, this game is too fast for 'shut down these enemies here whilst I kill this 1 guy 2 meters away, who will probably be effected by vortex anyway'.

    Honestly, I don't think it works as the implementation was desired to.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Vortex is needed imo. It's the only counter to robo corridor blocking with exo's and welders behind.
    That is ofcourse, unless bilebomb was changed from dot to plain and simple damage.

    Also pretty sure vortex hasn't been explored so much because of pre-requisite viability issues (3rd hive and res cost, as opposed to say oh i dont know, another onos egg?)
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    > Attack marine base
    > Vortex Observatory before bacon pops
    > Serve lightly roasted and enjoy?
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    edited November 2012
    It was an acceptable placeholder while the game was in beta and the fade lacked a third tier ability. Now that post 1.0 work is being done, I hope a more suitable ability will replace it. Not acid rocket though, I don't like the idea of a fade playing like a Lerk should.

    Maybe a cleave attack? 70% of normal swipe damage in a wide cone, usably while blinking? Just throwing ideas around...

    As for vortexing an observatory, this is a pretty good reason why it should definitely be removed. Most of the time, its completely useless. Get an onos and 2 fades in marine base however, and the obervatory and phase gates are both vortexed, and the game is over. Either pointless or too powerful.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Never used it apart from when it first came out.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=2009716:date=Nov 4 2012, 11:13 AM:name=|strofix|)--><div class='quotetop'>QUOTE (|strofix| @ Nov 4 2012, 11:13 AM) <a href="index.php?act=findpost&pid=2009716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It was an acceptable placeholder while the game was in beta and the fade lacked a third tier ability. Now that post 1.0 work is being done, I hope a more suitable ability will replace it. Not acid rocket though, I don't like the idea of a fade playing like a Lerk should.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know about that, I'm in the camp where each alien should have a ranged ability to combat the frustration of not being able to close on a target.

    Skulk - Bite/Parasite
    Gorge - Healspray/Spit
    Lerk - Poison Bite/Spikes
    Fade - Swipe/Acid Rocket
    Onos - Gore/Stomp
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    Isn't blink the way for Fades to combat targets?

    I like the concept of Vortex, making the Fade a sort of 'caster' class, but he'd need more than just one vaguely-useful incredibly short mezz to do that.

    Would be interesting to give the Fade "spells" of a sort that serve to assist him in combat. For example, an area-effect 'silence bomb' that deafens all the marines in the area for a short time... using vortex on the power node wouldn't black out the area, but cause a sort of brownout instead. A defensive spray of ink that helps hide him while escaping...
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    <!--quoteo(post=2009712:date=Nov 4 2012, 04:12 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 4 2012, 04:12 PM) <a href="index.php?act=findpost&pid=2009712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->> Attack marine base
    > Vortex Observatory before bacon pops
    > Serve lightly roasted and enjoy?<!--QuoteEnd--></div><!--QuoteEEnd-->

    But it only lasts 4 seconds, right? I'm not seeing how this is very powerful unless you have a lot more aliens with you to finish off the power node/obs/pg while vortex is still applied.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=2009750:date=Nov 4 2012, 04:38 PM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Nov 4 2012, 04:38 PM) <a href="index.php?act=findpost&pid=2009750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But it only lasts 4 seconds, right? I'm not seeing how this is very powerful unless you have a lot more aliens with you to finish off the power node/obs/pg while vortex is still applied.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually by my count, it's only three seconds.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited November 2012
    <!--quoteo(post=2009750:date=Nov 4 2012, 10:38 AM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Nov 4 2012, 10:38 AM) <a href="index.php?act=findpost&pid=2009750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But it only lasts 4 seconds, right? I'm not seeing how this is very powerful unless you have a lot more aliens with you to finish off the power node/obs/pg while vortex is still applied.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Bacon takes ~4 seconds to pop, so you just vortex it right before it hits and you can shut out the Marines as long as you want.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I think it's an interesting idea, but the implementation isn't working. Maybe vortexed things should be attackable? Would that really be so broken? It's not that hard to escape the vortex radius, and it can't be spammed.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Exactly Zek, people tell us all these great uses for Vortex. But I rarely see people making good use of it.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2009760:date=Nov 4 2012, 10:47 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 4 2012, 10:47 AM) <a href="index.php?act=findpost&pid=2009760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it's an interesting idea, but the implementation isn't working. Maybe vortexed things should be attackable? Would that really be so broken? It's not that hard to escape the vortex radius, and it can't be spammed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That would be as OP to Marines as Shotguns are to Aliens. They wouldn't be able to fight back at all; that's not fun gameplay.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited November 2012
    Good for exos, 3 sec is sometimes enough to kill a weldering marine. Also running out of the vortex does not cancel the effect, it still lasts for the full duration.
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