Vortex
Desther
Join Date: 2012-10-31 Member: 165195Members
I have to admit I've not used this ability a whole lot but can't seem to find a good reason to use it at all.
<ul><li>It costs the commander 30 res to research</li><li>To cast, it uses about 1/2 of the energy pool of a non-adrenaline Fade</li><li>There is about 1 second of cooldown before the fade can attack after casting it</li><li>It lasts just 4 seconds and marines can simply move out of it (?)</li></ul>
I like that the Fade design has been shifted more towards utility rather than a pure speedy tanky dps-machine of NS1 but I think he has lost too much survivability and offense and not gained much in return.
<ul><li>It costs the commander 30 res to research</li><li>To cast, it uses about 1/2 of the energy pool of a non-adrenaline Fade</li><li>There is about 1 second of cooldown before the fade can attack after casting it</li><li>It lasts just 4 seconds and marines can simply move out of it (?)</li></ul>
I like that the Fade design has been shifted more towards utility rather than a pure speedy tanky dps-machine of NS1 but I think he has lost too much survivability and offense and not gained much in return.
Comments
Every time I try to use this skill I get killed when it ends
I think the problem is that marines who weren't caught in it can run into it and become "Safe"
There is also a serious problem where players hit by it can still see and move around. . . it's some of the weakest crowd control I've ever seen in a game
Also does it work on structures like phase gates?
I know onos stomp can disable buildings and stop distress beacon
Not only does this not work, but even if it did, it's only three lousy seconds and the Fade has a cooldown after its use and wouldn't be able to do anything for one of them.
I think I used it "successfully" once. I tried to vortex out a guy with a jetpack and a shotgun, but because of the 'casting time', he moved away and it vortexed out the guy next to him. The first guy flew away, by the time I could move and attack I was full of holes, and then the guy I *did* hit just popped back in and killed me.
Unfortunately, it is extremly overpowered if it can be spammed; one fade vortex out the obs, the other vortexes the PG and the whole marine base is now defenseless. So it has an extremly high energy cost to compensate... so high that it couldn't be spammed even with the old-style adrenaline (2x energy regen).
Which means that its pretty impossible to use for anything these days. Only way would be if the alien commander Echoed shifts to your location to keep you refilled.
I use it to separate groups of marines into individuals and kill them. Like the marines protect exos or vice versa
Honestly, I don't think it works as the implementation was desired to.
That is ofcourse, unless bilebomb was changed from dot to plain and simple damage.
Also pretty sure vortex hasn't been explored so much because of pre-requisite viability issues (3rd hive and res cost, as opposed to say oh i dont know, another onos egg?)
> Vortex Observatory before bacon pops
> Serve lightly roasted and enjoy?
Maybe a cleave attack? 70% of normal swipe damage in a wide cone, usably while blinking? Just throwing ideas around...
As for vortexing an observatory, this is a pretty good reason why it should definitely be removed. Most of the time, its completely useless. Get an onos and 2 fades in marine base however, and the obervatory and phase gates are both vortexed, and the game is over. Either pointless or too powerful.
I don't know about that, I'm in the camp where each alien should have a ranged ability to combat the frustration of not being able to close on a target.
Skulk - Bite/Parasite
Gorge - Healspray/Spit
Lerk - Poison Bite/Spikes
Fade - Swipe/Acid Rocket
Onos - Gore/Stomp
I like the concept of Vortex, making the Fade a sort of 'caster' class, but he'd need more than just one vaguely-useful incredibly short mezz to do that.
Would be interesting to give the Fade "spells" of a sort that serve to assist him in combat. For example, an area-effect 'silence bomb' that deafens all the marines in the area for a short time... using vortex on the power node wouldn't black out the area, but cause a sort of brownout instead. A defensive spray of ink that helps hide him while escaping...
> Vortex Observatory before bacon pops
> Serve lightly roasted and enjoy?<!--QuoteEnd--></div><!--QuoteEEnd-->
But it only lasts 4 seconds, right? I'm not seeing how this is very powerful unless you have a lot more aliens with you to finish off the power node/obs/pg while vortex is still applied.
Actually by my count, it's only three seconds.
Bacon takes ~4 seconds to pop, so you just vortex it right before it hits and you can shut out the Marines as long as you want.
That would be as OP to Marines as Shotguns are to Aliens. They wouldn't be able to fight back at all; that's not fun gameplay.