Why is there no new content?

unr3al011unr3al011 Join Date: 2012-11-04 Member: 166834Members
Hey,
i am just wondering, why NS2 actually is just "like" a remake of NS1 (i still love it) but i expected a bit more new content.
Like new Weapons, new Classes, Abilities and so on.

Sure, NS2 is a greate game, and i do not want to disrespect it, but what do you guys think of adding some new content to the game?

Comments

  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    The graphics and new structures are new content, as is alien commander- that is new. Personally I do not think they needed to change much from the original game in regards to gameplay, it would have just required a lengthy balancing over a period of months/years like the first ns. I do not see why every game needs to completely change and risk the gameplay experience for their new game.

    NS2 was made to be a stand alone game of NS1 which was a hl mod.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited November 2012
    Exos, ARCs, Whips, MACs, Drifters, Rifle butt attack, infestation/cysts, Khaamander, spike wall, egg spawn, Shifts, power nodes, Gorge belly slide, Fade blink mechanics, and Flamethrowers are new.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    There is plenty of new stuff.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Well let's see:

    -Alien Comm
    -Power Node system
    -Tech point system
    -Separating P.res and T.res and buying your own stuff
    -Dynamic infestation and Cysts
    -New active abilities for each chamber that the comm enables
    -Whips
    -Clogs
    -Better skulk wall sticking, in NS1 it was a nightmare to walk on cielings with a lot of complex geometry
    -Gorge belly slide
    -Lerk roosting
    -Fade shadow step
    -Exos
    -MACs
    -ARCs


    Reminds me of some RTS casuals who think SC2 is a direct port of SC1/BW balance wise when they changed a lot of things aspects of each race for the better.

    Morale of the story: Don't reinvent the wheel, improve upon it.
  • unr3al011unr3al011 Join Date: 2012-11-04 Member: 166834Members
    Okay youre right :D Maybe i did not discover all new contents yet :D
  • Devil DogDevil Dog Join Date: 2012-11-04 Member: 166842Members
    Well, I just bought and tried NS2 and I'm really underwhelmed.

    To be honest I felt like I was playing the first multiplayer LAN version of the Alien vs Predator games.

    You run around as marine and spray'n'pray on stuff that moves.

    Or you try to be sneaky with an alien or just run down stuff since you oneshot them by simply touching them.

    That's all it offers. Sure, there is the commander thing, but oh well.. that's a side of the game that 7 out of 8 players on the team are not going to experience each fight anyhow.

    So what is so awesome? I dunno. While I love AvP games I just don't see NS2 really delivering.

    Ontop of that there is really few choices in both weapons and the alien evolve system.

    Overall impression... not really worth the cash.
  • Katana314Katana314 Join Date: 2012-11-03 Member: 166379Members
    Just aiming to get kills is a sure path to loss, since lives are the most expendable thing in the game. If you spend any time as commander, you'll learn what everyone should be doing with their time, even if you're just on foot. You'll decide stuff like "Screw killing those guys, I'm just gonna run over here and attack this undefended resource node."

    You're correct about the AvP theme, but if you're not seeing the game's depth and strategy (even if you don't particularly end up liking it) then you're not looking hard enough.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    No new content?!?!

    You ungrateful ######.
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    <!--quoteo(post=2010135:date=Nov 4 2012, 09:44 PM:name=Devil Dog)--><div class='quotetop'>QUOTE (Devil Dog @ Nov 4 2012, 09:44 PM) <a href="index.php?act=findpost&pid=2010135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I just bought and tried NS2 and I'm really underwhelmed.

    To be honest I felt like I was playing the first multiplayer LAN version of the Alien vs Predator games.

    You run around as marine and spray'n'pray on stuff that moves.

    Or you try to be sneaky with an alien or just run down stuff since you oneshot them by simply touching them.

    That's all it offers. Sure, there is the commander thing, but oh well.. that's a side of the game that 7 out of 8 players on the team are not going to experience each fight anyhow.

    So what is so awesome? I dunno. While I love AvP games I just don't see NS2 really delivering.

    Ontop of that there is really few choices in both weapons and the alien evolve system.

    Overall impression... not really worth the cash.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's all opinion. I like the strategy in NS with the asymmetric teams, rather than predator vs predator deathmatches.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    <!--quoteo(post=2010135:date=Nov 4 2012, 01:44 PM:name=Devil Dog)--><div class='quotetop'>QUOTE (Devil Dog @ Nov 4 2012, 01:44 PM) <a href="index.php?act=findpost&pid=2010135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I just bought and tried NS2 and I'm really underwhelmed.

    To be honest I felt like I was playing the first multiplayer LAN version of the Alien vs Predator games.

    You run around as marine and spray'n'pray on stuff that moves.

    Or you try to be sneaky with an alien or just run down stuff since you oneshot them by simply touching them.

    That's all it offers. Sure, there is the commander thing, but oh well.. that's a side of the game that 7 out of 8 players on the team are not going to experience each fight anyhow.

    So what is so awesome? I dunno. While I love AvP games I just don't see NS2 really delivering.

    Ontop of that there is really few choices in both weapons and the alien evolve system.

    Overall impression... not really worth the cash.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's not playing the game...that's literally jumping in a random game and treating it like a deathmatch, which is not what NS is at all.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=2010135:date=Nov 4 2012, 11:44 PM:name=Devil Dog)--><div class='quotetop'>QUOTE (Devil Dog @ Nov 4 2012, 11:44 PM) <a href="index.php?act=findpost&pid=2010135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, I just bought and tried NS2 and I'm really underwhelmed.

    To be honest I felt like I was playing the first multiplayer LAN version of the Alien vs Predator games.

    You run around as marine and spray'n'pray on stuff that moves.

    Or you try to be sneaky with an alien or just run down stuff since you oneshot them by simply touching them.

    That's all it offers. Sure, there is the commander thing, but oh well.. that's a side of the game that 7 out of 8 players on the team are not going to experience each fight anyhow.

    So what is so awesome? I dunno. While I love AvP games I just don't see NS2 really delivering.

    Ontop of that there is really few choices in both weapons and the alien evolve system.

    Overall impression... not really worth the cash.<!--QuoteEnd--></div><!--QuoteEEnd-->

    2/10
    Would not even bite.
  • Devil DogDevil Dog Join Date: 2012-11-04 Member: 166842Members
    <!--quoteo(post=2010177:date=Nov 4 2012, 02:09 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Nov 4 2012, 02:09 PM) <a href="index.php?act=findpost&pid=2010177"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2/10
    Would not even bite.<!--QuoteEnd--></div><!--QuoteEEnd-->

    While you are free to pass judgement on a reply and label it to be a troll in an attempt to defend a game you enjoy, it's not.

    It's my quick reply on first impression which relates to the point about there being no new (and not really a lot for starters) content in the game.

    Majority of gameplay is spray and pray down hallways, in between running to whatever commander wants to have built.

    Like I said, quite underwhelmed once I started playing the game. Certainly needs more to be interesting in the long-term.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2010189:date=Nov 4 2012, 05:13 PM:name=Devil Dog)--><div class='quotetop'>QUOTE (Devil Dog @ Nov 4 2012, 05:13 PM) <a href="index.php?act=findpost&pid=2010189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While you are free to pass judgement on a reply and label it to be a troll in an attempt to defend a game you enjoy, it's not.

    It's my quick reply on first impression which relates to the point about there being no new (and not really a lot for starters) content in the game.

    Majority of gameplay is spray and pray down hallways, in between running to whatever commander wants to have built.

    Like I said, quite underwhelmed once I started playing the game. Certainly needs more to be interesting in the long-term.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol the OP is talking about NS1 vs NS2, not the 'herp-derp I want AvP deathmatch'.


    To the OP, there is a fair amount of new stuff. Mostly its on the aliens side, with structures and abilities rooted in the new alien commander. And guess what? Some people want less changes from NS1, so UWE cannot please everyone.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited November 2012
    The fact is the new content is fairly minor stuff. Even the khamm is pretty low-impact compared to the comm. And with a khamm, you need stuff for him to do, so calling the building features 'new content' is hardly fair. They aren't new features, they're all part of the khamm package. Most of the alien 'new content' is khamm related which means most players will never see it or bother with it.

    I was expecting big changes in how aliens were handled and increased depth in the marine gameplay, which is the important stuff where new content and changes are felt, and that's all missing. Alien upgrade system is still daft, marines are still simple.

    The power / infestation system had some potential but they kind of blew it.

    I won't even go into the 'cut content' and 'stuff missing from NS1' that, in my eyes, meant NS2 ended up offering less than NS1.


    Saying that Gorge drifting is 'new content' is kind of scraping the bottom of the barrel. That's like saying the skulk wall jumping is new content, when it's just an extension of something of a bug.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=2010189:date=Nov 5 2012, 12:13 AM:name=Devil Dog)--><div class='quotetop'>QUOTE (Devil Dog @ Nov 5 2012, 12:13 AM) <a href="index.php?act=findpost&pid=2010189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While you are free to pass judgement on a reply and label it to be a troll in an attempt to defend a game you enjoy, it's not.

    It's my quick reply on first impression which relates to the point about there being no new (and not really a lot for starters) content in the game.

    Majority of gameplay is spray and pray down hallways, in between running to whatever commander wants to have built.

    Like I said, quite underwhelmed once I started playing the game. Certainly needs more to be interesting in the long-term.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds like you got rolled a few rounds and got frustrated. Not unexpected with all the rookies running around.
    Were you expecting every marine to be his own comm, dropping what he feels like where he wants?
    Complete gun customization with hundreds of guns with silencers and, iron sights and laser sights ala CoD? Unlockable TF2 hats?

    And comparing NS to AvP is like comparing Starcraft to Counter-strike.
    Let's not forget how much of a disaster AvP3 was, oh boy, dead community in 3 months.




    <!--quoteo(post=2010224:date=Nov 5 2012, 12:33 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Nov 5 2012, 12:33 AM) <a href="index.php?act=findpost&pid=2010224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I won't even go into the 'cut content' and 'stuff missing from NS1' that, in my eyes, meant NS2 ended up offering less than NS1.

    Saying that Gorge drifting is 'new content' is kind of scraping the bottom of the barrel. That's like saying the skulk wall jumping is new content, when it's just an extension of something of a bug.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So actual new movement features like belly slide, lerk roosting and shadowstep don't count because of some arbitrary rule?
    But turning HA+HMG into a single entity, the Exo, still counts as a "devastating loss"?
    Cool double standard you have there, entitled much?
  • BlindgaBlindga Join Date: 2012-10-21 Member: 162931Members
    I have my grievances, but overall I think they did ok content wise. I'm sure we could use more stuff to do though. Research, weapons, forms, and structures, and commands could all be expanded on. Thankfully, the first release version had only a few minor bugs, and we'll see some new content (and hopefully community ideas) soon.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>unr3al011:</b></u>

    What didn't come over from NS:1

    Acid rocket
    Metabolism
    Web
    Hive teleportation
    Catalyst
    HMG
    Heavy armour that could equip anygun
    Scent of fear
    Hand grenades
    primal scream
    RT electrify..
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