So... where are the commanders at?
Jynks
Join Date: 2012-11-04 Member: 166958Members
Hi there,
I'm a brand new player and I am not a FPS fan.. in fact I have always disliked them as I found the gameplay to be so pointless.. "run and shoot, die and spawn".. How boooooring.... Still i have many friends that like fps so I have always kept an eye out for a game I might like.. Anyway, I saw the 4 pack on steam and youtube'd for some gameplay footage and found <a href="http://www.youtube.com/user/NaturalSelection2HD" target="_blank">NaturalSelection2HD @ YouTube</a>
Well I was really impressed, this is what I have always wanted in a FPS.. some direction.. real teamwork, goals... actual game[play I can understand as enjoyable. ( It is worth noting I am a huge relic RTS fan.. CoH, DoW 4TW! ). So I grabbed a 4 pack and logged in to see this new (as far as I know) approach to FPS, as in giving the matches some kind of point and direction.
So I have now played 5 games, and I have nvr EVER heard a single command form the "commander" .. seen a way point of any kind.. or heard ANY voice chat of any sort. Also only minimal text chat... so what is the game.. exactly like all the other fps.. run about randomly, directionless and simply "run and shoot, die and spawn".
So my questions are...
Where are all the commanders at?
Is there a "type" of game I should be looking for?
Where can I find some people to play with that... you know.. PLAY it... play it like I think it should be.. like I see in <a href="http://www.youtube.com/user/NaturalSelection2HD" target="_blank">NaturalSelection2HD's @ YouTube</a> videos.
Note.. i am Australian / Sydney timezone.
--Jynks
I'm a brand new player and I am not a FPS fan.. in fact I have always disliked them as I found the gameplay to be so pointless.. "run and shoot, die and spawn".. How boooooring.... Still i have many friends that like fps so I have always kept an eye out for a game I might like.. Anyway, I saw the 4 pack on steam and youtube'd for some gameplay footage and found <a href="http://www.youtube.com/user/NaturalSelection2HD" target="_blank">NaturalSelection2HD @ YouTube</a>
Well I was really impressed, this is what I have always wanted in a FPS.. some direction.. real teamwork, goals... actual game[play I can understand as enjoyable. ( It is worth noting I am a huge relic RTS fan.. CoH, DoW 4TW! ). So I grabbed a 4 pack and logged in to see this new (as far as I know) approach to FPS, as in giving the matches some kind of point and direction.
So I have now played 5 games, and I have nvr EVER heard a single command form the "commander" .. seen a way point of any kind.. or heard ANY voice chat of any sort. Also only minimal text chat... so what is the game.. exactly like all the other fps.. run about randomly, directionless and simply "run and shoot, die and spawn".
So my questions are...
Where are all the commanders at?
Is there a "type" of game I should be looking for?
Where can I find some people to play with that... you know.. PLAY it... play it like I think it should be.. like I see in <a href="http://www.youtube.com/user/NaturalSelection2HD" target="_blank">NaturalSelection2HD's @ YouTube</a> videos.
Note.. i am Australian / Sydney timezone.
--Jynks
Comments
<img src="http://www.unknownworlds.com/ns2/wiki/images/b/b7/CommandStation.png" border="0" class="linked-image" /> <img src="http://www.unknownworlds.com/ns2/wiki/images/thumb/5/57/Hive_rockdown2.png/591px-Hive_rockdown2.png" border="0" class="linked-image" />
Some commanders are very vocal and also very good with their orders and support. The commanders that are less vocal are usually newbie commanders that are learning the game.
Also you yourself can become a commander (1 per team) and play the RTS side with real players out on the field
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Are there different game modes.. and if so.. witch one should I use?
So if you don't play your part in assisting the team, you're bound to get less upgrades and research and also damage your teams economy to some extent. That is what an FPS+RTS hybrid it all about :)
Keep in mind that this does differ from standard RTS in that you really need to have a sense of leadership. when commanding actual players, you have a huge impact from just talking to players and keeping them updated on what is going on, where they need help, and also keeping spirits up. A lot of games will go downhill early due to people giving up when there's still a chance.
<!--quoteo(post=2010567:date=Nov 4 2012, 06:57 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 4 2012, 06:57 PM) <a href="index.php?act=findpost&pid=2010567"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there are no game modes in NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks!
<!--quoteo(post=2010567:date=Nov 4 2012, 06:57 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 4 2012, 06:57 PM) <a href="index.php?act=findpost&pid=2010567"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So if you don't play your part in assisting the team, you're bound to get less upgrades and research and also damage your teams economy to some extent. That is what an FPS+RTS hybrid it all about :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah but I have yet to see a single act of leadership or even basic communication of any sort.. so every game I played last night after I bought it had no upgrades, no direction and was basically just a free for all.
<!--quoteo(post=2010568:date=Nov 4 2012, 06:57 PM:name=6john)--><div class='quotetop'>QUOTE (6john @ Nov 4 2012, 06:57 PM) <a href="index.php?act=findpost&pid=2010568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->check out explore mode under training, it's the best way to figure out what is necessary to know from a comm.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks I'll do that... I couldn't see any tutorials or anything like that when I 1st loaded it up.. but by teh time i downloaded it was late.. I'll look again when I get off work.
<!--quoteo(post=2010568:date=Nov 4 2012, 06:57 PM:name=6john)--><div class='quotetop'>QUOTE (6john @ Nov 4 2012, 06:57 PM) <a href="index.php?act=findpost&pid=2010568"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Keep in mind that this does differ from standard RTS in that you really need to have a sense of leadership. when commanding actual players, you have a huge impact from just talking to players and keeping them updated on what is going on, where they need help, and also keeping spirits up. A lot of games will go downhill early due to people giving up when there's still a chance.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is exactly what attracts me to this game. Though I do not really want to play as a commander.. at least not until i have some idea of what the troops experience while playing. I know people will probably roll there eyes but I have extensive experience as a raid leader in mmos, before I gave up on them when i had my 1st kid. So i am pretty good at game state awareness and communication.
I was expecting when I logged the commander to be .. well a commander.. but instead every game I have played has had zero communication I may as well be playing with bots.
Also the RTS bit is not only the responsibility of the commander, the players on the field also have to relay information about enemy movement. The commanders can support them
marine team: meds, ammo, scans for cloaked aliens, beacon to teleport back to main base for defense or to set up a rush etc...
alien team: supporting with drifters, and setting up forward outposts (healing/energy)
Visible orders (waypoints) aren't really needed if your team is good enough, because good players that know the game, know the map and will use their microphone to relay valuable information to the team and the commander
99.9% of the people playing the game right now are new. And maybe a little shy?
Once you do understand this, you don't necessarily have to command, but you can try to convince newer, quiet commanders to be vocal. Tell them what upgrades you would like, and ask them where they intend to expand.
And don't be hostile about it. I haven't done commanding yet, and I can certainly imagine how tense it may be trying to command for your first time. Try to work with them, and hopefully they'll try to work with you.
And if you don't like how its going, just leave. I don't leave because we are losing, but rather because I'm not getting the full experience due to an unresponsive commander (even worse, one who just up and leaves when things don't get a proper start). New or not they should at least understand that they need to communicate with their team, that's something I grasped almost immediately when looking for info and videos on NS2.
Everything is unorganized and there is neither lots of talk nor teamplay. Thats perfectly normal for the current state. Many players are not used to talking to all these strangers, they are only used to talking to some guys they know on TS2.
Eventually you will find a server with a commander who is more experienced. You will notice that he has much better situation awareness, he will let you know what he wants you to do and also tell you whats up. There is communication about who is doing what and where support is needed.
People will just have to loosen up a little. I played my first 2 games as commander, and I was not that vocal either. I had my problems with keeping up with the game, reacting to requests and so on.
Give it some time, it's well worth it.
As a new commander you should be telling your team mates what you are currently working on to upgrade etc. It is also best if you try to assign them into squads of 2-3 depending on the game size. If someone has a friend playing with them in the game try to keep them in a squad.
A commander not talking is either a sign of a bad or inexperienced player in the command chair.
Commanders should also make use of the Commander Specific on the fly Key binds. For example select 3 Players then hit Ctrl + 1 and it will bind that group to the 1 key with which you can then give them specific way point orders etc. Players tend to for the most part rely on the commander to direct the overall action, good players with however when a commander has not assigned them to be with other members; they team themselves up with other players and lead a squad. I would say the most effective players are those who have squad leaders directing them with commanders directing the efforts of the whole group.
Give the game some time, get to learn the ins and outs of it and by the time you get experienced you'll likely have met a few decent commanders.
- Chair stealing. Happens almost every time I step out of the chair/hive even when I'm saying on voice that I'm still comming and am just healing a hive or placing mines. Needless to say that I often lose interest and quit or start soloing when this happens. Chair stealers do not get ejected :(
- Long rounds. I keep joining games that are already over but still keep dragging on. I will not start comming mid-game. Rounds with good comms are often quicker and are over "too soon".
- When field comming and trying to guide players and comms, I often am ignored completely or even told to stop advising. Also, new players have their hands full with basic stuff and trying to organize advanced stuff just fails most of the time.
Get a microphone and dont be afraid to use it.
Commanders especially benifit from a mic as its easy to call out orders (in a calm no swearing way).
Players in the field can also help call out stratigic information about enemy activity, the best games Ive had are when nearly all players are on voice comms and able to rally the team.
This game is very much a team effort.
although sometimes i'm talking on mumble with friends and therefore it can be too much to use in-game comms as well.
when i play as commander i will always use voice comms unless i'm tired and suspect that my team is full of clueless noobs, where i'd literally be wasting my breath (when i'm not tired i will happily teach them how to play).
the bottom line is that if you don't communicate as a commander then you're only doing half of your job. you see the entire battlefield and the position of all of your team, you can't play with the map up 24/7 so using the commander's vision is a huge advantage for a team.
i must add that in my experience, the pub server voice comms in this game are far more active than other games. i've played about 2000 hours of tf2, mostly on pub servers, and on average you probably hear about 2 relevant words an hour constituting a "pyro spy!" or something (european servers).
just one thing on "move orders".
I stopped using them as marine commander. Why? because it uses the fastest path but doesn't count on phase gates.
As phase gates as usually the first thing you will research, and if not you should, i had to issue move command ON A phase gate, or people were moving all around the map following arrows, instead as instant- jumping to the battlefield.
As a commander, i ended up using the alert (!!) button, and saying where to go by voice.
as a commander today you become stressed in a second, if you don't have experienced marine (not many, just the ones that will lead the squads) on the field.
as a marine, you should check wherever it's needed your help, when you hear "structure under assault"
Sometimes unless the team specifically asks for orders i'll just let you get on with things if I see that the majority are moving in a pack, harassing the enemy etc (i.e. have knowledge of what they are doing). Feel free to use the mic to say "can we have armoury here" and press your "order" button etc. But commanders can see the field and if you are doing ok i'll let the MACs build stuff and leave you guys to the killing (with some direction)
Being a comm can be quite hectic when you are balancing 7 people asking for things whilst upgrading, moving stubborn MACs etc. That being said a comm should also tell the team an idea - which CC is next, which parts are getting chewed - keeping you informed etc. I too use ALERT later on in matches (move in the beginning if newcommers dont know where the power points are etc) rather than "move". Then again as a marine when told to move I always look at the map too.
I must say though ive found NS2 to be far more vocal than other games. And for the better too. (And no, I dont mean spamming numa-numa for those seige NS1 veterans)
The game just came out, it will still be some time before some standard strategies become widespread.
we mostly new to ns2, cept mf who is uber-vet....but we talk alot and get the teamwork going
u just need to be around experienced players who arent hesistant to talk
Now, I win the vast majority of my public games as alien IF the team listens to me. I'm very vocal, constantly giving orders and locations of marines, asking players to evolve into a specific lifeform and calling out upgrades associated with them. Information is key to alien commander. You can pickup on marine locations far easier than the grunts on field. While marine commander is more focused on ordering and positioning his team, alien is more about informing the team where exactly they need to go, where the marines are and how many marines are there. If an alien skulk knows that there is a specific count of marines, then he isn't likely to charge around the corner and take a quick death.
Commanding a group of good players is a tonne of fun due to the synergy you create between grunt and commander. It makes getting tasks and orders done very satisfying.