Env_explosions And Resource Towers
Foojoeniam
Join Date: 2002-11-02 Member: 5018Members
<div class="IPBDescription">Destroying res-towers w/ env_explosions</div> Is it possible to destroy resource towers (or any buildings made by the players) with explosions produced by the map, and not by any of the players?
What I'm trying to do is have 3 resource nozzles in an area. If you trigger a certain event, however, the area explodes and it becomes sealed off. I want to make sure, however, that all the towers and all buildings in the area are destroyed when the explosion happens. I tried setting an env_explosion, with the magnitude set at 1000, to go off when I want this to happen, and it does go off at the right time, however no damage is done to any buildings inside the area. The explosion should be close enough to the buildings to at least damage them, but they are not getting damaged at all.
Is there any way to destroy buildings made by the players with objects in the map?
Sorry if this has been asked before. I searched, but didn't find anything.
What I'm trying to do is have 3 resource nozzles in an area. If you trigger a certain event, however, the area explodes and it becomes sealed off. I want to make sure, however, that all the towers and all buildings in the area are destroyed when the explosion happens. I tried setting an env_explosion, with the magnitude set at 1000, to go off when I want this to happen, and it does go off at the right time, however no damage is done to any buildings inside the area. The explosion should be close enough to the buildings to at least damage them, but they are not getting damaged at all.
Is there any way to destroy buildings made by the players with objects in the map?
Sorry if this has been asked before. I searched, but didn't find anything.
Comments
#1 - have you tried a trigger hurt?
#2 - nozzels can have a name - so you should be able to "kill" it by name. the structures would still be there, but no resource would come out.
both untested. let us know if either works.
Well, at least I know the exact values now, heh.
Thanks guys.