Fade tips

creamsodasecreamsodase Join Date: 2012-10-17 Member: 162550Members
<div class="IPBDescription">anyone?</div>I already know how to help everyone with skulks, lerks, oh noes, gorgies and female marines.


I just saw a fade mowing single-handedly trough exos (baddies) in a pub.
But im terribad at fading and had no success, does anyone have good tips for it?

is Blink just a "in between" shadowstep for running away and covering distances?

Should I strafe-shadowstep when attempting to melee fools or anything beyond 1s near marines its bad fading?

Double-jump, just remembered how I've never used it... ugh.

Celerity or Adren?

Comments

  • CaneCane Join Date: 2004-02-12 Member: 26444Members
    Best tip is to go play NS1 instead where the Fade was actually useful and didn't die in 2 shotgun blasts.

    Although if you insist on playing it in NS2 never target more than 2 marines and especially not if any of them have a shotgun. Get in fast, get a kill and then retreat. Don't be greedy is the best rule and it's the same as for the onos except that many times as a fade you die despite being careful because fo your low hitpoints
  • IdlerayIdleray Join Date: 2012-10-04 Member: 161464Members, Reinforced - Shadow
    Im pretty sure the NS1 Fade dies to 2 shotgun blasts.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited November 2012
    Try get fade as soon as you can.

    If your lucky Marine comm wont have gotten armour 1 yet and you can mop up with 2 swipe kills.
    If you see a shotgun... be scared.
    Mid game you need to avoid large groups.
    Late game your best service is whipping around the map stopping rambos killing RT's and Upgrades.

    Use jump-shadowstep-doublejump to get around the map.
    Use celerity and conserve energy as much as you can.

    Use as much hight as you can
    You might want to try blinking accross the ceiling (above a target) and then shadowstepping directly down behind him.

    When you feel the first shotgun blast hit you, no matter what... LEAVE.

    <!--quoteo(post=2011233:date=Nov 5 2012, 04:25 PM:name=Idleray)--><div class='quotetop'>QUOTE (Idleray @ Nov 5 2012, 04:25 PM) <a href="index.php?act=findpost&pid=2011233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im pretty sure the NS1 Fade dies to 2 shotgun blasts.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, but it is much easier to machinegun him down as he is leaving with the HMG....
  • CaneCane Join Date: 2004-02-12 Member: 26444Members
    Pretty sure the NS1 Fade had 350hp and 100 armor without carapace. In this game we have 250 hp and 100 armor WITH carapace

    Either way Fade is super weak in this game and it's really hard to do hit and runs without dieing as a single blast up close is enough to bring you down to scraps for hp
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    If you get hit full blast by a shotgun, run. Unless you know you'll get the marine with your next swing.

    Exo machinegun takes a while to start firing. You can try abusing that to get some hits in.

    Blink is good for upward movement in combat. It's hard to shoot stuff above you.

    Personally I dislike shadowstep. It's just a boring filler that isn't much different from a blink. You can do fine as a Fade ignoring it completely. I wouldn't advice you to, but you can.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    Basic rule is :P

    Move in, slap a marine once or twice, maybe three times if you think it can be done without too much risk. Get out, powerup again, rinse and repeat. And keep a close eye on your energy and health so you have enough left to actually regroup around the corner.

    - Shadow step has more pushing force from a stand still
    - Blink makes you harder to track or target and has more staying power
    - It's best to use a combination of the two, while tapping blink and use shadowstep to speedup and maneuver more quickly



    Add to this the general rules of engagement for any alien
    - Shotguns will wreck you with their instant burst damage, with the other weapons you can predict the time it takes for you to get out
    - Watch out for random grenades and stay clear of them, you're fast enough to do so
    - Watch out for flamethrowers, they sap your energy quite effectively
    - User cover on your retreat path
    - Never attack or retreat in straight lines
    - Multiple marines, way too dangerous if they have decent aim, move in as a team
    - Count or make an educated guess on the shots coming from their weapons and abuse their reload cycle
    - Keep a close eye on possible nano-shields and of course medpacks that negate your damage
    - Exploit their blind spot, I've engaged marines plenty, by outflanking them by taking the long route and attack them from behind (Silence is awesome/evil)
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    As far as I know, blinking speed is the same with adren as with celerity so the only bonus for celer is when you hit the ground and start walking and attacking.

    You can shadowstep in a different direction than you are facing so you can be blinking forward, press S then Shift and you instantly reverse and shoot backwards.

    If you Shadowstep forward, you have to either be facing the horizon or downwards (you can use it to descent quickly), never upwards or you'll only feel a small boost forwards. The tooltip says "the more it is used, the less distance travelled" but I don't know what that means.

    Not sure on how best to combine shadow + blink + double jump. Alternating between shadow + blink works pretty well and is energy efficient.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited November 2012
    Cane is right. Fade is not a tank. A group of more than 2 or 3 marines is to dangerous for a fade. He is like an Assassin. Get in without getting seen. (Not frontal!) Hit 1 or 2 times, and than shadow step / blink, hit 1 or 2 times and shadow step again. Never ever just walk around in a group of marines trying to hit them. And as soon as you got hit (50% left), move out. It doesn't matter if this one marine only needs one more hit. GTFO! Cause of death #1 for fades is <u>greed</u>. You did enough by creating panic and havoc under the marines. That will stop them for a short time. Maybe some will retreat to an armory. You will come back when healed and cause havoc again.

    And remember, every armor point soaks up 2 damage. Health only 1. So if you have no armor, you will die much faster.

    €dit: Oh and to the upgrades. You make no sound while walking as fade. (no need for silence) Cele can help you to close distance to a group unheard. Blink and shadow step does make a sound! But in most cases Adrenaline is more comfy.
    Also, you can be hit while blinking. So don't blink in a straight line when fleeing.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    <!--quoteo(post=2011244:date=Nov 5 2012, 04:31 PM:name=Cane)--><div class='quotetop'>QUOTE (Cane @ Nov 5 2012, 04:31 PM) <a href="index.php?act=findpost&pid=2011244"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty sure the NS1 Fade had 350hp and 100 armor without carapace. In this game we have 250 hp and 100 armor WITH carapace

    Either way Fade is super weak in this game and it's really hard to do hit and runs without dieing as a single blast up close is enough to bring you down to scraps for hp<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was 300hp 150 armour upgrading to 250 armour with cara.
  • VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
    Whenever I play Fade, I avoid 3+ marine packs unless there is a group of us attacking. I'll look at the minimap and try to find 2 marines or less to go after. Always attack from behind when you can and use blink to get above their heads. It throws off a player's aim when they have to aim up.

    Most importantly you have to get good at monitoring your hp and energy. I normally blink out when i get near 180 hp. If there is a shotgunner i am even more careful.
  • CaneCane Join Date: 2004-02-12 Member: 26444Members
    <!--quoteo(post=2011272:date=Nov 5 2012, 05:45 PM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Nov 5 2012, 05:45 PM) <a href="index.php?act=findpost&pid=2011272"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It was 300hp 150 armour upgrading to 250 armour with cara.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for correcting me.

    Either way 300/250 is way more than 250/100 and you can feel it. I always preferred the lerk/fade in NS1 but in NS2 neither of those feels worth the investment which is a shame
  • PHJFPHJF Join Date: 2005-07-13 Member: 55898Members
    Well Lerk is incredibly useful with spores and spikes, but yeah, fade was way way stronger in NS1. Mostly because of focus... the whole ninja concept doesn't work when it takes 5 swipes to kill one marine. Fade is useful at this point for maintaining map control... not only can he get around quickly, but he is a lot more potent in dealing with stragglers than any skulk.

    I love how the launch trailer shows skulks and fades killing marines in one hit, btw... real accurate : /
  • CaneCane Join Date: 2004-02-12 Member: 26444Members
    <!--quoteo(post=2011355:date=Nov 5 2012, 06:53 PM:name=PHJF)--><div class='quotetop'>QUOTE (PHJF @ Nov 5 2012, 06:53 PM) <a href="index.php?act=findpost&pid=2011355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well Lerk is incredibly useful with spores and spikes, but yeah, fade was way way stronger in NS1. Mostly because of focus... the whole ninja concept doesn't work when it takes 5 swipes to kill one marine. Fade is useful at this point for maintaining map control... not only can he get around quickly, but he is a lot more potent in dealing with stragglers than any skulk.

    I love how the launch trailer shows skulks and fades killing marines in one hit, btw... real accurate : /<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't agree about the lerk. Yea the spikes are decent but giving up the amazing spores for this suicidal version is a big no no if you ask me. In NS1 you could effectively harass as a lerk without a 50% risk of instant death but using your spikes here are risky and the spores are even riskier.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Get out after a few swipes, you don't have to make a kill.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=2011363:date=Nov 5 2012, 12:59 PM:name=Cane)--><div class='quotetop'>QUOTE (Cane @ Nov 5 2012, 12:59 PM) <a href="index.php?act=findpost&pid=2011363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't agree about the lerk. Yea the spikes are decent but giving up the amazing spores for this suicidal version is a big no no if you ask me. In NS1 you could effectively harass as a lerk without a 50% risk of instant death but using your spikes here are risky and the spores are even riskier.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Spores are very very powerful now, much moreso than in NS1. I think the risk/reward is spot on. The reason it's dangerous is because the marines all know how screwed they are if they let the Lerk get away with it. It's not suicidal as long as you use it during a team fight and avoid predictable flight patterns.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    Best tip so far, don't be greedy
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    another small tip:

    to move around the map quickly but converse your energy, tap jump then tap blink and then jump again right before you land. This will let you coast a long distance off of one tiny short blink. If you do it right you can stay at blink speeds constantly but never loose any energy.
  • guitarxeguitarxe Join Date: 2012-11-02 Member: 166148Members
    Basically the same way you played Fade in NS1. You blink in behind enemies, you swipe them, you blink out. Don't let them shoot. Don't try to kill someone right away. Fade relies on hit and run. Blink in, swipe, blink out. Do this a couple of times and a marine is dead.

    If the room has plenty of ceiling room then again, just like in NS1, instead of getting out after the swipe, fly up to avoid reaction fire, then the marines will try to shoot at you when you're above, so you blink down behind one and swipe him again and repeat.

    This takes a lot of getting used to since unlike the Lerk or Onos you are not and you cannot commit to a prolonged fight.

    Also a general tip for newbies playing Fade: do not charge at marines by blinking at them, they will just toast your ass. If you HAVE to cover a long distance with marines shooting you at the very least you have to zig-zag towards them. Move 45 degree angles to them and shadowstep constantly. This will really mess up anyone's aim.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2011391:date=Nov 5 2012, 01:21 PM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Nov 5 2012, 01:21 PM) <a href="index.php?act=findpost&pid=2011391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Best tip so far, don't be greedy<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep this. Fade is good for making you feel like a god. Then you meet someone with a shotgun, or outstay your welcome in a group of marines.
  • OctaviusOctavius Join Date: 2012-10-02 Member: 161337Members
    Don't forget to circle strafe. Continuously be moving.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Don't be greedy. Obsess over your hitpoints indicator, leave as soon as it starts to drop.

    The primary role of fades is to shut down marines who run off without support, to make defending nodes and tech points nightmarish, and to distract push groups into not shooting at skulks. Fades shouldn't be trying to damage groups of 3-5 marines running around alone unless they are completely and totally ignoring the presence of the fade (which is basically never). The skulks can afford to die in a 1 in 10 chance to kill a marine, fades can not.
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    1. Thou shall not be predictable, ever. Marines can just point their guns at the door and wait for you to make your exit.

    2. Thou shall not be greedy, ever. Pug players dominating notwithstanding.

    3. Thou shall not stop moving, ever. Even if your hitting a stationary marine.

    4. Thou shall not forget about ones team, ever. Even if it means blinking across the map to reach a near death hive.

    5. Thou shall not forget about ones energy bar, ever. Even with adrenaline, blinking takes out a lot of your energy, save some for the escape.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2011233:date=Nov 5 2012, 11:25 AM:name=Idleray)--><div class='quotetop'>QUOTE (Idleray @ Nov 5 2012, 11:25 AM) <a href="index.php?act=findpost&pid=2011233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im pretty sure the NS1 Fade dies to 2 shotgun blasts.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NS1 Fade's health was 300/150 or 300/250 with Carapace.

    NS2 Fade's health is 250/50 or 250/150 with Carapace.

    LMG and Shotgun damage are the same as they were in NS1.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=2011391:date=Nov 5 2012, 01:21 PM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Nov 5 2012, 01:21 PM) <a href="index.php?act=findpost&pid=2011391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Best tip so far, don't be greedy<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^best tip thus far

    Also, as far as movement goes, don't hold down blink unless you're running for your life. Jump, and during your ascent, tap the blink button while slightly angled upwards. You'll be completely visible, but get the FULL movement speed of the blink. It's great for getting around the map and always arriving to the fight at full energy.
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