Hit reg?

Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
Why is it so god awful? 5 Bullets from a level 3 dmg pistol can kill a skulk at 200 yards but a 1 round from a shot gun, also lvl 3 dmg can't kill an afk skulk point blank. I know there are countless threads on this but hit reg is still bad and it's not being fixed.

Comments

  • XosteanXostean Join Date: 2012-02-17 Member: 146370Members
    edited November 2012
    Shotgun fires pellets

    You can be at point blank range and still miss half the pellets if you are not aiming center mass.

    Has nothing to do with bad hit-reg
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    The only problem I have with hit reg is using a shotgun, holding down the fire button, and taking out an alien harvester. The damage ends up being inconsistent to not doing any damage at all. I have to delay my shots in order to deal the full 200 damage to the harvester because if I hold down the mouse1 button, some shots may end up not registering on the harvester.

    Other than that, I don't have any problems with hit registration in combat.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Shotguns can instakill Skulks, but it is most effective in a range of about 0 to ~2 meters, you do have to hit the center mass as Xostean said.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    edited November 2012
    Center mass? When I said point blank I meant if I were any more point blank I would be doing a crank 2 style lube shot gun.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    I would like UWE to take another pass at Hit reg, its still pretty wonky.

    Skulk bites still occasionally show up as 50's instead of 75's for some reason. and 25's instead of 50's.

    It sucks to have glancing blows but have hit reg not even decide the correct damage properly.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <a href="http://www.youtube.com/watch?v=oC-iVbfD8gA" target="_blank">http://www.youtube.com/watch?v=oC-iVbfD8gA</a>
    point blank shots, -19 damage all day
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    <!--quoteo(post=2009309:date=Nov 4 2012, 08:37 AM:name=Princess_of_Power)--><div class='quotetop'>QUOTE (Princess_of_Power @ Nov 4 2012, 08:37 AM) <a href="index.php?act=findpost&pid=2009309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=oC-iVbfD8gA" target="_blank">http://www.youtube.com/watch?v=oC-iVbfD8gA</a>
    point blank shots, -19 damage all day<!--QuoteEnd--></div><!--QuoteEEnd-->
    First: This is not point blank.
    Second: You don't even have the skulk under your crosshair (for the first one) :|

    Know pain > Take a video, nothing can be done if you don't document it, it's easier to debug too if there is a bug.
    Especially for a skulk AFK at point blank/center mass, this is not even relative to Hitreg if it didn't killed him :/
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    classic "take a video" response. Why dont you play the game and notice it yourself.
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    edited November 2012
    It's not about that... it's about reporting and fixing bugs, it's nearly impossible to understand that kind of bug without some footage to reproduce it indefinitely, perhaps it's something we can't see while playing, but we can see while replaying. Perhaps it's just a perception thing. Perhaps it's, etc. etc..
    It's not because we don't believe there is not a bug, it's just that we CAN'T do anything with just assumption (look at Princess_of_Power's video :/).

    And not everybody have the same experience, what if it's FPS or ping related and I have not the same config? What if? And if?


    I would say, the more classic response is "Why dont you play the game and notice it yourself". That's the point. Not everybody can necessarily notice it.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    <!--quoteo(post=2009309:date=Nov 4 2012, 09:37 AM:name=Princess_of_Power)--><div class='quotetop'>QUOTE (Princess_of_Power @ Nov 4 2012, 09:37 AM) <a href="index.php?act=findpost&pid=2009309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=oC-iVbfD8gA" target="_blank">http://www.youtube.com/watch?v=oC-iVbfD8gA</a>
    point blank shots, -19 damage all day<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for posting a video of how perfectly the hit reg works with the shotgun, UWE appreciates your effort.

    Protip: next time you try and kill carapace skulks with a level 1 shotgun, try actually being point blank.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited November 2012
    I agree, there are no shots in that video that are point blank.

    What we really need are bullet decals, because it is really hard to judge spread from distance without a visual reference.

    You'd be able to see what missed in that video for example.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Also not sure if its just me but does the sg miss on harvesters 2/3 times? Several times I'll walk up to a harvester hold down left click and 1 first round will hit but the second and third completely miss.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    That's a known bug, and the same problem occurs shooting at fades. Many bullets will miss a stationary fade, harvester, and even onos due to flinch animations that are a bit too overdone.

    Be interesting to see when it gets fixed.
  • BootyPoppinBootyPoppin Join Date: 2012-11-04 Member: 166803Members
    For harvesters, aim at the base of the harvester, where the resource node thing is.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    3 Problems:

    1) The flinching bug (see eh's post)

    2) Shotgun randomness/spread. While being more centered around the mid, spread is still random and leads to inconsistent damage results. Low sperad/DMG falloff shotgun type would be much better, as it would be more reliaable

    3) Lag compensation/Networking, this is probably somthing that can still be improved, because in NS it still seems quite bad at occasion. Like getting killed around corners as skulk, or this sort of "hit feedback" delay.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited November 2012
    <!--quoteo(post=2009309:date=Nov 4 2012, 07:37 AM:name=Princess_of_Power)--><div class='quotetop'>QUOTE (Princess_of_Power @ Nov 4 2012, 07:37 AM) <a href="index.php?act=findpost&pid=2009309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=oC-iVbfD8gA" target="_blank">http://www.youtube.com/watch?v=oC-iVbfD8gA</a>
    point blank shots, -19 damage all day<!--QuoteEnd--></div><!--QuoteEEnd-->

    it's not like the skulk sponged those shots, it looks like you're aiming too far behind them, then firing at the same time as you twitch your crosshair over them.

    i have similar timing problem in tf2. you just have to train yourself to wait like 0.033 seconds longer before firing.

    in the relatively short time i've played ns2, i've never had a weakass hit from what i felt to be a perfect shot (not to say i get perfect shots every time). but maybe this is just because i played scout in tf2 where the hitreg can be incredibly random. ns2 hitreg is masterful compared to tf2 hitreg, AR and pistol seem to always hit stuff they should :)
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