pRes to spawn
Khyron
Join Date: 2012-02-02 Member: 143308Members
<div class="IPBDescription">an alternative to no pRes while dead</div><b>Summary</b>
A small personal resource cost to spawn replaces the current 'no pRes while dead' system. Prevent a player from spawning until they have enough pRes. For the sake of argument let's say 1 pRes per spawn. The actual cost could be calculated from stats in order to start of with a similiar impact to the current system.
<b>Benefits</b>
<ul><li>decouples the resource consequences of dying from the alien's wave-spawn system</li><li>easier to explain, understand and measure</li><li>opens up some easy balance and incentive options, such as cheaper respawns for skulks* or more expensive respawns for higher tech marines.</li><li>could help with stalemates and end-game grind. Any team boxed in to their starting base would have limited pRes income...</li></ul>
*I like the idea that aliens, especially skulks, have little self regard but marines are very concerned with self preservation. The current system is basically the opposite.
This has been on my mind since RFK was removed... what are your thoughts?
A small personal resource cost to spawn replaces the current 'no pRes while dead' system. Prevent a player from spawning until they have enough pRes. For the sake of argument let's say 1 pRes per spawn. The actual cost could be calculated from stats in order to start of with a similiar impact to the current system.
<b>Benefits</b>
<ul><li>decouples the resource consequences of dying from the alien's wave-spawn system</li><li>easier to explain, understand and measure</li><li>opens up some easy balance and incentive options, such as cheaper respawns for skulks* or more expensive respawns for higher tech marines.</li><li>could help with stalemates and end-game grind. Any team boxed in to their starting base would have limited pRes income...</li></ul>
*I like the idea that aliens, especially skulks, have little self regard but marines are very concerned with self preservation. The current system is basically the opposite.
This has been on my mind since RFK was removed... what are your thoughts?
Comments
Misread the rest of your post so deleted most of mine. I'd say thumbs up to the idea.
I think it gives the aliens a more alien feeling if they're able (for a cost) to churn out a lot of aliens when attacked. It might be a bit tricky to balance right so that five 50pRes players doesn't mean someone attacking the alien hive has to kill 250 skulks before they get a break.
I know we have egg-lock but that can be avoided with a shift, shift-eggs still cost 1 res per egg that still means normally at least 50 skulks. The cost for aliens doing this should somehow equal the benefit. Maybe the cost should vary depending on how many hives you have. Like 5 pRes for 1 Hive left and -1 pRes for every added hive.
So if you've basically won the game and have 4 hives you can insta-respawn for 1pRes and it gets easier to wear down the last turtling marines.
But forcing a delay based on the wave spawn system can cost you too much pRes under the current system. That's why I want to make it a fixed cost. The fact that you died and need to respawn should have meaning and consequence, especially for free lifeforms. How long you need to wait can be based on how many eggs are left and how long until the next wave spawn. It's about not mixing those two systems together.