r_drawviewmodel, cam_command and cam_idealyaw locks (can be used to go into third person mode and remove HUD) Or were they fixed in 1.03? I don't know, since I don't use them.
They let you go into third-person mode. disconnect, type cam_idealyaw 1, cam_command 0 and retry. Or it might be vice-versa, cam_idealyaw 0 and cam_command 1. I don't recall specifically. Makes it DAMN easy to skulk.
those will probably be fixed in client patch methinks. I dunno HL modding stuff at all so I'm guessing these client commands can only be locked in client patch? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Or Flay is simply too busy fixing other stuff which are more important.
either way I'm sure it'll be locked anyhoo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I'm sorry if it bothers you but, there was nothing about it anywhere I could see. It has cost marine teams I have played with and against the game more times than I can count. I did not assume it was an easy fix nor did I say "FIX IT NOW!!!!!111". A simple line in the explanation like "we are still trying to fix the sinking building issue" would have been more than sufficient. Sometimes things get overlooked.
<a href='http://www.unknownworlds.com/forums/index.php?act=Search&CODE=show&searchid=971d14be4d38dd1857120c5ab03ab269&search_in=posts&result_type=topics&highlite=upgradeable' target='_blank'>Two is hardly Ten.</a> I just didn't want it to get lost in a 6+ page post.
I'm not sure if this has been addressed , But how about the fact that fades get to shoot through grates and fences and marines cant shoot through them?
Also I'd have to agree with Torak about the non-upgradable issue and sinking objects, I'm sure your working on. But lord knows this is a very costly issue <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--MMZ>NastyDwarf+Dec 23 2002, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>NastyDwarf @ Dec 23 2002, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not sure if this has been addressed , But how about the fact that fades get to shoot through grates and fences and marines cant shoot through them?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Fades shoot acid. Acid goes through things, splashes, sprays, etc., being a liquid.
Marines shoot bullets. Bullets are solid and ricochet off things.
Granted, the "holes" in the grates appear to the eye to be large enough for bullets to go through, but allowing for a second that the holes are too small for bullets, one must still allow that acid could get through, since acid requires much less space to get through.
Yes I agree that acid is a liquid and yes is should go through the grates and wholes but now that u said it, if its a ball of liquid , once it hits the grate its distance should become limited and should almost drip out of the grate as apposed to flying across the board at full strenght. Makes sense? doesnt it?
Is the glitch where blue dots remain on the minimap even when round is restarted being taken care of, I didn't see that on the list, just wonderin. I didn't really want to contribute to the whole "acid / bullet " argument.
<!--QuoteBegin--MMZ>Torak+Dec 23 2002, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Dec 23 2002, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A simple line in the explanation like "we are still trying to fix the sinking building issue" would have been more than sufficient. Sometimes things get overlooked.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Oh, that has been said many times over...let the man work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Flayra+Dec 23 2002, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Dec 23 2002, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Torak, your complaining repeatedly about the same thing in 10 threads isn't helping. You think if this wasn't a hard fix I would let it go this long? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well i for one have not seen anyone talk about the upgrade bug. The sinking buildings i can understand more in the scheme of the geriatric HL engine. But you have been very tight lipped about the upgrade thing. do we have an idea as to the cause? is it map making? building location?
i mean is there a nice discussion that goes on around here that doesnt seem like "grief" to you?
We love this game and dont consider our criticism any sort of attack but if we understood the progress or atleast the acknowledgement of some of our points maybe you wouldnt see them get posted twice.
Comments
either way I'm sure it'll be locked anyhoo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The other things you guys mention require a client patch.
<a href='http://www.unknownworlds.com/forums/index.php?act=Search&CODE=show&searchid=971d14be4d38dd1857120c5ab03ab269&search_in=posts&result_type=topics&highlite=upgradeable' target='_blank'>Two is hardly Ten.</a> I just didn't want it to get lost in a 6+ page post.
Also I'd have to agree with Torak about the non-upgradable issue and sinking objects, I'm sure your working on. But lord knows this is a very costly issue <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Fades shoot acid. Acid goes through things, splashes, sprays, etc., being a liquid.
Marines shoot bullets. Bullets are solid and ricochet off things.
Granted, the "holes" in the grates appear to the eye to be large enough for bullets to go through, but allowing for a second that the holes are too small for bullets, one must still allow that acid could get through, since acid requires much less space to get through.
Yes I agree that acid is a liquid and yes is should go through the grates and wholes but now that u said it, if its a ball of liquid , once it hits the grate its distance should become limited and should almost drip out of the grate as apposed to flying across the board at full strenght. Makes sense? doesnt it?
Oh, that has been said many times over...let the man work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well i for one have not seen anyone talk about the upgrade bug. The sinking buildings i can understand more in the scheme of the geriatric HL engine. But you have been very tight lipped about the upgrade thing. do we have an idea as to the cause? is it map making? building location?
i mean is there a nice discussion that goes on around here that doesnt seem like "grief" to you?
We love this game and dont consider our criticism any sort of attack but if we understood the progress or atleast the acknowledgement of some of our points maybe you wouldnt see them get posted twice.
-Stick