freeze crash
unkind
Join Date: 2012-02-04 Member: 143563Members
You get no chance to report an error, just freezes and says NS2 not responding, happens to all my friends that play and me, we all have good computers no other issues, and up to date drivers, sometimes seems to happen to more than 1 at a time.
Fix it please.
i5 2500k @ 4.3 ghz
8 gigs ram
win 7 64-bit
amd 6950 2gb stock
1920x1080
all settings low/off (hate any lag)
Fix it please.
i5 2500k @ 4.3 ghz
8 gigs ram
win 7 64-bit
amd 6950 2gb stock
1920x1080
all settings low/off (hate any lag)
Comments
i5 2500k @ 4.5ghz
8gb ddr3
580 gtx @ 910mhz
I was on tram going back to elevator platform and scroll wheeled up to change weapons and the game froze, I thought it was just that loading new area framerate issue for a moment, but the game didn't return to normal so I had to ctrl+alt+delete and end process.
<a href="http://pastebin.com/UhhKknVm" target="_blank">The log, but doesn't say anything relating to problem</a>
You can do so by typing "record AnyNameYouWant" without the quotations in the console (~ key) before joining a game, in the main menu.
Type "stop" to stop it.
Then you will find the demo in your %appdata%/natural selection 2/ folder.
Please zip it to compress the size, and then host it somewhere/provide the link here in this thread.
The more frequent you are able to reproduce this issue, the smaller the length and size of the demo will be - so if you have to wait an hour to catch this bugger it may not be acceptable as currently there's no way for us to fast forward your demo.
Thanks for your efforts guys.
Got to catch this "couldnt open file" bug...
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1
Application Name: NS2.exe
Application Version: 0.0.0.0
Application Timestamp: 5092fe93
Hang Signature: c783
Hang Type: 2048
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Hang Signature 1: c78356d90a48f6ff84a6a27fe1b482e3
Additional Hang Signature 2: 064f
Additional Hang Signature 3: 064fb1d834b90cf2a2180f72f30eafcc
Additional Hang Signature 4: c783
Additional Hang Signature 5: c78356d90a48f6ff84a6a27fe1b482e3
Additional Hang Signature 6: 064f
Additional Hang Signature 7: 064fb1d834b90cf2a2180f72f30eafcc
this is what happens, no idea if this helps at all or not
Description:
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1
Application Name: NS2.exe
Application Version: 0.0.0.0
Application Timestamp: 5092fe93
Hang Signature: 01b4
Hang Type: 2048
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Hang Signature 1: 01b4f88f65735f769280a43d329199d4
Additional Hang Signature 2: 7dd0
Additional Hang Signature 3: 7dd0fa0a0b5670ab4bbc1d737d2a133e
Additional Hang Signature 4: 01b4
Additional Hang Signature 5: 01b4f88f65735f769280a43d329199d4
Additional Hang Signature 6: 7dd0
Additional Hang Signature 7: 7dd0fa0a0b5670ab4bbc1d737d2a133e
NS2 is a very good cpu stability test software :D
Other threads with this problem:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=123608" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=123608</a>
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=123589" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=123589</a>
Could play on release though, this started after Build 228
Then if you crash within 5 minutes of starting that recording, submit the demo here in some link format.
See my earlier post above for more instructions.
Need to capture this thing
<a href="http://speedy.sh/BSNzz/crashhunting.zip" target="_blank">http://speedy.sh/BSNzz/crashhunting.zip</a>
First crash is when I first die and then reborn and roam around for a minute or so, and second crash is when I die second time and I spectate gorge, but that crash doesn't seem to be on the video.. but it's right before I open console for the last time
Then if you crash within 5 minutes of starting that recording, submit the demo here in some link format.
See my earlier post above for more instructions.
Need to capture this thing<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi, I've already posted a demo here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=122770" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=122770</a>, hope it will help, a but it crashed not in 5 mins but in ~30 mins.
I'll confirm this with a dev later today.
I'll confirm this with a dev later today.<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you investigate my case?
I don't know how long my demo is, but at least the crash should happen in 5 minutes.
If you need more info, I'll provide it within 24hrs because it's getting late and I've to go to work tomorrow (I live in Finland)
Thank you very much though!
Game still remains unplayable.
Any patches coming up or are these crashes just our computers fault?
This time I was playing on tram. Just spawned in warehouse and an exo was fighting with a skulk -> freeze. THis is the last part of the log:
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/train vs printer, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 18 = 21): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 17 = 11.3792): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 1 = 0.835443): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/train vs printer, 4 = -0.607595): setValue(): An invalid object handle was used. </div>
I can remember that it once froze and the last entry of that log was:
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
But at this time I played on docking and attacked the terminal marine base. Hope that can help a bit.
Your demo was forwarded to Dushan, one of the engine programmers and he is reviewing it now. :)
Oh.. I watched my demo afterwards and it still containet first crash. Yet video still contains my console after crashes occurred?
Any suggestions for the next move on how to catch this crash?
Or do I just have to buy new computer? (=
I have the same problems like Jaakington.
Freeze, black screen, game rebuilds and continues.
That sounds like a display driver crashing, or stopped responding, not ns2 crashing..