Best Marine Opener

Happy MonkHappy Monk Join Date: 2012-11-03 Member: 166313Members
Dear Comms
After entering comm chair.
Immediately drop:
Armory -> Arms Lab -> ARMOR FREAKING ONE -> Resource Nodes.

k thx bye

Comments

  • beaglebeagle Join Date: 2010-12-04 Member: 75469Members, Reinforced - Shadow
    Nah mate, armo, obs, phase tech.

    as a marine you life is worthless, respawn and keep fightin'!
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    Even split with maybe one builder, 2-3xRT, armory, obs, more RTs if freely available, phase tech as soon as can be had without interfering with RTs. Save for 2 PGs, put more pressure on aliens, kill alien RTs and cap more. Mines as soon as PGs are up, so taking PGs down is harder. Then possibly Advanced Armory or Arms Lab and weapon upgs 1 & 2. Then armor 1.
  • BlindgaBlindga Join Date: 2012-10-21 Member: 162931Members
    Funny, I sometimes get yelled at if I build anything more than an armory because they want me to get res nodes first no matter what.

    I'll have to try this though.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    <!--quoteo(post=2013755:date=Nov 7 2012, 01:31 AM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Nov 7 2012, 01:31 AM) <a href="index.php?act=findpost&pid=2013755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even split with maybe one builder, 2-3xRT, armory, obs, more RTs if freely available, phase tech as soon as can be had without interfering with RTs. Save for 2 PGs, put more pressure on aliens, kill alien RTs and cap more. Mines as soon as PGs are up, so taking PGs down is harder. Then possibly Advanced Armory or Arms Lab and weapon upgs 1 & 2. Then armor 1.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Please never play commander. Armor is one of the most important upgrades you can get.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    I do armory, obs, closest 3 rt's, then arms lab and shotguns. Depending on whether or not my team is dying it's a toss up between armor or weapons first.
  • despairdespair Join Date: 2012-11-01 Member: 165746Members
    i thought armory > infantry portal > 2 nodes > mines was the best

    am i doin it wrong?
  • BlindgaBlindga Join Date: 2012-10-21 Member: 162931Members
    <!--quoteo(post=2013762:date=Nov 6 2012, 11:43 PM:name=Vahn_Paktu)--><div class='quotetop'>QUOTE (Vahn_Paktu @ Nov 6 2012, 11:43 PM) <a href="index.php?act=findpost&pid=2013762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please never play commander. Armor is one of the most important upgrades you can get.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've won games commanding in which I never researched armor any higher than 1.
  • [Deleted User][Deleted User] Join Date: 2005-05-15 Member: 51659
    You might not believe it but there's not the one perfect way...
  • Happy MonkHappy Monk Join Date: 2012-11-03 Member: 166313Members
    Armor 1 is the magical number.

    Skulks kill a marine in 3 perfect bites instead of 2 perfect bites.

    You will be able to cap more res nodes, because your marine's wont die as fast.

    Even marines with really good aim, benefit more from armor 1 than weapons 1.

    I do not understand why any player needs shotguns in a non rush strategy before higher life forms come out. LMG is so freaking good.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    <!--quoteo(post=2013774:date=Nov 6 2012, 10:52 PM:name=Blindga)--><div class='quotetop'>QUOTE (Blindga @ Nov 6 2012, 10:52 PM) <a href="index.php?act=findpost&pid=2013774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've won games commanding in which I never researched armor any higher than 1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your TEAM won games without more than armor 1, you just failed to finish research.


    <!--quoteo(post=2013782:date=Nov 6 2012, 10:55 PM:name=Happy Monk)--><div class='quotetop'>QUOTE (Happy Monk @ Nov 6 2012, 10:55 PM) <a href="index.php?act=findpost&pid=2013782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Armor 1 is the magical number.

    Skulks kill a marine in 3 perfect bites instead of 2 perfect bites.

    You will be able to cap more res nodes, because your marine's wont die as fast.

    Even marines with really good aim, benefit more from armor 1 than weapons 1.

    I do not understand why any player needs shotguns in a non rush strategy before higher life forms come out. LMG is so freaking good.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Takes 3 bites minimum to kill a marine, it's only 2 if they've been parasited first.

    It's a matter of preference I prefer weapons to armor when I'm actually fighting.

    And you have 0 credibility after saying shotguns are not useful against skulks.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Skulks kill a marine at A0 in 3 perfect bites anyway. It only takes 10 damage MORE to kill them with A0 (parasite does 10, btw), so I tend to like A1, then up to W3, then A2 A3, but that's me.

    If your marines can't, at 0/0, hold 3-4 res nodes early in the game, you're going to lose anyway. Giving them A1 won't fix the problem, but you'll get a lot more res over time spending that 40-ish res on a couple extra res nodes.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <!--quoteo(post=2013762:date=Nov 7 2012, 07:43 AM:name=Vahn_Paktu)--><div class='quotetop'>QUOTE (Vahn_Paktu @ Nov 7 2012, 07:43 AM) <a href="index.php?act=findpost&pid=2013762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please never play commander. Armor is one of the most important upgrades you can get.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This made me smile.
  • BlindgaBlindga Join Date: 2012-10-21 Member: 162931Members
    edited November 2012
    <!--quoteo(post=2013786:date=Nov 7 2012, 12:00 AM:name=Davil)--><div class='quotetop'>QUOTE (Davil @ Nov 7 2012, 12:00 AM) <a href="index.php?act=findpost&pid=2013786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your TEAM won games without more than armor 1, you just failed to finish research.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wasn't a bump on a log that game [-.-]'

    I just didn't do it. It's not like it's needed to win no matter what.
  • StreifenHirnchenStreifenHirnchen Join Date: 2009-06-01 Member: 67609Members
    <!--quoteo(post=2013745:date=Nov 7 2012, 07:23 AM:name=Happy Monk)--><div class='quotetop'>QUOTE (Happy Monk @ Nov 7 2012, 07:23 AM) <a href="index.php?act=findpost&pid=2013745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dear Comms
    After entering comm chair.
    Immediately drop:
    Armory -> Arms Lab -> ARMOR FREAKING ONE -> Resource Nodes.

    k thx bye<!--QuoteEnd--></div><!--QuoteEEnd-->

    fail
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    No, best marine opener is still phasegate.

    In the current case, its armoury, 2rt, obs, armoury recycle, phasegate.
  • ZantiagoZantiago Join Date: 2012-11-06 Member: 167531Members
    By reading some of these thing's.
    It becomes so clear that they seem to have the same mindset as the Kharaa commander's that think going 2hive, 3harvester onos rush, is the only tactic for alien's..

    Make's me laugh so hard.

    Thank's for the giggles young sir's.
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    <!--quoteo(post=2013762:date=Nov 7 2012, 09:43 AM:name=Vahn_Paktu)--><div class='quotetop'>QUOTE (Vahn_Paktu @ Nov 7 2012, 09:43 AM) <a href="index.php?act=findpost&pid=2013762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please never play commander. Armor is one of the most important upgrades you can get.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You amuse me ;)
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Best opener: every marine drops his weapons, sprint to alien RT's and axe them, GG!
  • SammeySammey Join Date: 2012-06-14 Member: 153266Members, Reinforced - Shadow
    edited November 2012
    I usualy go for Armory, obs, then two squads will have reached res nodes; so 2 resnodes. Then mines and phasetech.
    If the teams are large I usualy drop and extra IP after the armory, so my team spawn faster and its safer against skulktrains.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    There are more than one opening tactic and its good this way, otherwise the game would get boring. At least at pubs, it doesn't matter so much. As long as you build RTs and don't waste your resources.

    Thinking you know the only valid tactic and insulting other over theirs, just let you look like an idiot.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    cc -> cc -> cc -> cc -> nuke gg close game
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    Armory > RT's > Obs > Phase Tech > Mines > W1 > A1

    Phase gates as soon as possible is far more important!
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    <!--quoteo(post=2013745:date=Nov 7 2012, 07:23 AM:name=Happy Monk)--><div class='quotetop'>QUOTE (Happy Monk @ Nov 7 2012, 07:23 AM) <a href="index.php?act=findpost&pid=2013745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dear Comms
    After entering comm chair.
    Immediately drop:
    Armory -> Arms Lab -> ARMOR FREAKING ONE -> Resource Nodes.

    k thx bye<!--QuoteEnd--></div><!--QuoteEEnd-->
    You forgot the Turret Factory and plenty of turrets in base... Even before having RTs and Phase gate.
  • RowenRowen Join Date: 2012-05-04 Member: 151545Members
    In pubs I usually go for armory and second IP ->obs->phase gate then arms lab->armor 1. Shotgun usually goes after that.
  • MinstrelJCFMinstrelJCF Join Date: 2009-05-10 Member: 67379Members
    Best opener is opening the forums and making a post about the idiotic onos meta game while you stage a sit in around the CC.
  • RegnarebRegnareb Join Date: 2007-08-26 Member: 62008Members, NS2 Playtester
    <!--quoteo(post=2013745:date=Nov 7 2012, 07:23 AM:name=Happy Monk)--><div class='quotetop'>QUOTE (Happy Monk @ Nov 7 2012, 07:23 AM) <a href="index.php?act=findpost&pid=2013745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dear Comms
    After entering comm chair.
    Immediately drop:
    Armory -> Arms Lab -> ARMOR FREAKING ONE -> Resource Nodes.

    k thx bye<!--QuoteEnd--></div><!--QuoteEEnd-->
    You forgot the Turret Factory and plenty of turrets in base... Even before having RTs and Phase gate.
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