Fade vortex must only affect alien lifeform and marine structure

MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
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Now, as long as i know, vortex is kinda useless, only looking good and fun to use if fade wanna have fun with marines.
It's because it affects only whole marines.
I do think, it should just affect only both marine structures and alien lifeforms. It should never affect marine players.
Then i am pretty sure that's it would be perfect.
With my idea, there would be no difference how vortex effect things. Just things nearby will be affected.



I would like to give you whole reasons.


Why Vortex should affect alien lifeforms(plus egg), possible tactic :
1. More effecient base rush, especially against turtling marines. If fades put vortex down to whole marine base, although aliens cannot also damage against marines or their structures, they will get into there without any damage and get position to kill everything on marine base. This will make big difference, as most of aliens currently lose 50~70% of their health already till they get into marine base from its entrance. It would be really useful. But it could seem like it would be op, but maybe not. Marine will also have a bit of time to prepare to fight in their base, till the vortex ends.
2. Defending important egg against guerilla GL rush or something(just a specific case)



Why Vortex should <b>never</b> affect alien structures :
1. Defending Hive/Upgrades/RTs will be so op as hell. Nothing more than that.


Why Vortex should affect marine structures(also arcs/macs), possible tactic :
1. Disabling armslab. Both against hive rush, and for cc rush, it would be perfect. If a fade sneaks into marine base while whole marines rushing into the hive and vortex the armslab, marines must lose their w/a upgrades for a moment till vortex disappear. This will make his teammates easy to defend the hive. It will be tremendously good against GL jetpack rush.
2. Disabling armory. It would be good to prevent marines healing somewhere.


Why Vortex should <b>probably not</b> affaect marine players :
1. I don't think it's that needed. But against long sight shooting exos or marines, it would be also cool. But it's currently mostly used only for fun..




I really hope if vortex is so improved and be so useful on the late game.

Comments

  • ZeCruiserZeCruiser Join Date: 2012-11-07 Member: 167991Members
    How can there not be replies to this yet?

    I think this is a great idea, maybe a bit rough around the edges, but the basic idea I like a lot. I rarely see vortex used and when I see it used (pub player here) it changes nothing, the marine just takes the time he's invulnerable to head back towards his nearest armory and get ready to fight again. The Fade in the meantime retreats and has accomplished little, at best delayed that one marine attack for a few seconds.

    I very much like the idea of giving the Fade something to make it possible to be a support, as well as a hard hitting ambusher. Right now he feels like an improved skulk which to me at least makes playing Fade less interesting than it could be. However giving the Fade the ability to temporarily disable marine structures opens a whole new wide variety of things how the Fade can be a decisive lifeform, more so than just whacking a couple of marines every now and then.

    However, in order for this to work, there would need to be a cooldown on the vortex, otherwise it might be easily spammed and therefore too powerful. May also vary from a single Fade to having a group of them, disabling an entire marine base simultaneously.
    Or alternatively, make the energy consumption on this ability a very very high amount, so that it encourages adrenaline on Fades a bit more.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    I've rarely seen vortex used, and yeah, it doesn't seem very worthwhile in its current form. I'm only a few weeks into alien comming, but I do it a ton, and I think Vortex is the only upgrade I've never, ever gotten, even with end-game 9rt res flow.

    Changes to make it more dynamic and have more interplay with other systems, like yours is pointing towards, would be great.

    The big problem with vortex, from what I know of it, is that it costs too much energy + time + danger positioning, when the fade could instead just be swiping.
  • ZeCruiserZeCruiser Join Date: 2012-11-07 Member: 167991Members
    I've actually put a bit more thought into this. I think having vortex have a cool down rather than using energy is a better idea. The reason for this is that fades in their current form are extremely reliant on blink in order to not die. When you take blink from them they are a sitting duck.

    And what you said StixNStonz would also be solved this way. Going for the swipe will no longer be the better option than disabling the marine building all together (for however many seconds, may be a bit longer than vortex currently lasts), then blink out again.

    Now the question would be, how would marines prevent the fade from constantly keeping their upgrades or proto lab down? Would this even become a problem?
  • SplicerSplicer Join Date: 2012-04-23 Member: 150952Members
    Vortex already disables marine structures.
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    edited November 2012
    <!--quoteo(post=2014761:date=Nov 7 2012, 05:05 PM:name=Splicer)--><div class='quotetop'>QUOTE (Splicer @ Nov 7 2012, 05:05 PM) <a href="index.php?act=findpost&pid=2014761"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Vortex already disables marine structures.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah we all know that. And there are already some decent tactics like disabling phase gate and ip. However it is not enough to give khammander a reason to research vortex instead of bilebomb or something. It is because it affects only marine players and structures being invincible, otherwise nothing.So i do think it would be really decent and would bring lots of tactics especially if it can affects alien lifeforms to make them take no damage in vortex. I just additionally mentioned disabling marine upgrades by vortexing structure. Anyway i think it will be also great if a player can go through the structures like armory walls which got vortexed.
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    Allowing aliens to use vortex as a shield would be highly OP. Marine combat relies on range and aliens that get close are lethal. A vortex would work as invulnerability shield to close in with. Then the aliens would just shadow marines until the effect drops and marines would start dying without a chance. If the shield duration was really limited or it worked the same way as umbra, then just maybe it could be balanced. That would however still take importance away from gorges (heal) and lerks (umbra) as defensive support lifeforms.
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    <!--quoteo(post=2015387:date=Nov 8 2012, 06:30 AM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Nov 8 2012, 06:30 AM) <a href="index.php?act=findpost&pid=2015387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Allowing aliens to use vortex as a shield would be highly OP. Marine combat relies on range and aliens that get close are lethal. A vortex would work as invulnerability shield to close in with. Then the aliens would just shadow marines until the effect drops and marines would start dying without a chance. If the shield duration was really limited or it worked the same way as umbra, then just maybe it could be balanced. That would however still take importance away from gorges (heal) and lerks (umbra) as defensive support lifeforms.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah it seems like op. So they must be invincible only for few seconds, only inside the small vortex, just as you said.. It will just give a milisecond of chance not getting damaged, while ambushing marine base. And it could also be even for aliens really bad if they put vortex too nearby and make whole marines which could have taken down few secs ago also invincible.. so it'll just good responsibility and good teamplay. I don't think nothing more than that.
  • SplicerSplicer Join Date: 2012-04-23 Member: 150952Members
    <!--quoteo(post=2015379:date=Nov 8 2012, 06:24 AM:name=MisterYoon)--><div class='quotetop'>QUOTE (MisterYoon @ Nov 8 2012, 06:24 AM) <a href="index.php?act=findpost&pid=2015379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just additionally mentioned disabling marine upgrades by vortexing structure.<!--QuoteEnd--></div><!--QuoteEEnd-->This is what confused me, because this already happens when you vortex the only arms lab.
  • biggiansbiggians Join Date: 2012-11-08 Member: 168454Members
    Vortex is great in coordinated play, drop one on marine welders so that you can focus down an exo with ease. I've seen it used that way, we were doing great until all the welders were warped away while the Onos proceeded to wreck all of our exos and then mop us up as we came back from invuln.
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