I saw a Fade that was attacking impossibly fast and managed to kill a group of 5 marines without blinking, he was spinning in a circle attacking and managed to get us all then blink out of there.
I mean like literally spinning, not turning. He was whirlwind of death.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As long as the cheater does not break game logic in an very obvious way (Running around with invul mode, no-reload, no-clip, speedhacks or similar) he is limited in what he can do to things anybody could do with the right situational awareness and quick reactions.<!--QuoteEnd--></div><!--QuoteEEnd-->
The good old days when a cheater could flood the entire map with water back in Dark Forces: Jedi Knight, nowadays that sort of thing can only be done in games like ###### free to play shooters with Korean netcode.
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
<!--quoteo(post=2015556:date=Nov 8 2012, 05:28 PM:name=Syriquez)--><div class='quotetop'>QUOTE (Syriquez @ Nov 8 2012, 05:28 PM) <a href="index.php?act=findpost&pid=2015556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That said, there has been only one player I've been curious about so far in NS2, other than the asshats scripting their pistols to fire the clip in <1 second.<!--QuoteEnd--></div><!--QuoteEEnd--> You don't need "scripts" to do this, nor is it actually possible to script in the common sense of that word in NS2. It is possible to use macros, but like I said, you don't actually need it to hit the pistol fire rate cap reliably.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
Bear in mind a subset of the NS2 playerbase includes those who played a <i>lot</i> of NS, and they've effectively got a multi-year headstart on a lot of the mechanics that are semi-unique to Natural Selection. Unfortunately, there's no way to combat this beyond 'Play against those people a lot' because you'll improve very quickly against better players.
<!--quoteo(post=2015619:date=Nov 8 2012, 01:23 PM:name=Shockwave)--><div class='quotetop'>QUOTE (Shockwave @ Nov 8 2012, 01:23 PM) <a href="index.php?act=findpost&pid=2015619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bear in mind a subset of the NS2 playerbase includes those who played a <i>lot</i> of NS, and they've effectively got a multi-year headstart on a lot of the mechanics that are semi-unique to Natural Selection. Unfortunately, there's no way to combat this beyond 'Play against those people a lot' because you'll improve very quickly against better players.<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://4.bp.blogspot.com/-0q91HakM04Y/TfvgN7O27eI/AAAAAAAAAIA/27WMEgb7LOU/s1600/bears_repeating.jpg" border="0" class="linked-image" />
These players I account for the ones that are just flat out owning me with wall jumping and bunny hopping+shotgun pro playing :*)
KenichiThis is not a pie.Join Date: 2002-11-01Member: 2941Members, NS1 Playtester
considering this is a custom engine they're can't possibly be any hacks yet. it would be pretty amazing if someone had already reverse engineered this game to that extent already. we should be ok for a while.
<!--quoteo(post=2009525:date=Nov 4 2012, 08:32 AM:name=ma$$a$$ter)--><div class='quotetop'>QUOTE (ma$$a$$ter @ Nov 4 2012, 08:32 AM) <a href="index.php?act=findpost&pid=2009525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stickyboot I think you are onto something. If their was a way to "flag" a player everytime he was banned from a server and count that in some way to equip a community ban I see that really becoming a great thing. A single ban not meaning much but rather the patteren of bans from multiple servers enters that User onto a black list<!--QuoteEnd--></div><!--QuoteEEnd--> There is... The issue I see is, like I say before, kill death ratios don't prove very much in NS. 50-1 is normal for an excellent fade, or even a skilled marine. The majority of "cheating" bans in NS were wrongful. I don't see that changing in NS2. The problem is your system heavily punishes good players for remaining good and occasionally getting a bit lucky.
It's not like minecraft where if someone breaks your stuff you can see who it is and you immediately know they're an ######. NS was one of the worst games on earth for false accusations.
<!--quoteo(post=2012402:date=Nov 6 2012, 02:52 AM:name=Princess_of_Power)--><div class='quotetop'>QUOTE (Princess_of_Power @ Nov 6 2012, 02:52 AM) <a href="index.php?act=findpost&pid=2012402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->server admins with first person spectate? server-side demos? I don't deny that experienced server admins are the way to go, but they have zero tools to help them catch cheaters. unless someone is blatantly wallhacking or aimbotting, it's impossible to tell currently.<!--QuoteEnd--></div><!--QuoteEEnd--> These tools will be in place before cheats have widely proliferated. The other thing... The NS2 dev team and moderators don't have to wait for valve to act any more. This isn't half-life. It will be possible to ban someone from the game NS without having to wait for a vac ban or proliferate a ban list throughout all servers.
And if the cheats do seem to be moving faster than expected... I can probably get you a first person spectate script in a day. It will be ugly, it won't have the weapon models or first person GUI (which I believe is the thing currently holding back an official first person spectate feature) but it's not that hard to do. To take the current spectate system and just stick the camera in the location of the players head is pretty easy.
Finally, the really flawless cheats get written for the big engines, where public interest will be high and they can make money off it. Of course we'll get cheats for NS. We probably already have them. But they're not trivial to write. What we really have to worry about public distribution of cheats, not some guy writing hacks for himself just as a personal challenge who really has only positive intentions anyways. That guy might annoy people in a game every once in a while with testing, but he's not going to ###### up the competitive community, he's not going to consistently ruin games, and he's not going to cause constant trouble.
<!--quoteo(post=2017068:date=Nov 9 2012, 12:00 PM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Nov 9 2012, 12:00 PM) <a href="index.php?act=findpost&pid=2017068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is... The issue I see is, like I say before, kill death ratios don't prove very much in NS. 50-1 is normal for an excellent fade, or even a skilled marine. The majority of "cheating" bans in NS were wrongful. I don't see that changing in NS2. The problem is your system heavily punishes good players for remaining good and occasionally getting a bit lucky.
It's not like minecraft where if someone breaks your stuff you can see who it is and you immediately know they're an ######. NS was one of the worst games on earth for false accusations.<!--QuoteEnd--></div><!--QuoteEEnd-->
Simply leaves that player to play on servers that are not supporting or running the community blacklist. Let's face it, if enough admins (for giggles, lets say 30% of the servers running the blacklist mod) decide this player has no place on their server for what ever reason, there is a good chance that player doesn't need to be pubing the regular community servers..
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->MAX : As of yesterday, Valve enabled VAC for Natural Selection 2. We'll post some more information on this soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
I mean like literally spinning, not turning. He was whirlwind of death.
It looked like a script to me.
The good old days when a cheater could flood the entire map with water back in Dark Forces: Jedi Knight, nowadays that sort of thing can only be done in games like ###### free to play shooters with Korean netcode.
You don't need "scripts" to do this, nor is it actually possible to script in the common sense of that word in NS2. It is possible to use macros, but like I said, you don't actually need it to hit the pistol fire rate cap reliably.
<img src="http://4.bp.blogspot.com/-0q91HakM04Y/TfvgN7O27eI/AAAAAAAAAIA/27WMEgb7LOU/s1600/bears_repeating.jpg" border="0" class="linked-image" />
These players I account for the ones that are just flat out owning me with wall jumping and bunny hopping+shotgun pro playing :*)
There is... The issue I see is, like I say before, kill death ratios don't prove very much in NS. 50-1 is normal for an excellent fade, or even a skilled marine. The majority of "cheating" bans in NS were wrongful. I don't see that changing in NS2. The problem is your system heavily punishes good players for remaining good and occasionally getting a bit lucky.
It's not like minecraft where if someone breaks your stuff you can see who it is and you immediately know they're an ######. NS was one of the worst games on earth for false accusations.
These tools will be in place before cheats have widely proliferated. The other thing... The NS2 dev team and moderators don't have to wait for valve to act any more. This isn't half-life. It will be possible to ban someone from the game NS without having to wait for a vac ban or proliferate a ban list throughout all servers.
And if the cheats do seem to be moving faster than expected... I can probably get you a first person spectate script in a day. It will be ugly, it won't have the weapon models or first person GUI (which I believe is the thing currently holding back an official first person spectate feature) but it's not that hard to do. To take the current spectate system and just stick the camera in the location of the players head is pretty easy.
Finally, the really flawless cheats get written for the big engines, where public interest will be high and they can make money off it. Of course we'll get cheats for NS. We probably already have them. But they're not trivial to write. What we really have to worry about public distribution of cheats, not some guy writing hacks for himself just as a personal challenge who really has only positive intentions anyways. That guy might annoy people in a game every once in a while with testing, but he's not going to ###### up the competitive community, he's not going to consistently ruin games, and he's not going to cause constant trouble.
It's not like minecraft where if someone breaks your stuff you can see who it is and you immediately know they're an ######. NS was one of the worst games on earth for false accusations.<!--QuoteEnd--></div><!--QuoteEEnd-->
Simply leaves that player to play on servers that are not supporting or running the community blacklist. Let's face it, if enough admins (for giggles, lets say 30% of the servers running the blacklist mod) decide this player has no place on their server for what ever reason, there is a good chance that player doesn't need to be pubing the regular community servers..
As of yesterday, Valve enabled VAC for Natural Selection 2. We'll post some more information on this soon.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124035" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=124035</a>
nice