Mature "Status" on lifeforms and/or A persistant evolution?
MaximumSquid
Join Date: 2010-07-20 Member: 72593Members
I just realized that Aliens have mature structures, but nothing for the actual lifeforms that can stay alive for long periods of time
What if lifeforms could mature or if there was an evolution you could pickup that improved your character the longer you had it?
I know Crag Hive doesn't' have a 3rd one yet
Maybe something that ups your max health everytime you get injured and then full heal <i>(amount increased based on how injured you got)</i>
This way it would feel unique and not just a copy of carapace
Mature Lerks and Fades could also give alien commander a reason to drop those eggs
Think about it. . .
Eggs could mature twice as fast in hives so now a fast Lerk egg <i>(or fade egg if allowed with 1 hive)</i> instead of dropping fast hive could be a real thing
The time to mature could scale based on what tier the lifeform is and/or how many hives are available
<i>(maybe make it so top tier lifeforms won't even be able to mature until you get that 3rd hive and a 4th just speeds it up further)</i>
A 5 minute Onos egg then could be balanced by having a non-mature Onos be less of a shock on marine team when it hits the floor
Mature lifeforms could also get access to abilities without the need for a second hive
<i>(likewise upgrades could speed up maturity rate "first upgraded ability" and the second could have them start off mature "2nd upgraded ability")</i>
I think it's <b>a very realistic direction the Devs should take the game to help improve balance and give NS:2 the push beyond the original</b> that some of the community is still looking for
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What if lifeforms could mature or if there was an evolution you could pickup that improved your character the longer you had it?
I know Crag Hive doesn't' have a 3rd one yet
Maybe something that ups your max health everytime you get injured and then full heal <i>(amount increased based on how injured you got)</i>
This way it would feel unique and not just a copy of carapace
Mature Lerks and Fades could also give alien commander a reason to drop those eggs
Think about it. . .
Eggs could mature twice as fast in hives so now a fast Lerk egg <i>(or fade egg if allowed with 1 hive)</i> instead of dropping fast hive could be a real thing
The time to mature could scale based on what tier the lifeform is and/or how many hives are available
<i>(maybe make it so top tier lifeforms won't even be able to mature until you get that 3rd hive and a 4th just speeds it up further)</i>
A 5 minute Onos egg then could be balanced by having a non-mature Onos be less of a shock on marine team when it hits the floor
Mature lifeforms could also get access to abilities without the need for a second hive
<i>(likewise upgrades could speed up maturity rate "first upgraded ability" and the second could have them start off mature "2nd upgraded ability")</i>
I think it's <b>a very realistic direction the Devs should take the game to help improve balance and give NS:2 the push beyond the original</b> that some of the community is still looking for
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Comments
Yes this is a transparent attempt to give aliens something to compare to arms lab upgrades...
And yes, it would be different for each lifeform; Onii wouldn't get a very significant bonus, because it's easy for them to stay alive. But skulks and such would.
One thing to think about is what if you're a skulk, max out maturation, and then evolve? I'd think you'd still keep your % of maturation, even of the lifeform you evolve to doesn't gain as much for maturation time.
That is, it takes, say, 10 minutes to reach full maturation as any given lifeform. Skulks gain +30% damage from reaching 10 minutes, but Onii only get 10% damage. Something like that.
I agree, but maybe I am cynical in that I still would expect to see this kind of thing even more so with lifeform maturity than I do with RFD.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124004" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=124004</a>
Honestly though, that is a neat idea. I think it won't gain much traction just because it will result in <i>even more</i> downtime between lifeforms. You're already punished <i>hard</i> for dying as an alien. This would just result in your deaths being even more painful, which at this stage of the game would probably result in a rage quit since you won't be effective again for two to five minutes. That's <i>a stupid long time</i> in natural selection 2.
You're trying to slow the effectiveness of Onos, but in effect that slows the effectiveness of the entire aliens team. Probably a bad idea at the end of the day.
Honestly though, that is a neat idea. I think it won't gain much traction just because it will result in <i>even more</i> downtime between lifeforms. You're already punished <i>hard</i> for dying as an alien. This would just result in your deaths being even more painful, which at this stage of the game would probably result in a rage quit since you won't be effective again for two to five minutes. That's <i>a stupid long time</i> in natural selection 2.
You're trying to slow the effectiveness of Onos, but in effect that slows the effectiveness of the entire aliens team. Probably a bad idea at the end of the day.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're making the assumption that we nerf the base values to lower than what they are right now. This is not the case; the base values would be current; maturation would simply add a bonus onto what we have right now.
You also forgot the part where we mentioned giving lifeforms, like the Onos, less of a bonus than others, like the skulk. Finally, this change would likely be one of the many possible changes following a 3 hive onos requirement.
The gliding after leap one is especially awesome.
Keep it up.
Thanks, still working on it :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->As for lifeform loss, some kind of res recovery mechanic/mutation/global upgrade is a better way of resolving that than gimping the coolness of the lifeforms themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->
The only thing that I could think up for res recovery is when you die on infestation you would recover a % of the res spent on the life form that died. Perhaps I need to think harder, its a good idea to explore.
That sounds pretty awesome. It gives aliens more options of playing higher yet weaker version and cheaper version, but it rewards you if you can stay alive. 10 min might be over kill but maybe 5 min to mature.