Thoughts on third hive Webs and Acid rocket
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
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(Skip to about 1:43).
<a href="http://www.youtube.com/watch?v=re9sqgeWFDM" target="_blank">http://www.youtube.com/watch?v=re9sqgeWFDM</a>
I would however love to see ranged spores for the lerk.
I think in NS1, when the fade had adrenaline and acid rocket, it could be spammed endlessly.
BABBLERS PLEASE
Jet packs? Lacking maneuverability? Are those the same jet packs I use to zip into an Alien hive and flamethrower that mutha' into the ground while skulk dodging and juking Gorges?
Anywho, web sounds amazing and it would be groovy to give Gorges another structure. I like the idea of being an area denial specialist.
As for Acid Rocket, well it would go a long way toward making Fades relevant at end-game. At the moment, their best option is to die and go Onos/Gorge/Lerk. I like the idea of letting people play their favorite life form without being punished end-game for being something they hate playing (as well as something they're probably good at, since they lived long enough to make it to end game in the first place.)
Oh, and <i>yes</i> to Babblers!
Anywho, web sounds amazing and it would be groovy to give Gorges another structure. I like the idea of being an area denial specialist.
Oh, and <i>yes</i> to Babblers!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd like babblers to be brought back as a unit that's spit out by a gorge placeable structure. A mechanic similar to swarm hosts in SC2 would be really cool. That would definitely be one of those things where marines couldn't afford to sit and camp in base anymore.