Thoughts on this scenario.

BlindgaBlindga Join Date: 2012-10-21 Member: 162931Members
<div class="IPBDescription">A funny situations I ran into tonight.</div>I'll keep this brief.

Endgame. I'm an alien. Marines are turtling. We have tons of res. The enemy doesn't. People are slowly going onos and rushing the power nodes, but on the other end of the room are three sentries pointing at the node. The enemy has lvl3 weapons and the immense machinegun fire is just utterly destroying the onos before they can do anything about the power.

Our attack isn't too terribly disorganized (and we had a few new players with us), but everyone is shouting over and over "rush the power node." I keep saying "Please, take down that sentry battery first" but no one listens to me. Again and again, the turrets and marines kill and drive out our onos just long enough to repair the power node and CC to save the game. I've already bile bombed the robot factory, so all we need is to stop that battery so our onos won't die on the power node from the sentries. Finally, I get enough res and go onos and destroy it myself. Almost immediately after that, our team manages to take the power and we break the turtle and win.

I always say that rushing and dying on the power node or CC is stupid against an organized defense with how much damage marines can deal. Only a mass Onos rush or a well planned siege can break marine turtles. If I'm not part of an Onos rush trying to drop the power node or CC than I usually go gorge during sieges and bile bomb things like armories and arms labs to reduce their ability to fight. I always say that targeting these structures first will drastically reduce the marine's ability to fight back when pinned. After this, I believe that more firmly now. I know this drags out the fight a bit, but when the marines are pinned and their resources are starting to choke out, then destroying armories will prevent them from getting ammo for recycled guns, and attacking the arms lab will deny them armor and damage upgrades.

Was I wrong in trying to urge my team to attack support structures instead of key ones, or was I right?

Comments

  • BearTornadoBearTornado Join Date: 2012-11-02 Member: 166223Members
    If all of their sentries were focused on that power node, that battery needed to go down.

    That being said, there should be lesser Aliens or an extra onos romping around first to distract the marines. They'll want to focus on the onos, so naturally they're wide open for other aliens to kill them.
  • sanobrewsanobrew Join Date: 2007-05-04 Member: 60801Members
    I tend to go for tech structures that provide upgrades like the Arm's Lab while the majority of the team goes for the Power. The problem with trying to take the power is that Marines are usually on top of defending that structure so I don't believe you were wrong in telling your team how to deal with the situation in a more cost-effective way.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    Power nodes take surprisingly long to kill when you're being shot at :o
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    In most cases I'd rather get the team to kill structures that COST resources to replace, which on 1 RT, which takes a really long time.

    Attrition' em marines to death.

    Even in taking secondary bases, with an OBS, PG and CC there, I will rather kill OBS, then PG, then CC, leaving power node for last.

    THis is because even if I am driven away, something would have died, and cost marines res to replace. Plus camping a phase gate allows me to kill phasing marines rather than getting shot across half the room.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Go Lerk, umbra the power node, gas the turrets, mission accomplished, GG.
  • PureHostilityPureHostility Join Date: 2012-11-06 Member: 167579Members
    I prefer to focus on armslab, the difference between a3w3 and a0w0 one, is huuuuuuuuuuuuuuuuuuuuuuuuuuge.

    2 hitting people as an onos instead of 3, is amazing difference.
    3 bites only for skulks, only 2 swings for fades to take people out...

    I don't really understand rushing that powernode first.
    It's not the greatest idea. First, take out their armslab, it gives them HUGE buff to holding down 1 base.
    After it's down, they go down REAAAAALLY fast.

    I have yet to see rines with w0a0 survive longer than 30 seconds on last base, while turtling.
    They poke onoses with their silly weapons and they die to anything that touches them...
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    Attack force composition.

    Bring not only Oni, but also Lerks and Gorges.
  • azurescorchazurescorch Join Date: 2012-09-29 Member: 161030Members, Reinforced - Silver
    2 oni on power, a team mate or two eating marines, enzymes for the oni to increase their attack rate. Simple. Power-node goes down damn quickly like that.
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    You forgot about Poland, Umbra, Bile Bomb and Heal Spray.
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