Marine Tech Tree

ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
edited October 2012 in New Player Forum
<div class="IPBDescription">For anyone who doesn't yet have access to it</div>If you intend to command when the game gets released, or are currently playing but don't have much experience, knowing the tech tree is a vital part of doing it effectively.

This is a pretty informative illustration of the marine's tech tree structure and its various dependencies: <a href="http://dl.dropbox.com/u/6250985/techtree/index.html" target="_blank">http://dl.dropbox.com/u/6250985/techtree/index.html</a>.

I realise it requires that you know what the pictures represent, which is a bit of a flaw for new players, and mouseover labels will be added soon.

Comments

  • BlacRyuBlacRyu Join Date: 2005-06-03 Member: 53091Members
    edited November 2012
    Just wanted to say this is really awesome. I'm looking into making a mod that gives commanders a similar tech-tree type of interface to use as an actual build menu in-game. This will be a great reference for me. If you ever do aliens too let me know!

    One small bug I noticed with your interface; if you deselect a parent node, any children it had that were previously selected will no longer be highlighted, but they will still be treated as 'selected' and their value won't be reduced from the counter in the top-left.
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