Alien Commander
m3lior
Join Date: 2011-06-07 Member: 103181Members
<div class="IPBDescription">Seems lackluster</div>So, I have noticed that when playing Marines, you almost never have problems getting a person to step in and play commander. For Aliens, however, it seems like at least half the time no one wants to fill the role. When you think about it, it seems obvious... The Marine commander has a lot of fun ways to intervene in combat and to help direct traffic... The Alien commander, however, seems to have tools that are lackluster and not as interesting. The role in itself seems lacking. There are some ideas that have been implemented that are close, but not quite there it seems.
Anyone else feel this way?
Anyone else feel this way?
Comments
Anyone else feel this way?<!--QuoteEnd--></div><!--QuoteEEnd-->
You have quite a few abilities and buildings to work with. Honestly, between doing stuff during the initial buildout, cysting takes up a lot of time. Very late game, you will often have to be the organising voice as many people dont in FPS view wont do it, in addition to supporting your team with buildings and units. You have the most information on your team.
This. I feel like the mechanics are there, but need some adjustments to make them fun/feasible...
I have more fun playing Alien comm than Marine comm.... any time any hour...but I don't like to play as a comm anyway... ;s
If you're just sitting in the hive you'll find kharrmander a rather passive role, instead of a tech tree you specialize hives so there are not as many things to build and research for tech as marines have, and less assist options. Their shades, crags and shifts are really neat though! I still enjoyed playing it.
My one big complaint about karrmander is 2 hive tres onos. I had seen the strat in videos so of course the first thing I do is secure 3 RTs, a hive and sit on it, egg gets dropped and things snowball from there. It would have felt really good if I didn't know better. I felt bad for the marines, it's just so easy to do. In my last game the marines tried so hard to deny us more tres onos eggs but if we had an onos up a 2nd hive location wasn't hard to find, and more eggs would be dropped. The worst part is you don't even end up skimping on upgrades in the end, you can afford them between eggs. The marine commander takes much longer to get to a point where you're out of things to research or buildings to unlock tech.
While alien side, not much can go wrong as alien comm. Sure, it's not an intense experience, but it only requires one person who doesn't feel like skulking to do it. Considering how tuff skulking is in the start, there's usually alot of people willing.
My experience is also showing this true, most games it's a hassle to get a marine comm, while alien side it's usually a race who gets to hive first.