Webbing

The_Real_NemThe_Real_Nem Join Date: 2002-12-16 Member: 10900Members
<div class="IPBDescription">wtf</div> The energy required to web or the strength of the web or something needs to be changed here. Web spamming gorges are really lame, especially when you run around the corner and come face to face with one, who repeatingly webs you to the point you can’t move an inch and some other alien finishes you off.

It’s even worse when they spam all the hallways with web and your commander doesn’t seem to understand you need a welder to break them. The webs should web up aliens too.

Comments

  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    What I think is that the "penalty" for getting Webbed is almost TOO strong...a single Web makes you defenseless for more than long enough for any Alien but the Gorge to kill you, and Gorges can lay out 6 Webs (via Adrenaline) in the time it takes a Marine to chase them around the corner.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    Webs are fine, stop whining <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    What you're complaining about is a valid tactic. Aliens shouldn't get caught in webs either, because the webs don't stick to aliens. If you want to get through a web and the commander won't give you a welder, have someone run through it as a sponge. It's exactly what webs were meant to do.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    And if your off going solo, marines are meant to work as a team. None of this rambo stuff.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    edited December 2002
    Comprox...the part I've never got about the "Marines work as a team / Aliens solo" bit is that IF the teams are IDEALLY supposed to be the same size, if it's to take 2 Marines to kill an Alien...then why are the teams the same size? I mean...for Marines to move and work in teams at all times; that means that generally most (or at LEAST half) of the Alien team is free to roam around and throw a wrench into the Marine's works; simply by fact that they don't REQUIRE the support of any other players.

    You'll see one Skulk kill three Marines almost every game...I don't think I've ever seen one Marine kill three Skulks.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    @Catgirl: I don't think that's what he meant. Try rereading the post in relation to the other posts.

    as for webbing, if it weren't for webbing, gorges would be TOAST midgame. It's the ultimate in HMG/HA stopping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MenTaLMenTaL Join Date: 2002-11-01 Member: 3558Members
    um...my friend can solo multiple ha/hmgers alone...adren needs nerfed
  • LazysamLazysam Join Date: 2002-01-26 Member: 101Members
    mental get a dictionary, and a gramar book, secondly cat girl it does not take 2 marines to kill a single marie so what are you talking about?
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    <!--QuoteBegin--Catgirl+Dec 23 2002, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 23 2002, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't think I've ever seen one Marine kill three Skulks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have. Many times.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->mental get a dictionary, and a gramar book, secondly cat girl it does not take 2 marines to kill a single marie so what are you talking about? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    People in glass houses...
  • Suicide_RunSuicide_Run Join Date: 2002-12-17 Member: 10939Members
    i think webbing should cause damage <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> like 3 damage for every 8 secs your stuck
    dont konw where the numbers came from but i want to see webbing kills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    edited December 2002
    <!--QuoteBegin--Catgirl+Dec 23 2002, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 23 2002, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comprox...the part I've never got about the "Marines work as a team / Aliens solo" bit is that IF the teams are IDEALLY supposed to be the same size, if it's to take 2 Marines to kill an Alien...then why are the teams the same size? I mean...for Marines to move and work in teams at all times; that means that generally most (or at LEAST half) of the Alien team is free to roam around and throw a wrench into the Marine's works; simply by fact that they don't REQUIRE the support of any other players.

    You'll see one Skulk kill three Marines almost every game...I don't think I've ever seen one Marine kill three Skulks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok, no offense but HAVE YOU EVER PLAYED WITH SKILLED MARINES BEFORE???

    jeez, we played DW today, 1 MARINE TOOK OUT 6 SKULKS IN A RUSH.

    btw DW are the top clan in clanbase.

    It just shows it can be easily done, also I have killed loads of skulks many times.

    Think about it, what kind of chance do skulks have at range, none. If a skulk gets near you, you deserve to die, cos they shouldn't.

    Besides it actually SAYS IN THE MANUAL aliens are individually stronger than a lone marine, it the point of the game.

    2 marines(good aim) guarding spawn(say ns_eclipse) aliens(6 of em) come through the doors, the amrines should easily be able to kill all of the skulks before they get 3/4 of the way to the CC.

    On the point of the topic, webbing OR adren should NOT be nerfed, cos how many marines do you see taken out by gorges? 1-3 a game?

    Just because you were in HA with a HMG, going rambo on a hive, and a good and clever gorge webbed you and killed you, it don't mean the game should be changed, in CWs marines are NEVER seperate(unless ordered/part of the plan).

    This is the way the game is designed to be played, live with it.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Webbing = Ok
    Webbing Spam = Teh Suck.

    The simple solution is to either:

    a) Make each web cost an entire power bar, if defending the Gorge will just have to spend more time webbing. Offensivly however, it won't allow them to do more then web in order to escape.

    b) Put in an immunity timer, after somone is webbed make them immune to it for 2-3 seconds after. Enough time to cap a Gorge if they don't run for it.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    Plus, on top of that, webbing is a 2nd hive ability. What else do you get at 2nd hive? Fades, your second upgrade chamber, and all the more powerful abilities that come with it. Two hives means you're supposed to up the ante and become more powerful.
    This is the time when both teams are supposed to reach midgame, although I do sort of agree with what's been said already about aliens reaching their "midgame" earlier than marines.

    Supposedly as I've interpreted it, by the time aliens have their 2nd hive and thus fades, marines should have HA and HMGs, although in practice this seems to be rarely the case for the marines.

    On the same topic though, when you do have a battle of fades vs. marines in HA with HMGs, my recommendation is to get that pudgy lil gorge into the fray and webbing. A force consisting of two fades, a lerk, and a gorge are unstoppable =)
  • KastroKastro Join Date: 2002-11-16 Member: 8888Members
    my fav thing to do is web the solo marines til they cant move, then make a cirlce of webs around them, and finally stand in front of them while spraying them with my health spray. so funny cus they know theyre gonna die but cant do anything about it.
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> for life
  • sySTEm1sySTEm1 Join Date: 2002-12-20 Member: 11222Members
    <!--QuoteBegin--TenSix+Dec 23 2002, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ Dec 23 2002, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->b) Put in an immunity timer, after somone is webbed make them immune to it for 2-3 seconds after. Enough time to cap a Gorge if they don't run for it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i think this idea is v.good cus if theres corridors upon corridors of web spam, a marine can get caught by one and then make a legger thru a few before he gets copped again.
  • The_Real_NemThe_Real_Nem Join Date: 2002-12-16 Member: 10900Members
    Bah, I've come up with a good solution. Aliens should break webs when they walk through them (wtf is with this magicly passing throgh them thing anyways). They don't have to get stuck in them just break them. This will clear the hallways of web spamming gorges while still allowing the gorges to defend themselves with web.
  • flamingcrotchflamingcrotch Join Date: 2002-11-01 Member: 3147Members
    Why should aliens get stuck in their own webs? Spiders dont get stuck in their own webs, so aliens shouldn't either.
  • The_Real_NemThe_Real_Nem Join Date: 2002-12-16 Member: 10900Members
    Well why should aliens just magically walk right through them like they weren’t even there? And why is it the weapons that magically get tangled up? And why to the webs always get tangled up around the legs (why not the waist, would that impair movement?) Don't even try to throw realism into NS.
  • TrikkTrikk Join Date: 2002-11-22 Member: 9606Members
    Webs?! Why are you complaining about webs? They are, imho, the best balanced weapon in the game! Sure, if you blindly run around the map, some lucky gorge might catch you with a couple of 'em, but that's life.

    And on the "multi-kill" issue; my friend took out 3 skulks with knife in a scrim...
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Admit it. You were humiliated by a gorge web+spit kill. I love that stuff. Cracks me up when I'm spectating.

    Lesson1: do not blindly walk around without checking floors/walls for webs
    Lesson2: have a friend nearby so you have a chance of surving
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    I think my current record is 5 skulks in a row. Before skulks get carapace, it is very easy to take them out (likewise with marines without armor upgrades).
  • cookiemonstercookiemonster Join Date: 2002-11-01 Member: 1884Members
    cookiemonster say if it aint broke dont fix it <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    I agree with most people here, Webs are fine.
    Apparently you dont' play on aliens much or you would know how vital webs are to a gorge.
    Look at it this way, a gorge basicly moves a tad bit slower than a lvl1 marine, has a weapon that does as much damage as a pistol(bit more)
    but can shoot at same rate as shotty, maybe a bit slower.
    So you should see that webs are for survival VS lvl2+marines.

    Also you seem to be saying that since webs are a defense weapon that they shoudn't be allowed to use them offensivly, in that case
    the welder shoulndt be able to hurt alien structures as it is meant for repairs.
    Play both sides before you call for a balance change

    just my 2cents

    and BTW i've killed many an aliens as marine(skulk and fade)
  • WraithOfDarkWraithOfDark Join Date: 2002-10-01 Member: 1393Members
    bah, another whiney problem.
    Webs, are, fine. At least I have had no problems with them.
    If a gorge webs and kills me (never had this happen yet) then so what, it's the next level up from a skulk AND has to do all the building work. I think it deserves some defence!
    Play aliens for once.

    If there is web spam everywhere you should simply cut it and be content in the knowledge that the webs aren't elsewhere where they could be doing some good for the alien defence.

    And why isn't anyone complaining about Onos paralyze. It does the same thing. Plenty of times have I sat around as an Onos at the endgame and simply paralyzed the marines, hur hur hur. Guess when you see an Onos you expect to die.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    Have the guy with the welder in front to burn up the webs. Problem solved. There is a limit to the number of webs that can be in an area, and the number of webs that can be on the entire map, and that limit really isn't very high. If the Gorges are trying to web every inch of an area, they'll run out of webs soon enough.
  • JasperJasper Join Date: 2002-04-08 Member: 390Members
    <!--QuoteBegin--Mercior+Dec 23 2002, 10:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mercior @ Dec 23 2002, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Webs are fine, stop whining <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yep
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    I have the general opinion that if the aliens have two hives and sassy gorges are the most you have to worry about, you should probably count yourself as damn lucky.
  • skulkswerenerfedskulkswerenerfed Join Date: 2002-12-11 Member: 10633Members
    <!--QuoteBegin--Catgirl+Dec 23 2002, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Dec 23 2002, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comprox...the part I've never got about the "Marines work as a team / Aliens solo" bit is that IF the teams are IDEALLY supposed to be the same size, if it's to take 2 Marines to kill an Alien...then why are the teams the same size? I mean...for Marines to move and work in teams at all times; that means that generally most (or at LEAST half) of the Alien team is free to roam around and throw a wrench into the Marine's works; simply by fact that they don't REQUIRE the support of any other players.

    You'll see one Skulk kill three Marines almost every game...I don't think I've ever seen one Marine kill three Skulks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    it takes one marine to kill 3 aliens

    seriously, learn how to aim
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    Too much of everything is bad.

    And yet, that is why there are these:

    <b>1.) Max Webbing amount at an area
    2.) Max webbing amount for the whole alien team</b>

    IMHO whoever is complaining about webbing is just because they rambo off or because they haven't though hard enough how to counter such tactic

    Cforrester and Comprox had said everything I wanted to say really.

    Webs are fine and is a good defensive weapon for gorge. I mean, hell, these poor things have to protect themselves too.
Sign In or Register to comment.