Helping hand- Environment artist

HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">Lonely env. artist seeking level designer</div>This my first post so hello to everyone! I've recently just come off a project where I was doing both the level design and environment art. It ended up taking over a year, and i wasted too much time learning level design through basically trial and error. That level is around 90% done, missing a few textures, ambient sounds and the odd model. but I've put it on hold till they release the public beta and I get some feedback before I finalize anything.
Now for my next project I want to learn from my mistakes and find a experienced level designer who's equally motivated to expand the content for this great game and make something that's going to be both fun and good looking. Weather you've got something in the works or have (like me) been stewing on how to approach a project please give me a heads up via these forums or on steam: <a href="http://steamcommunity.com/id/howser" target="_blank">http://steamcommunity.com/id/howser</a>.
I haven't got a website up yet so here's some shots of random pieces I've made, not much of a portfolio but try use your imagination :P
Thanks
<img src="http://i.imgur.com/3bmAI.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/wxuhG.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/wRAjS.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/4vsJC.jpg" border="0" class="linked-image" />

Comments

  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited November 2012
    Cool. It is wonderfull how Natural Selection always attracted such talented and creative individuals. Your work looks really good, it is just shame that I have no idea how I could exploit your talent at the moment :-)

    But head over Sanity total conversion, they can take use of you for sure. Here is their forum topic <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118486" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118486</a>

    Welcome to NS2 forums :)
  • DarkBlueArtDarkBlueArt Join Date: 2012-09-16 Member: 159584Members
    First of all, welcome to NS2.
    Second thing, welcome to the mapping board.

    At the moment, I have a map in work, which will include a lot of custom props and textures. But I am by no means an experienced level designer, lol.
    So, if you find someone, maybe he is also willing to take my hand and lead me a bit through that little, nasty, buggy thing called Spark-Editor.
    At the moment I am getting a bit nuts because of the errors I have to fight with, which aren't deadly holes, but make the road far more bumpy than I would wish...

    But if you have some questions, the members are very polite and helpfull, so just ask!

    so long
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    edited November 2012
    Well I have been looking to see about getting some custom made props in my map NS2_Goliath. My current battle plan was to try to make the map as appealing as possible so I could get picked up by the devs and get some custom content treatment, but really, anything to get my map playable and in the hands of players is welcome.

    As it stands, I have a structure in the center of my map which is made up entirely of individual props and it lags the room like crazy. I am doing what I can, but really I am in need of some custom tailored art assets.

    I don't really have any good shots of it in its current state, but here are some shots to give you an idea. PS: It is big. So big that it can be considered a room on its own. The last screenshot is what I am intending to make the containment room look like.

    <a href="http://i.imgur.com/z66AA.jpg" target="_blank"><img src="http://i.imgur.com/z66AAl.jpg" border="0" class="linked-image" /></a> <a href="http://i.imgur.com/pJmDb.jpg" target="_blank"><img src="http://i.imgur.com/pJmDbl.jpg" border="0" class="linked-image" /></a> <a href="http://i.imgur.com/jI70W.jpg" target="_blank"><img src="http://i.imgur.com/jI70Wl.jpg" border="0" class="linked-image" /></a> <a href="http://i.imgur.com/dd3tM.jpg" target="_blank"><img src="http://i.imgur.com/dd3tMl.jpg" border="0" class="linked-image" /></a>

    You can find my map on steamworks right now. Just look for NS2_Goliath and it should be a result with a spaceship in a room.

    Steam Workshop Page: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=75900465" target="_blank">http://steamcommunity.com/sharedfiles/file...ls/?id=75900465</a> (Link might not work)

    My thread is here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116703" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116703</a>

    Steam Profile: <a href="http://steamcommunity.com/id/Blasphemy/" target="_blank">http://steamcommunity.com/id/Blasphemy/</a>
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Nice to see the community is thriving! I spent the weekend in the general forums (default click for community) looking for people making ns2 stuff, and i was completely shocked by the lack of modders, mappers and artists. Well now i've unlocked the 'secret' forums I feel all fuzzy in side. I should probably of stated that I have zero experience with spark, so i'll need all the NS friends I can get! and all my old modder friends are still firmly routed in source engine or moved on to more 'standard' platforms like cryengine or udk.

    Blasphemy: your map looks really nice, too nice in fact! I'd be reluctant to touch something that already has such a strong visual identity i was hoping for gray boxed monster. If my previous experience has taught me anything, is a that a blank canvas is a lot easier to work with! especially so compared to one with a pretty picture already painted on it. Btw added you on steam :P accept!

    Rudy.cz: vanilla NS2 is the only way for me really. I love ns2 and have set my heart on making the kind of map for it I'd like to play. Sanity does sound good ,i must say.

    Well I guess my next step is to just hang out on the forums, and get to know spark, and start doing some bloody work!
  • minos_minos_ Join Date: 2012-11-01 Member: 165722Members
    Oh hey, that's FA:S 2! I was one of the testers for that for a while. I always thought that Sensou had a great look to it, and played rather well too. I look forward to seeing what you come up with for NS2! I've not done texture work in years, and I doubt they're up to snuff anymore, but I wish you luck in finding someone who can help out.
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