Siege your way to victory!
a8085
Join Date: 2002-11-24 Member: 9775Members, Constellation
<div class="IPBDescription">Where to place ARC to kill hives</div>Hello everyone,
I thought I'd share my findings on where to place ARCs to take down hive at your ease. Location in blue are the siege points. You generally would want to bring 3 or 4 ARCs, scan for 3, 4 times and watch the hive scream.
<b>ns2_docking</b>
If you want to use ARC to take down hives, this is the map for you. Once you take Court Yard and Stability Monitoring, you can basically siege ALL THE HIVES. I actually think UWE should really fix the siege points for this map because its sooo easy to take down Locker and Cafeteria.
<img src="http://i50.tinypic.com/2u7cemg.jpg" border="0" class="linked-image" />
<b>ns2_mineshaft</b>
Though there is only one siege point, I think ARC is still valid to use for this map. Central Drilling has 2 resource nodes and is a very important location resouce wise, and also is a really safe spot to siege Ore Deposit due to the map design.
<img src="http://i45.tinypic.com/2ajx5w9.jpg" border="0" class="linked-image" />
<b>ns2_refinery</b>
Another good map to use ARC. Once you get Pipeline, you'll want to just keep on pushing each hive clockwise starting from Containment. Both Containment and Tram will be easy to take down with the power of the ARC.
<img src="http://i47.tinypic.com/33jtt8i.jpg" border="0" class="linked-image" />
<b>ns2_tram</b>
This map is a hard one. Though there are siege points for almost all the maps, it's not always usefull except the one in North Tunnel. Using ARC or not really would fall into where the start locations are for each team, and where the Alien chooses to take the 2nd hive.
<img src="http://i48.tinypic.com/ab1h77.jpg" border="0" class="linked-image" />
<b>ns2_veil</b>
Not really a good map to use ARC. There are some valid siege points but the locations really isn't designed to give you much good cover. I'd choose other options to take down the hive. If you wan't to, you can take down Nanogrid from both sides though.
<img src="http://i50.tinypic.com/2lizpd0.jpg" border="0" class="linked-image" />
<b>ns2_summit</b>
No siege point for hive. You will have to rely on other things to take down the hive for this map.
I thought I'd share my findings on where to place ARCs to take down hive at your ease. Location in blue are the siege points. You generally would want to bring 3 or 4 ARCs, scan for 3, 4 times and watch the hive scream.
<b>ns2_docking</b>
If you want to use ARC to take down hives, this is the map for you. Once you take Court Yard and Stability Monitoring, you can basically siege ALL THE HIVES. I actually think UWE should really fix the siege points for this map because its sooo easy to take down Locker and Cafeteria.
<img src="http://i50.tinypic.com/2u7cemg.jpg" border="0" class="linked-image" />
<b>ns2_mineshaft</b>
Though there is only one siege point, I think ARC is still valid to use for this map. Central Drilling has 2 resource nodes and is a very important location resouce wise, and also is a really safe spot to siege Ore Deposit due to the map design.
<img src="http://i45.tinypic.com/2ajx5w9.jpg" border="0" class="linked-image" />
<b>ns2_refinery</b>
Another good map to use ARC. Once you get Pipeline, you'll want to just keep on pushing each hive clockwise starting from Containment. Both Containment and Tram will be easy to take down with the power of the ARC.
<img src="http://i47.tinypic.com/33jtt8i.jpg" border="0" class="linked-image" />
<b>ns2_tram</b>
This map is a hard one. Though there are siege points for almost all the maps, it's not always usefull except the one in North Tunnel. Using ARC or not really would fall into where the start locations are for each team, and where the Alien chooses to take the 2nd hive.
<img src="http://i48.tinypic.com/ab1h77.jpg" border="0" class="linked-image" />
<b>ns2_veil</b>
Not really a good map to use ARC. There are some valid siege points but the locations really isn't designed to give you much good cover. I'd choose other options to take down the hive. If you wan't to, you can take down Nanogrid from both sides though.
<img src="http://i50.tinypic.com/2lizpd0.jpg" border="0" class="linked-image" />
<b>ns2_summit</b>
No siege point for hive. You will have to rely on other things to take down the hive for this map.
Comments
I suppose since ARCs are mobile, it could be imbalanced to have sieging as it was in NS1. It just seems like a viable and exciting method of taking down hives as been watered down a lot.
Makes me wonder if fast ARCs would be a good counter to 6minute onos...
Confirmed. I just quickly tested it out and yes you actually can siege the hive from under the power node of Bar.
It's a very small spot though. Only like 1 maybe 2 ARCs can actually shoot from it
ooooooooooooow
it actually hits the hive from here.
I miss the old "slow & steady" siege gameplay from the <b>next room</b>. Squishing up into the corner of a corridor bend is not enjoyable for me. :(
In my opinion, ARCs should be the low-risk/low-reward option. I believe sieging should be relatively cheap, but relatively time-consuming way to take down a hive. The opportunity cost for running a siege would be having your marines committed to that area of the map much longer, leaving other fronts undefended for longer.
Get ARCs + pg in tram early game if aliens started in warehouse and it's over.
In NS2, Crags are expensive and can be taken out by Grenades Launchers easily. Its far more better to drop an Onos egg than to drop an Crag as an Alien commander so you don't see much situations where you'd actually need an ARC other than taking down hives from OP locations.
The moment ARCs became mobile instead of turrets, they lost their interesting strategic use. Now they are just commander spammables. You build a few, sneak them in and deploy them to nuke all the structures bar the hive before aliens can stop you. Heaven forbid you defend them, you can kill hives.
Would rather thay had more range, and limitations in numbers and deployment time. Aliens trying to take a room full of seige turrets was far more entertaining than ARCs are.
Lesson for Khamm, keep those upgrades out back!
I suppose since ARCs are mobile, it could be imbalanced to have sieging as it was in NS1. It just seems like a viable and exciting method of taking down hives as been watered down a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm really disappointed, those were the best fights in the game more often then not. Increase ARC range~!
yes and i would like to see an increase in the arc range also. or even better, bring back the old stationary sieges.
No siege point for hive. You will have to rely on other things to take down the hive for this map.<!--QuoteEnd--></div><!--QuoteEEnd-->
Makes me grin from ear to ear. Summit for life YO!
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i><!--coloro:#696969--><span style="color:#696969"><!--/coloro-->Now if only the other maps could live up to that legend *glares at devs*<!--colorc--></span><!--/colorc--></i><!--sizec--></span><!--/sizec-->