ns2_weather

TwixitTwixit Join Date: 2012-11-05 Member: 167120Members
<div class="IPBDescription">5 TP, + 4 RT, Frontbattle oriented. By Twixit</div>Hey folks,

Just to start up a map I first played around with Spark, but things become serious now :)
So I made now a plan how my map should look like.

I realy like Summit, so I focused to bring up some kinda gameplay like this.

Talk talk, here it is:

<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->ns2_weather - overview<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

<img src="http://www.raumge.de/steve/mapping/ns2_weather.png" border="0" class="linked-image" />

And pls bring up structured feedback.

I tried to think things out, how they would be played ingame, but sometimes you don´t see things like some noninvolved.

Greez Twixit

Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    One potential issue I see is that Storage techpoint could probably be ARC'd from Plank hallway. Also possibly Data Core ARC'd from Twinways.
  • TwixitTwixit Join Date: 2012-11-05 Member: 167120Members
    <!--quoteo(post=2022240:date=Nov 13 2012, 06:18 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Nov 13 2012, 06:18 PM) <a href="index.php?act=findpost&pid=2022240"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One potential issue I see is that Storage techpoint could probably be ARC'd from Plank hallway. Also possibly Data Core ARC'd from Twinways.<!--QuoteEnd--></div><!--QuoteEEnd-->


    True, thx for the information!
  • guitarxeguitarxe Join Date: 2012-11-02 Member: 166148Members
    Hey, sorry if this is stupid, but what's so wrong being able to use siege like that? In NS1 that was the whole game... setup siege in some rooms close enough to hive and then defend it while it kills the hive...
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=2022302:date=Nov 13 2012, 12:15 PM:name=guitarxe)--><div class='quotetop'>QUOTE (guitarxe @ Nov 13 2012, 12:15 PM) <a href="index.php?act=findpost&pid=2022302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey, sorry if this is stupid, but what's so wrong being able to use siege like that? In NS1 that was the whole game... setup siege in some rooms close enough to hive and then defend it while it kills the hive...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sieging from adjacent rooms is fine, but generally having a siege spot in a completely different area of the map is too much. Requiring double the map control for some rooms while not others creates imbalance on a map.
  • KrozuKrozu Join Date: 2012-08-06 Member: 154854Members
    What's the maximum range of ARC's anyway?
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    I really like the layout seems like it you've got some really interesting shapes and the flow seems nice too.
    Do you have a style of game play in mind for this map? it seems nicely balanced atm though the middle area seems to have a lot of space occupied by only one hive and rt node. is that intentional? perhaps moving reception and planks RT's into hallway and twin ways may disperse the traffic a bit more than just round the outside.
    Arcing from outside turtle hot spots should be encouraged, but anywhere you can do it should be intentional and balanced accordingly.
  • TwixitTwixit Join Date: 2012-11-05 Member: 167120Members
    <!--quoteo(post=2022803:date=Nov 14 2012, 04:05 AM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Nov 14 2012, 04:05 AM) <a href="index.php?act=findpost&pid=2022803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...
    Do you have a style of game play in mind for this map? it seems nicely balanced atm though the middle area seems to have a lot of space occupied by only one hive and rt node. is that intentional? perhaps moving reception and planks RT's into hallway and twin ways may disperse the traffic a bit more than just round the outside.
    ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Im thinking of Summit gameplay, mostlikely ppl ignore the mid TP caus of the circle gameplay and that is what I want to reach,
    to have the circle gameplay (thats why the RT will be more on the circle) and the mid as a huge advantage of a pushing base.
    So in case you got the Storage based you can keep the pressure everywhere you want to the map.

    And to the "lots of space" at storage...if you check summit crossroads you will see that the TP is quiet good covered by the geometry
    and this is also my plan but doesn´t show up here on my layout.

    <!--quoteo(post=2022803:date=Nov 14 2012, 04:05 AM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Nov 14 2012, 04:05 AM) <a href="index.php?act=findpost&pid=2022803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...
    Arcing from outside turtle hot spots should be encouraged, but anywhere you can do it should be intentional and balanced accordingly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The ARCs seams to be a realy big deal to keep it balanced. I think I will build a circle that got the ARC range to check always the distances.

    Thx for the Feedback
  • TwixitTwixit Join Date: 2012-11-05 Member: 167120Members
    Ah just to inform, yeah<!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--> Im really working on this<!--sizec--></span><!--/sizec--> and using my already created TP and toying around at the corridor "weather watch" to "plank"...

    Pipe stuff:
    <img src="http://www.raumge.de/steve/mapping/toplank.JPG" border="0" class="linked-image" />

    Weather Watch:

    <img src="http://www.raumge.de/steve/mapping/Techroom01.JPG" border="0" class="linked-image" />
    <img src="http://www.raumge.de/steve/mapping/Techroom02.JPG" border="0" class="linked-image" />
    <img src="http://www.raumge.de/steve/mapping/Techroom03.JPG" border="0" class="linked-image" />
    <img src="http://www.raumge.de/steve/mapping/Techroom04.JPG" border="0" class="linked-image" />

    Greez Twixit
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    That's looking pretty atmospheric, keep it up! :)
  • TripleTriple Join Date: 2007-06-18 Member: 61290Members
    I dont really see a problem from that seige in twin ways to data core i mean theyre vents? and aliens can ambush from various ways has some ppl in vent and few coming from north and south, good ambush.
  • TwixitTwixit Join Date: 2012-11-05 Member: 167120Members
    I´m pretty tired, but I got it now in a decent looking way.

    <img src="http://www.raumge.de/steve/mapping/toplank01.JPG" border="0" class="linked-image" />

    Maybe I can hold it to, with each two days some Screenposts. :D

    GN8!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'm liking what I'm seeing here, very organic mapping as in the anti of boxy so to speak :P The lighting is also pretty damn good.

    Only a tiny issue I see with the layout. Storage seems to be siegable from the hallway north of Weather Watch. Other then that the layout seems pretty spiffy indeed.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=2022255:date=Nov 14 2012, 04:34 AM:name=Twixit)--><div class='quotetop'>QUOTE (Twixit @ Nov 14 2012, 04:34 AM) <a href="index.php?act=findpost&pid=2022255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True, thx for the information!<!--QuoteEnd--></div><!--QuoteEEnd-->

    On that, you could possibly just rotate the tech point to the other side of the room and put the hive itself outside the range of the siege?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    Hmm, indeed the tech_point locations are a bit susceptible to incoming marine fire, but that can of course be fixed like it was on Veil with the Cargo Hive. Not sure if a Cafeteria or Weather watch will look good with crates or containers, but yeah there are probably other creative ways to fix this :P
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    This is actually looking pretty cool! Can't wait to try it out!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    This map looks like it got really good potential, maybe even for competetive play!
    We are holding <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126155" target="_blank">custom map nightcups</a> in between our league season play to decide on custom maps for next season.
    First cup with custom maps will be in febuary, and we have your map on our watchlist, as it looks like it have the potential.
    Hope you are still working on this!
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Those screenshots are looking good. I'll be watching this map as it develops :)
  • ritualsacrificeritualsacrifice Join Date: 2012-11-14 Member: 171148Members, Reinforced - Shadow
    God I want to learn how to map for ns2 so bad. This map looks ######ing awesome so far... I like the art better than the layout though. It seems like it's a really big map with a lot of corridors. I think it could use some condensing/getting rid of empty space, maybe to look something like this.. but like I said i'm not a mapper so I probably don't know what i'm talking about.

    <img src="http://i47.tinypic.com/2wdri9x.png" border="0" class="linked-image" />
Sign In or Register to comment.