ns2_weather
<div class="IPBDescription">5 TP, + 4 RT, Frontbattle oriented. By Twixit</div>Hey folks,
Just to start up a map I first played around with Spark, but things become serious now :)
So I made now a plan how my map should look like.
I realy like Summit, so I focused to bring up some kinda gameplay like this.
Talk talk, here it is:
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->ns2_weather - overview<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<img src="http://www.raumge.de/steve/mapping/ns2_weather.png" border="0" class="linked-image" />
And pls bring up structured feedback.
I tried to think things out, how they would be played ingame, but sometimes you don´t see things like some noninvolved.
Greez Twixit
Just to start up a map I first played around with Spark, but things become serious now :)
So I made now a plan how my map should look like.
I realy like Summit, so I focused to bring up some kinda gameplay like this.
Talk talk, here it is:
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->ns2_weather - overview<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<img src="http://www.raumge.de/steve/mapping/ns2_weather.png" border="0" class="linked-image" />
And pls bring up structured feedback.
I tried to think things out, how they would be played ingame, but sometimes you don´t see things like some noninvolved.
Greez Twixit
Comments
True, thx for the information!
Sieging from adjacent rooms is fine, but generally having a siege spot in a completely different area of the map is too much. Requiring double the map control for some rooms while not others creates imbalance on a map.
Do you have a style of game play in mind for this map? it seems nicely balanced atm though the middle area seems to have a lot of space occupied by only one hive and rt node. is that intentional? perhaps moving reception and planks RT's into hallway and twin ways may disperse the traffic a bit more than just round the outside.
Arcing from outside turtle hot spots should be encouraged, but anywhere you can do it should be intentional and balanced accordingly.
Do you have a style of game play in mind for this map? it seems nicely balanced atm though the middle area seems to have a lot of space occupied by only one hive and rt node. is that intentional? perhaps moving reception and planks RT's into hallway and twin ways may disperse the traffic a bit more than just round the outside.
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Im thinking of Summit gameplay, mostlikely ppl ignore the mid TP caus of the circle gameplay and that is what I want to reach,
to have the circle gameplay (thats why the RT will be more on the circle) and the mid as a huge advantage of a pushing base.
So in case you got the Storage based you can keep the pressure everywhere you want to the map.
And to the "lots of space" at storage...if you check summit crossroads you will see that the TP is quiet good covered by the geometry
and this is also my plan but doesn´t show up here on my layout.
<!--quoteo(post=2022803:date=Nov 14 2012, 04:05 AM:name=Howser)--><div class='quotetop'>QUOTE (Howser @ Nov 14 2012, 04:05 AM) <a href="index.php?act=findpost&pid=2022803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...
Arcing from outside turtle hot spots should be encouraged, but anywhere you can do it should be intentional and balanced accordingly.<!--QuoteEnd--></div><!--QuoteEEnd-->
The ARCs seams to be a realy big deal to keep it balanced. I think I will build a circle that got the ARC range to check always the distances.
Thx for the Feedback
Pipe stuff:
<img src="http://www.raumge.de/steve/mapping/toplank.JPG" border="0" class="linked-image" />
Weather Watch:
<img src="http://www.raumge.de/steve/mapping/Techroom01.JPG" border="0" class="linked-image" />
<img src="http://www.raumge.de/steve/mapping/Techroom02.JPG" border="0" class="linked-image" />
<img src="http://www.raumge.de/steve/mapping/Techroom03.JPG" border="0" class="linked-image" />
<img src="http://www.raumge.de/steve/mapping/Techroom04.JPG" border="0" class="linked-image" />
Greez Twixit
<img src="http://www.raumge.de/steve/mapping/toplank01.JPG" border="0" class="linked-image" />
Maybe I can hold it to, with each two days some Screenposts. :D
GN8!
Only a tiny issue I see with the layout. Storage seems to be siegable from the hallway north of Weather Watch. Other then that the layout seems pretty spiffy indeed.
On that, you could possibly just rotate the tech point to the other side of the room and put the hive itself outside the range of the siege?
We are holding <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126155" target="_blank">custom map nightcups</a> in between our league season play to decide on custom maps for next season.
First cup with custom maps will be in febuary, and we have your map on our watchlist, as it looks like it have the potential.
Hope you are still working on this!
<img src="http://i47.tinypic.com/2wdri9x.png" border="0" class="linked-image" />