How to fix the 'skulk movement is not skillfull enough' issue
haymo
Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
Adapt warsow/painkiller style movement to skulks. Hold forward and bounce (hold jump before landing) without hitting walls to gain speed. Hold jump when hitting a wall to bounce off of it. Bhop (left/right instead of forward) mechanics can be added in for higher skill players and better dodging (like ns1, like warsow).
If anyone knows what I'm talking about please post. These mechanics are proven and would also fantastically fit the ns2 world and with how skulks work.
If anyone knows what I'm talking about please post. These mechanics are proven and would also fantastically fit the ns2 world and with how skulks work.
Comments
If anyone knows what I'm talking about please post. These mechanics are proven and would also fantastically fit the ns2 world and with how skulks work.<!--QuoteEnd--></div><!--QuoteEEnd-->
Practice wall jump. It's hard, it's effective, it's relatively untapped.
<a href="http://www.youtube.com/watch?v=KNLHGSzXySU&feature=related" target="_blank">http://www.youtube.com/watch?v=KNLHGSzXySU...feature=related</a>
I dont think mechanics have changed much for 1.0. Just practice!
I'm a huge advocate of warsow style bhop + walljump
There's no need for bunnyhop or something... just a tweak to how wall jump speed is gained through good timing and perhaps some physics with how you move your character off walls. It actually used to be this way... but was incredibly overpowered.
<a href="http://www.youtube.com/watch?v=CZA8Jdd7uaw" target="_blank">http://www.youtube.com/watch?v=CZA8Jdd7uaw</a>
Heres a really old video I made that shows off old skulk movement, it required skill and timing to do what I was doing and this was before celerity was in the game. You could get stupid awesome amounts of speed and air control.
Personally I would prefer bunny hop on the ceilings, it would make more sense.