The mini-map layout.
Fappuchino
Join Date: 2012-10-10 Member: 162008Members
<div class="IPBDescription">Are the faux-entrances going to have a role?</div>I know door welding is planned, and not sure if it's related; will the big cargo doors and other entrances shown on the mini-map have a role tied to maybe the marines' power node, or, will it simply remain part of the static map design?
My curiosity mainly stems from the annoying way the map displays them, like they're connected to the rest of the map.
My curiosity mainly stems from the annoying way the map displays them, like they're connected to the rest of the map.
Comments
My curiosity mainly stems from the annoying way the map displays them, like they're connected to the rest of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is actually one of my major complaints about the moment to moment gameplay of NS2. Some entranceways according to the map aren't even real entrances. Some vents aren't colored as beings vents, etc. Tram is the worst when it comes to this if I remember correctly.
Also, that vent around pilot drill... just wat.
I know this isn't a big a problem as some of the issues, but from an accessibility point of view (no pun), it's really annoying for new and even relatively experienced players.
I mean seriously, the maps are just very bad a this point. It's not intuitive; being forced to memorize the design isn't a passable excuse. I wasted precious time in one of the maps a couple of games ago when I kept thinking the map was highlighting a vent entrance. It was in fact, a closed vent, right on top of the open entrance displayed on the map.