Phase Gates Show Destination
Malachi_NGC
Join Date: 2012-11-13 Member: 170530Members
<div class="IPBDescription">Know where you're going before you get there.</div>It would be relatively easy for a phase gate to show the name of the room that it leads to. This way you could know where you were headed before you got there.
The text could be placed on top of the shimmering blue area.
The text could be placed on top of the shimmering blue area.
Comments
Would be nice if you could aim for your destination, the pahse gate would look like this:
________________
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|| departures
||
||--------------------||
||
|| repair
||
||--------------------||
||
|| central drilling
||
||--------------------||
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At the very least the commander should be able to select where players phase into first from a given location. Or to be able to select one phase gate and make it the "priority", thus putting it first in line from any other gate. That way, when the comm tells everyone to get to Crossroads because we're losing it, half the team doesn't jump off at Data Core and waste time.
Would be nice if you could aim for your destination, the pahse gate would look like this:
________________
------------------------
||
|| departures
||
||--------------------||
||
|| repair
||
||--------------------||
||
|| central drilling
||
||--------------------||
[][][][][][][][][][][][]<!--QuoteEnd--></div><!--QuoteEEnd-->
that is pretty damn cool! you can still rush through the phasegate without any sort of menu, but you can still choose your destination. epic!
but yes, if at the very least it showed your destination for each gate, it would be good, instead of phasing, going nope, phasing again, nope, phasing, nope, phasing, ahh crap i missed it, phase over again...
put in a delay if it needs to be balanced
that's infinitely preferable to multiple phasing
it has balance implications though
the only reason marines don't put phase-gates everywhere along with backup phasegates is because it confuses players to the point of making it unable for them to phase to where they need to be in time
i'd rather see the game reward different skills than memorizing phase connections
star-gate wormhole animation? :) weeeeee
Press E then hit numbers 0-9 depending on area would work good.
Would be nice if you could aim for your destination, the pahse gate would look like this:
________________
------------------------
||
|| departures
||
||--------------------||
||
|| repair
||
||--------------------||
||
|| central drilling
||
||--------------------||
[][][][][][][][][][][][]<!--QuoteEnd--></div><!--QuoteEEnd-->
I like this idea the most. No fumbling with menus, just look up, middle, or down and walk through. If you are not looking at it when you go through, it acts normally.
Have your selection highlighted as you are looking at it to make it easier.
put in a delay if it needs to be balanced
that's infinitely preferable to multiple phasing
it has balance implications though
the only reason marines don't put phase-gates everywhere along with backup phasegates is because it confuses players to the point of making it unable for them to phase to where they need to be in time
i'd rather see the game reward different skills than memorizing phase connections<!--QuoteEnd--></div><!--QuoteEEnd-->
It would be nice, but I can understand the argument that the extra phasing required is a good penalty for having so many connections. Aliens have to go walk it after all, and allowing marines too much flexibility would be bad.
I think the idea of some sort of delay would be ok, although it may annoy players.
Would the delay be in transit? Staring at a blank screen is not fun.
Would the delay be before transit? Often you run to a phasegate to escape a skulk, fade or onos thats beating you up. You would be dead with this change.
Would it be after transit? You are not vulnerable while you sit there, aliens kill you.
Hmm, not a bad idea. Personally, I'd prefer if the maxi-map popped up, and you had to choose where to travel. Then add in a small transit time before phasing, something like 2-3 seconds. It keeps marines from being able to <i>instantly</i> get anywhere they want, but without having to hop around the entire map. It also keeps the phase get from being a 'retreat to reload' door, which bothers me even when I play marines and run into one by accident. I always kind of feel like I cheated.
Edit:
Though, on that last note, maybe make the phase gate only start to teleport you/open the map if you're facing it, and not running into it backwards.
Though, on that last note, maybe make the phase gate only start to teleport you/open the map if you're facing it, and not running into it backwards.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you are in some sort of 'phase dimension' with the map open, I imagine good players/teams will sit there and wait. When they are needed they can all flood out of exit they want.
Eveyone can play a defensive game in the phase gate waiting room, until one guy manages to sneak a phase gates near a hive. Then they can all pop out and once and kill it before alien can react. Sorry just seems like alot of firepower on tap. At least with beacon, then ordering marines in through several gates, the marines tend to stagger their arrival.
edit: good idea of course
Yeah would be nice. I haven't see many games with real portals, besides Portal and Prey.
And then have the marine materialise on the arrival end. again like the IP spawn animation.
this would also give aliens a little warning instead of marines just magically poping through. if you see several marines materialising you'd get the F out of there :)