The game should save a player's res or distribute it to the rest of the team if they leave the server. I've crashed enough times when I had 50+ res that it's gotten kind of silly and I don't bother to rejoin the game.
Whilst I have had the same thing with game crashes and losing a lot of res it would have a downside. I can miagine people would spam reconnect and just keep giving a team a load of free res.
<!--quoteo(post=2024968:date=Nov 15 2012, 01:58 PM:name=iUsurper)--><div class='quotetop'>QUOTE (iUsurper @ Nov 15 2012, 01:58 PM) <a href="index.php?act=findpost&pid=2024968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whilst I have had the same thing with game crashes and losing a lot of res it would have a downside. I can miagine people would spam reconnect and just keep giving a team a load of free res.<!--QuoteEnd--></div><!--QuoteEEnd-->
Then reduce the amount distributed to the team by 20.
This was an excellent feature in NS1 - <b>due to the fact that the server has resource memory, there would be no possibility of res abuse</b> - I forget how it was programmed (operating) originally, but <u>once you dropped out your res, it would be evenly distributed among your team</u>. Once you came back, you do not start off with 20 res - you start off with 0 res. <u>Another variation, if I remember correctly, the server would remember your res and you would get it back upon logging in - I think your res would be 'pooled' into the team/hive resources and you would get them back upon rejoining the game</u>. If you didn't rejoin soon enough, you would get a percentage of the res you had before the crash (depending on how much of your res, as part of the team res pool, was spent).
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Then reduce the amount distributed to the team by 20.
Resources Memory (Server-Side Feature)
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This was an excellent feature in NS1 - <b>due to the fact that the server has resource memory, there would be no possibility of res abuse</b> - I forget how it was programmed (operating) originally, but <u>once you dropped out your res, it would be evenly distributed among your team</u>. Once you came back, you do not start off with 20 res - you start off with 0 res. <u>Another variation, if I remember correctly, the server would remember your res and you would get it back upon logging in - I think your res would be 'pooled' into the team/hive resources and you would get them back upon rejoining the game</u>. If you didn't rejoin soon enough, you would get a percentage of the res you had before the crash (depending on how much of your res, as part of the team res pool, was spent).