Auto-Balance
wulf
Join Date: 2008-08-03 Member: 64749Members
<div class="IPBDescription">Great way to prolong games that are ending</div>First note
If teams are 7v5, auto balance will keep two marines dead so game is 5v5. But if teams are 6v5 auto balance does not activate. Also it does not take into consideration marine commander.
And more importantly
This feature just prolongs games that are already ending. The other team quits because they are losing and instead of getting dominated upon spawn just want the game to finish, why punish the winning team for doing something right? Also this "balancing feature" is used in a hilarious strat where once the first onos goes up certain aliens can temporarily f4 while the onos rolls a certain objective- throwing the game in their favor.
Quick edit: oh yeah make onos weaker fade stronger add bhop thanks game will be great. And make gorges less useless.
If teams are 7v5, auto balance will keep two marines dead so game is 5v5. But if teams are 6v5 auto balance does not activate. Also it does not take into consideration marine commander.
And more importantly
This feature just prolongs games that are already ending. The other team quits because they are losing and instead of getting dominated upon spawn just want the game to finish, why punish the winning team for doing something right? Also this "balancing feature" is used in a hilarious strat where once the first onos goes up certain aliens can temporarily f4 while the onos rolls a certain objective- throwing the game in their favor.
Quick edit: oh yeah make onos weaker fade stronger add bhop thanks game will be great. And make gorges less useless.
Comments
Therefore, I propose something very simple, what with the code already in the hands of Charlie!
While I wait 45+ seconds to enter the spawn queue, allow us one liberty:
<img src="http://i.imgur.com/Pf2Gy.jpg" border="0" class="linked-image" />
Therefore, I propose something very simple, what with the code already in the hands of Charlie!
While I wait 45+ seconds to enter the spawn queue, allow us one liberty:
<img src="http://i.imgur.com/Pf2Gy.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Absolutely not.
Even a Kindergartener knows that the game of choice while waiting to respawn is speed chess.
What, and it never got old? Regardless, you can no longer Devour the heavy marines because they are in exosuits, removing the best use for it. I don't think it will ever come back.
Anyway this thread was about ###### auto balance. Lets keep it to insulting that terrible feature so hopefully it gets altered/removed.
or that if your team has an onos and is down two players, that the game can become hilariously easy... especially with constantly dead marines not getting any pres. If the game originally was 6v6 your alien team will still benefit from the resource and map control those extra two players contributed to with consistent res flow.
I'm a bit on the fence. I mean it advising you to change teams, but doing that you take with you the res you've gain (good thing I guess), but you also take along the knowledge about your previous teams' strat and locations...
Also I'm keeping my eye on your avatar, I don't trust <i>Scorpians</i>, especially around these here NS lands :P