hallucination
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">better</div>i think hallucinations would be better, if you could cast them onto any alien player and it would mimic that player's actions for a set period of time.
it would be like having a twin, that cannot be damaged or cannot do damage. simply there to confuse.
e.g. you'd cast it on a skulk, and next to the skulk would appear an AI skulk which would follow the real skulk around, and generally copy the actions, with maybe slight randomness to make it appear as if there are two skulks.
it would be cool too if you could cast halluction on marine players also, and occasionally they would hear walking alien walking sounds (where no aliens are), as well as they would have to sometimes do a double-take, as occasionally their team mate would appear as a fade or a skulk, and a jetpack would appear as a lerk etc.
just general confusion :)
it would be like having a twin, that cannot be damaged or cannot do damage. simply there to confuse.
e.g. you'd cast it on a skulk, and next to the skulk would appear an AI skulk which would follow the real skulk around, and generally copy the actions, with maybe slight randomness to make it appear as if there are two skulks.
it would be cool too if you could cast halluction on marine players also, and occasionally they would hear walking alien walking sounds (where no aliens are), as well as they would have to sometimes do a double-take, as occasionally their team mate would appear as a fade or a skulk, and a jetpack would appear as a lerk etc.
just general confusion :)
Comments
This
Sounds
Amazing
This. All of this.
not sure if it would need to be able to wall crawl to be effective, If i see 2 skulks coming at me im probably going to shoot the one on the ground running strait at me since It should be a quick sure thing, this could provide the needed distraction for the real player to get close....
Yes
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->it would be cool too if you could cast halluction on marine players also, and occasionally they would hear walking alien walking sounds (where no aliens are), as well as they would have to sometimes do a double-take, as occasionally their team mate would appear as a fade or a skulk, and a jetpack would appear as a lerk etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
And Yes.
Halucinate an rt/obs/ip/cc in the hopes that they won't try to build a real one.
Halucinate a marine to give the illusion of map control.
If there's a marine player who's pushing on a hive and the guy running next to him suddenly looks like a Fade, and then that marine player starts shooting at that Fade even though the Fade is still running toward the hive and not attacking him, then... Well, that'd be the kind of story you'd make sure you're friends never heard about.
<!--quoteo(post=2020860:date=Nov 12 2012, 10:35 AM:name=maD maX)--><div class='quotetop'>QUOTE (maD maX @ Nov 12 2012, 10:35 AM) <a href="index.php?act=findpost&pid=2020860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This should be extended to macs and the ability for a comm to tell a mac to follow an exo.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 to this as well.
It could be a target-able ability. One shade, one marine hallucinating for 10 seconds with a 20 second cooldown. 7 marines pushing = 7 shades needed nearby, and a lot of quick selecting and deselecting considering the awful UI.
Halucinate an rt/obs/ip/cc in the hopes that they won't try to build a real one.
Halucinate a marine to give the illusion of map control.<!--QuoteEnd--></div><!--QuoteEEnd-->
Again, those are really cool ideas.
I'm especially fond of the alien com being able to toy with imposing marines though. Things like phantom sounds, lights flickering out (when they aren't), or swapped enemies/allies would be super creepy and a lot of fun for the aliens to do. It would make the alien seem more like the evil manipulator he is.
At some point, it has to wear off though. I think if a hallucination is changing the way a marine sees a friend or enemy, then the effect should vanish when he gets close and really sees what he's looking at.
Im talking about more than 2 people wandering into a hive room. I'm saying something like 6 people moving in and a fight ensuing in the area. The alien commander throwing down some hallucination will seriously destroy all but the best coordinated marines.
Halucinate an rt/obs/ip/cc in the hopes that they won't try to build a real one.
Halucinate a marine to give the illusion of map control.<!--QuoteEnd--></div><!--QuoteEEnd-->
ahaha cool! what if you could hallucinate an armory somewhere, and when a marine goes to use, it would explode and cover the marine in slime :)
yeah for sure, you'd need some kind of limits on it so that its not OP. e.g. if you shoot the imaginary fade, it would turn back to a marine, or if you get too close like someone suggested.etc
It should be just enough to distract you, and allow an attack opportunity for aliens.
yeah and marines don't need guns, they can just hold hands and work together, and sing and dance until the hive dies.... :P
hallucinations are already in the game, just not executed in the best way. and this would be a way for the alien commander to work together with the players on the ground to launch more effective attacks and defenses.
Hmm, I can certainly see your point, but I think the entire idea of a hallucination is to be a distraction. In the idea proposed, it could easily be seen through just by clicking on it, or by having a marine run up to it.
<!--quoteo(post=2021261:date=Nov 12 2012, 04:44 PM:name=Blindga)--><div class='quotetop'>QUOTE (Blindga @ Nov 12 2012, 04:44 PM) <a href="index.php?act=findpost&pid=2021261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->At some point, it has to wear off though. I think if a hallucination is changing the way a marine sees a friend or enemy, then the effect should vanish when he gets close and really sees what he's looking at.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I was never really imagining it as a permanent, or even long lasting effect. Maybe ~10 seconds, with one Shade only capable of causing one illusion. I'm not sure if walking up to it should dispel it though, as usually marines should be moving together in a group. Maybe structures could be dispelled by proximity.
Scans.
-.-
hallucinations are already in the game, just not executed in the best way. and this would be a way for the alien commander to work together with the players on the ground to launch more effective attacks and defenses.<!--QuoteEnd--></div><!--QuoteEEnd-->
What an amazing comparison :P
Exactly, I've only seen it in use ONCE. Must be a reason for it, and that is that its silly.
LOL
Just thought of another one also - what if you occasionally saw an illusion of marines in front of you walking around the next corner - so you think "oh cool there are some marines there, i'll just run up to them to catch up with them so i can stay in group"
but then when you turn the corner you are alone - possibly with a skulk waiting for you on the ceiling :)