Gorge Debate
DggMuffin
Join Date: 2012-05-28 Member: 152684Members
<div class="IPBDescription">A simple addition</div>Many people have said throughout the beta that they think they gorge is boring. It is definitely NOT bad, bile bomb and healing are great, but in between pushes you can't do a hell of a lot. Hydras and clogs can be used to defend key points, but they are always so weak and get overrun quite quickly. The biggest complaints I've seen have been that there are not enough structures available for the gorge to build.
I suggest a simple solution.
Upon upgrading crag/shade/shift, gorges can spend PRES to makes crags, shifts, and shades. This would allow gorges to further set up their own fortifications without having to constantly ask the commander to drop extra stuff to support them. I often find I am running low on energy trying to heal my hydras and the commander isn't listening to anybody. It would be great if I could drop a shift next to me (assuming we researched shift at the hive) and heal it up.
I don't think this would sway the balance of the game too much, and I think it would give the gorge a hell of a lot more to do and contribute as a "builder" class.
Love to hear everybody's thoughts on this.
I suggest a simple solution.
Upon upgrading crag/shade/shift, gorges can spend PRES to makes crags, shifts, and shades. This would allow gorges to further set up their own fortifications without having to constantly ask the commander to drop extra stuff to support them. I often find I am running low on energy trying to heal my hydras and the commander isn't listening to anybody. It would be great if I could drop a shift next to me (assuming we researched shift at the hive) and heal it up.
I don't think this would sway the balance of the game too much, and I think it would give the gorge a hell of a lot more to do and contribute as a "builder" class.
Love to hear everybody's thoughts on this.
Comments
The only way i could imagine your idea being implemented is if the commander would loose his abiity to build crags, shifts and shades (since he can't build hydras and clogs). That would make the gorge a more important evolution and make the commander more dependent on them, which wouldn't be that bad. Cause right know, what I experienced is that the alien commander plays alot by himself, ignoring gorges completely, being able to expand really fast without them. But that's a matter for another topic.
I heard that the gorge is getting a few more new toys to play with, one of those toys is a tunnel that i believe will work like the teleport system the engi has in TF2.
Pretty pumped for the future of NS2.
Gorgieporters?
Where did you hear this?
Where did you hear this?<!--QuoteEnd--></div><!--QuoteEEnd-->
It has been said by UWE people during streams a few times now.
I agree wich is allready a big problem compared with the marines expansion speed
He can make only a sentry dispensor and teleporter
But he is vital unit to the game.
Gorge Prevents quick rush by blocking choke points.
Heals units and restores stamina
Allows hives to quickly build
Allows faster creation of forward bases
Bile Bomb has a huge advantage by causing ovr time degradation and obscuring of vision of exosuit
Suffice to say. Gorge is already a huge contributor in the war effort.
So Essentially a Gorge is a Moving Marine Armory lab and Sentry turret and arc cannon in one packaged item.
Not an argument. Can you explain how and why?
Simply put its the fact a commander has to multi task which slows down the commander response time. By allowing gorges [essentially every alien] to build a structure. You are essentially allowing forward bases to be built in an instant. All the Alien commander has to do is blindly place cysts. and let 2 - 3 dedicated gorges just make a forward craig base. And let the aliens let loose.
The alien commander can essentailly not even have to worry about multiple fronts anymore.
Not to mention that alien structures build by them selves. Just place and forget.
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Then the marines are at a disadvantage. The marine commander not only has to look at multiple fronts for structures. Not only has to have a marine present to build a structure.
Aliens can essentially push every direction instantly the second they get a craig hive up.
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The only way to justify this is if Arcs Turret moves 100 degrees a second and can target units plus structures. And fire 1 shot every 2 seconds.
it would be reasonably balanced.
i also thought up the idea of a gorge being able to "grow" a hydra upon his back giving him a passive ranged attack 0as a form of advanced upgrade.
Also an advanced offensive structure that resmembles 1 stalk of a hydra but much larger, firing off rather slowly but hitting for the damage of 2 hydras and having the helath of a whip. Requiring 2 hives to construct.
personally i enjoy the alien commander role and its the marine commander that is usually frustrating.
Might as well get rid of the alien commander..................................which might be a good idea...
The alien commander can essentailly not even have to worry about multiple fronts anymore.
Not to mention that alien structures build by them selves. Just place and forget.
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Then the marines are at a disadvantage. The marine commander not only has to look at multiple fronts for structures. Not only has to have a marine present to build a structure.
Aliens can essentially push every direction instantly the second they get a craig hive up.
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The only way to justify this is if Arcs Turret moves 100 degrees a second and can target units plus structures. And fire 1 shot every 2 seconds.
it would be reasonably balanced.<!--QuoteEnd--></div><!--QuoteEEnd-->
Gorges would obviously only be able to build structures with their own pres. There is no way, alien expansion would be accelerated because the commander has access to way more res than an individual gorge and the commander has to unlock a techbranch before gorges can place the chambers themselfes.
There is absolutly no increase in expansion speed compared to a good team, where the commander tells a gorge where to go and heal up buildings at a certain location.
In addition, I think the role of the gorge is not to make impenetrable fortresses... its to make simple obstacles that increase the force requirement for a breach. If you are confronted by a marine with a GL, then you are suffering from Rock Paper Scissors. If its a single basic marine, (or if its a good gorge, 2 marines), then they are subject to RPS.
Forts should always require a similar, though slightly smaller, investment of players and resources by the aliens to repel assaults. The ideology of players defending rather than automating defence is seen in all aspects of NS2.
There is absolutly no increase in expansion speed compared to a good team, where the commander tells a gorge where to go and heal up buildings at a certain location.<!--QuoteEnd--></div><!--QuoteEEnd-->
All Commander has to do is place the cysts. Across the entire map. The commander would not have to think or dedicate anything else besides placing cysts everywhere.
Meaning all an alien would then have to do is go to a forward area and setup shop. You have 3 - 4 gorges.
1. The Buildings are no longer tied to the Team Resource Pool. Meaning more buildings faster [Pretty MASSSIVE disadvantage for Humans] Ill put it simply. All an alien commander has to do is now "Research it" Meaning what? I research it, and you place it. Which means what? Alien commander does not have to spend resource on the building. Means what? Aliens commander is now free to spend resource on upgrades instead of infrastructure cost? Means what? Aliens upgrade at a rate much faster? Means what? Aliens become much more powerful quickly.
What you are not realizing is the infrastructure cost that the alien commander spends can now be shifted to improving aliens even more.
You essentially need a gorge to win, but by allowing a gorge to use his resoures to help the team upgrade faster, is pushing aliens too much.
Humans would need a massive compensation to make this balanced.
Morover if players spend their res on structures they cant evolve into higher lifeforms.
What you dont seem to be realising is that a common alien strategy is rush onos egg and build no buildings whatsoever.
Considering there is already 1 - 3 gorges in every game. Makes your point pretty pointless.
Your point would have relevance only if no one played skulk, and structures died when the gorge dies.
Since you always have gorges, - and structures don't disappear.
It only means, you are buffing alien race. With no difference to Marine.
Since you dont understand that if players sacrifice their pres to build structures, they wont be able to get higher lifeforms, your point seems pretty pointless.
Additionally, balancing shifts being dropped by gorges early game would be extremely difficult.