Balance Issue ! Attn plz.
|R18|Zerg
Join Date: 2012-11-06 Member: 167745Members
Happened twice in 2 games, we as alien lost our last harvester, but turned the game. Unfortunately stuck on 9 res we lost 2 epic comebacks just due to marine turtle and us unable to build a single RT despite owning the whole map bar 1 tech pt.
This is a srs balance issue, aliens cant sell!
This is a srs balance issue, aliens cant sell!
Comments
There is nothing wrong in losing when you fail.
Doesn't make sense, our comm jumped out and RQ after realising what he'd done, seems unfair to punsih us for turning the game.
This game is asymmetrical, and the meta-game deeply effects the FPS aspect and visa-versa.
I can see how you think this, and there has been argument for and against it. But there are ways the marines can be screwed over (power nodes) that differ completely from the alien team and are just as frustrating.
Res-locking actually happens rarely on public servers, in competitive sometimes the tactic is to go extractor hunting to get the res-lock. It is a valid part of the game.
Doesn't make sense, our comm jumped out and RQ after realising what he'd done, seems unfair to punsih us for turning the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
zerg is a flaw in the gameplay. UWE <!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->shouldn't<!--colorc--></span><!--/colorc--> have res locking. not much else you can say.
<b><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->Language please! -Kouji San<!--colorc--></span><!--/colorc--></b>
OP, you do realize that somebody has to loose? Loosing all of our resources in a resource driven game is intended to be a bad thing.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->zerg is a flaw in the gameplay. UWE shouldn't have res locking. not much else you can say.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is not Starcraft, this is game known as "Natural Selection" while there may be some familial elements, it IS NOT the same game. The sooner everyone understands this the sooner they will begin to enjoy NS for what it is.
The fighting chance was the entire round where they apparently owned the whole map, until the commander decided to spend all of their remaining res without paying attention to that handy little res node counter sitting right in front of his/her face. This is not a balance issue, this is a bad decision issue which by all rights should cost you the game.
That said, being able to recycle whpis and other mid-tier alien structures would be nice.
OP, you do realize that somebody has to loose? Loosing all of our resources in a resource driven game is intended to be a bad thing.
This is not Starcraft, this is game known as "Natural Selection" while there may be some familial elements, it IS NOT the same game. The sooner everyone understands this the sooner they will begin to enjoy NS for what it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Its bad gameplay man. Ns2 is supposed to be a strategy game where teams go at each other with a build order for early, mid and late game. Its pretty dumb when marines can just say ###### strategy! You go for a early hive we go for res lock. Res for killing needs to come back. I'm not saying teams shouldn't be punished for spending and losing there towers. But they shouldn't be out of the game. Im pretty sure this is why res for killing was in ns1 in the first place.
It is indeed a strategy game. Resource locking occurs when your commander and team are not coordinating or are taking a risky strategy. Having resources is a core part of this game, loosing them and having no reserve should count as a loss.
perhaps some obvious khamm ui tweaks to warn of the risk would help. when reslock happens inadvertently - kinda sucks. when reslock happens after known risk by khamm - perfectly fine.
Sounds like the Khamm messed up and your team paid for it with a loss...
<!--quoteo(post=2025688:date=Nov 16 2012, 04:45 AM:name=Superfly)--><div class='quotetop'>QUOTE (Superfly @ Nov 16 2012, 04:45 AM) <a href="index.php?act=findpost&pid=2025688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The fighting chance was the entire round where they apparently owned the whole map, until the commander decided to spend all of their remaining res without paying attention to that handy little res node counter sitting right in front of his/her face. This is not a balance issue, this is a bad decision issue which by all rights should cost you the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Absolutely. /thread.
If you khamm doesn't go gorge to spend his/her 20 res on hydras / clogs then you probably also deserve to lose the node in your base
Marines can't say that. Getting res locked is 100% at the fault of the commander...NOT the enemy team. Your team allowed the enemy team to take out all of your resource towers and your commander blew all of his remaining res.
More like your team got raped and then egg locked thus leading to all your towers being killed. I don't consider it strategic at all. Plus if you want to get anything done as alien you need to spend your money fast. Idk man just watch this game where archaea lost becaues they got res locked. <a href="http://www.youtube.com/watch?v=Or0aqSIdJog&feature=plcp" target="_blank">http://www.youtube.com/watch?v=Or0aqSIdJog&feature=plcp</a>
arc out played us in every way but they got res locked and lost. its just not fun imo.
You can tell when a supply cyst chain is cut when the cyst stops glowing red. and becomes a dull color. You can no longer build along that chain untill you relink the chain to a hive
arc out played us in every way but they got res locked and lost. its just not fun imo.<!--QuoteEnd--></div><!--QuoteEEnd-->
If the aliens are both res locked and egg locked then it means that they were utterly defeated in every way. I don't see why this is a game design flaw. If there are balance issues making it too difficult for aliens to defend their RTs/hive, then that's the problem, not res locking itself.
So your saying archaea gave the GG because they were egg locked? No They were in a winning position with 3 hives but got res locked because of it. They tried to base rush and it failed. They were defeated by the res system not pokemasters. Trust me I was playing in this game.
i'm prettysure anyone deserves to lose a game if you spend all res on X thing with only 1rt and it gets killed.
in starcraft, there is no sell option either, if enemies kill your dropout point for minerals and you can't afford a new one, you're screwed, and it's your own fault like what OP is saying, it's the same thing, there is no need to balance anything here, if you have only 1rt, then mayby keep 10res in spare ?
You were the one who brought up egg locking. I think you need to rewatch that replay - see 13:20. The base rush was a desperation attack because they were down to 1 hive and 1 RT. Then as the last RT went down they blew 80 res all at once to drop two hives, res locking themselves. It was a huge critical mistake.
And it was the only mistake they made all game long. They should have won but lost. pokemasters won by default not by skill or strategy. This is why its bad. You can say it was a mistake but it still doesn't take away that poke gets a free win. Its pretty dumb that an alien team can even do this to themselves.
A team is reduced to 1 Hive 0 RTs and nothing but Skulks and you say they made no mistakes? Really? They literally didn't have a single thing to their names other than a bank of res to drop some blind undefended hives.
arc out played us in every way but they got res locked and lost. its just not fun imo.<!--QuoteEnd--></div><!--QuoteEEnd-->
The same could be said for Chess. You could be outplaying your opponent but make a terrible mistake that'll cost you the game. Part of being good isn't just about destroying your enemy but also being mindful of your actions.