Problems hosting NS2

CaskCask Join Date: 2012-11-16 Member: 171848Members
I have gone through all the instructions on the wikipage and I've got as far as having the server show up in the browser. The problem is no-one can join the server.

Here is the error log from <i>"launchserver.cmd"</i>

C:\steam\steamapps\common\ns2_dedicated_server>Server.exe -name "All Maps - Spaw
nPointGaming.org" -config_path C:\steam\steamapps\common\ns2_dedicated_server -p
ort 5003 -map ns2_tram -limit 16
Press Tab to open the console window
Press Ctrl-C to exit
Build 229
Setting breakpad minidump AppID = 4920
Steam_: BugslayerUtil.DLL not found
Connected to Steam servers
{ TIC00 M4::ServerLoadJob::Run
{ TIC01 M4::ServerLoadJob::Run sections
} TOC01 0.000001s M4::ServerLoadJob::Run sections after Physics_InitializeT
hread
{ TIC01 M4::ServerLoadJob::Run sections
{ TIC02 M4::ServerWorld::Initialize
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000001s M4::ServerWorld::Initialize sections after mods s
tuff
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000043s M4::ServerWorld::Initialize sections after more m
ods stuff
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000975s M4::ServerWorld::Initialize sections after lotta
subfunctions
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000174s M4::ServerWorld::Initialize sections after init p
hysics
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000009s M4::ServerWorld::Initialize sections after init p
athing
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000161s M4::ServerWorld::Initialize sections after load g
ame_setup.xml
{ TIC03 M4::ServerWorld::Initialize sections
VAC Enabled
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 641 *.lua files for consistency
Hashed 32 *.fx files for consistency
Hashed 13 *.screenfx files for consistency
Hashed 63 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 2 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
} TOC03 1.818124s M4::ServerWorld::Initialize sections after LoadSc
ript
{ TIC03 M4::ServerWorld::Initialize sections
{ TIC04 M4::World::LoadMap
{ TIC05 M4::World::LoadMap sections
{ TIC06 M4::World::UnloadMap
{ TIC07 M4::World::UnloadMap sections
} TOC07 0.000012s M4::World::UnloadMap sections
} TOC06 0.000486s M4::World::UnloadMap
} TOC05 0.000920s M4::World::LoadMap sections After Unload
map
{ TIC05 M4::World::LoadMap sections
{ TIC06 M4::World::OnPreLoad
{ TIC07 M4::World::OnPreLoad sections
} TOC07 0.000045s M4::World::OnPreLoad sections
} TOC06 0.000470s M4::World::OnPreLoad
Loading 'maps/ns2_tram.level'
} TOC05 0.001088s M4::World::LoadMap sections After OnPreLo
ad
{ TIC05 M4::World::LoadMap sections
{ TIC06 M4::GameLevel::Load
{ TIC07 M4::GameLevel::Load sections
} TOC07 1.464770s M4::GameLevel::Load sections
} TOC06 1.465381s M4::GameLevel::Load
} TOC05 1.465848s M4::World::LoadMap sections after level l
oad
{ TIC05 M4::World::LoadMap sections
{ TIC06 M4::World::CreateMapEntities
{ TIC07 M4::World::CreateMapEntities sections
} TOC07 0.058273s M4::World::CreateMapEntities sect
ions
} TOC06 0.059024s M4::World::CreateMapEntities
} TOC05 0.059498s M4::World::LoadMap sections after CreateM
apEntities
{ TIC05 M4::World::LoadMap sections
} TOC05 0.671710s M4::World::LoadMap sections after CreateP
hysics
{ TIC05 M4::World::LoadMap sections
} TOC05 0.008713s M4::World::LoadMap sections after CreateP
athingGeometry
{ TIC05 M4::World::LoadMap sections
} TOC05 0.000014s M4::World::LoadMap sections after Script_
RegisterHeapObject
{ TIC05 M4::World::LoadMap sections
{ TIC06 M4::World::OnPostLoad
{ TIC07 M4::World::OnPostLoad sections
Error: Couldn't open file 'models/effects/halo_blue.model'
Error: Couldn't open file 'models/effects/halo_rounded_blue.model'
Building pathing mesh for level maps/ns2_tram.level
{ TIC08 M4::PathingMesh::BuildMesh
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.024836s M4::PathingMesh::BuildMes
h sections After build normals
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.004682s M4::PathingMesh::BuildMes
h sections After rcCalcBounds
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.000092s M4::PathingMesh::BuildMes
h sections After InitMeshConfig
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.000065s M4::PathingMesh::BuildMes
h sections After nav mesh init
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.000021s M4::PathingMesh::BuildMes
h sections After set area costs
{ TIC09 M4::PathingMesh::BuildMesh sections

{ TIC10 M4::PathingMesh::BuildMesh:md5T
imer
} TOC10 0.015409s M4::PathingMesh::Buil
dMesh:md5Timer
OK! Loaded tile cache grid from maps/ns2_tram.level-server.tile_cache_grid
{ TIC10 M4::PathingMesh::PreProcessTile
s
{ TIC11 M4::PathingMesh::PreProcess
Tiles sections
} TOC11 0.000084s M4::PathingMesh::
PreProcessTiles sections After adding tiles
{ TIC11 M4::PathingMesh::PreProcess
Tiles sections
} TOC11 1.078883s M4::PathingMesh::
PreProcessTiles sections After build navmesh tiles
{ TIC11 M4::PathingMesh::PreProcess
Tiles sections
} TOC11 0.000001s M4::PathingMesh::
PreProcessTiles sections
} TOC10 1.081230s M4::PathingMesh::PreP
rocessTiles
} TOC09 1.105043s M4::PathingMesh::BuildMes
h sections After preprocess tiles
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.000018s M4::PathingMesh::BuildMes
h sections End
{ TIC09 M4::PathingMesh::BuildMesh sections

} TOC09 0.000053s M4::PathingMesh::BuildMes
h sections
} TOC08 1.140507s M4::PathingMesh::BuildMesh
} TOC07 2.688737s M4::World::OnPostLoad sections
} TOC06 2.689222s M4::World::OnPostLoad
Finished loading 'maps/ns2_tram.level'
} TOC05 2.694902s M4::World::LoadMap sections after OnPostL
oad
{ TIC05 M4::World::LoadMap sections
} TOC05 0.000001s M4::World::LoadMap sections
} TOC04 4.907972s M4::World::LoadMap
} TOC03 4.908363s M4::ServerWorld::Initialize sections after LoadMa
p
{ TIC03 M4::ServerWorld::Initialize sections
} TOC03 0.000002s M4::ServerWorld::Initialize sections
} TOC02 6.732000s M4::ServerWorld::Initialize
Error: Couldn't open file 'models/props/refinery/refinery_fan128_blades.animatio
n_graph'
Error: Couldn't open file 'models/props/refinery/refinery_shipping_hologram_anim
ated.animation_graph'
Error: Couldn't open file 'models/props/refinery/refinery_tram_repairarm.animati
on_graph'
} TOC01 7.812247s M4::ServerLoadJob::Run sections after world->Init
{ TIC01 M4::ServerLoadJob::Run sections
} TOC01 0.000001s M4::ServerLoadJob::Run sections after Physics_ShutdownThr
ead
{ TIC01 M4::ServerLoadJob::Run sections
} TOC01 0.000001s M4::ServerLoadJob::Run sections
} TOC00 7.813837s M4::ServerLoadJob::Run

Comments

  • truekrusetruekruse Join Date: 2012-11-09 Member: 168714Members
    When you say no one can join the server, does that include yourself?
  • CaskCask Join Date: 2012-11-16 Member: 171848Members
    edited November 2012
    Strange... I wake up this morning and now I can join.

    If I wanted to host more than one server is it simply a case of creating another "launchserver.cmd" file and editing the name of the server, the port number and maps? How can I run a server with all maps... My "launchserver.cmd" currently has the following information:

    Server.exe -name "SpawnPoint Gaming (spgaming.org)" -config_path C:\steam\steamapps\common\ns2_dedicated_server -port 5003 -map ns2_tram -limit 16

    However the instructions on the wiki page talk about MapCycle.json which is set to the following right now:

    {
    "mode": "order",
    "maps": [ "ns2_docking", "ns2_mineshaft", "ns2_refinery", "ns2_summit", "ns2_tram", "ns2_veil" ],
    "time": 30
    }

    Do I copy and paste the MapCycle.json into my launchserver.cmd file?
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow
    edited November 2012
    Hi Cask, I'm Whosat over at your forums as well (;

    Check the wiki out bro, there's all the info there.

    I guess you managed to get your second, third and fourth servers up seeing as I saw them in the server list this afternoon :)

    By default, the MapCycle.json created contains all the official maps on a standard rotation of 30 minutes per cycle.

    Note that your port needs to be +2 from your previous server's port. Because each ns2 server instance takes up 2 ports. (e.g. -port 27015 will require 27016 as well as 27015 to be opened and forwarded to the server)

    NINJA EDIT: Just saw your first post sorry. What message shows when you try to connect to your server?

    EDIT2: Helped the OP via teamspeak. His problems are solved for now :)
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