Allow aliens to choose their spawn
maesse
Join Date: 2010-04-08 Member: 71213Members
Currently you can do that... kind of. The way it works now is that <b>it selects the spawn that is closest to the player you're spectating while dead</b>.
That's cool, you can basically choose your own spawn.
There are some problems though:
* Toggling between players is very laggy and jittery. You have to spend a second looking at the minimap to figure out where he is.
* When someone you spectate dies, you instant start spectating someone else.
* Most people are not aware of this mechanic at all, I only know about it because I read it somewhere.
This can create situations where marines are pushing up towards hive A. Anyone spawning at hive A runs out and dies. So those who are dead are now spectating those who spawned at hive B. Now they <b>also</b> spawn at hive B. So marines send a small squad to hive B just to be annoying, and hive A is free to take. The marines should not be able to take a hive for free, just because the aliens didn't play the spectate game.
Instead of doing this, I propose simply letting aliens select their spawn while they are dead - ala Battlefield. Or just remove it completely.
(This could be a problem for marines also, it's just something I've particularly noticed when alien)
That's cool, you can basically choose your own spawn.
There are some problems though:
* Toggling between players is very laggy and jittery. You have to spend a second looking at the minimap to figure out where he is.
* When someone you spectate dies, you instant start spectating someone else.
* Most people are not aware of this mechanic at all, I only know about it because I read it somewhere.
This can create situations where marines are pushing up towards hive A. Anyone spawning at hive A runs out and dies. So those who are dead are now spectating those who spawned at hive B. Now they <b>also</b> spawn at hive B. So marines send a small squad to hive B just to be annoying, and hive A is free to take. The marines should not be able to take a hive for free, just because the aliens didn't play the spectate game.
Instead of doing this, I propose simply letting aliens select their spawn while they are dead - ala Battlefield. Or just remove it completely.
(This could be a problem for marines also, it's just something I've particularly noticed when alien)
Comments
Since alien spwns are not limited like the IP timer.
They are just based on egg count. You can essentailly spawn 8 skulks at a base at once.
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The game is already balanced since
If aliens destroy a power node or Portal - marines have to run across the map to save that CC \ Base.
WTF is that sound?. Ujhhhhhcrraashbuuuuubanng beep beep beep whooopp all marines appear and defends base no problemo.
Dafaq?
Thats my first reaction when i saw that happen. Then i wondered, why doesnt aliens have that. The marines can just instantly walk back through the Phasegate anyways.
edit: or is cooincidence that folks tend to be speccing the alien nearest the shift I just trigged..