Focus

NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
<div class="IPBDescription">I don't like it</div>In the combat mod there is a focus upgrade. I tried it out and did not like it. My attacks were to slow for how I play skulk/fade. So I did not like it. Is the focus upgrade in combat mod representative of the real focus?
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Comments

  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited November 2012
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Yup. NS1 Focus was double damage, with roughly halved attack speed. It was a DPS reduction in exchange for more burst damage, if I remember correctly.
  • LifesparkLifespark Join Date: 2012-11-01 Member: 165437Members
    Yup, good for Fades and Onos mostly. Not so great for Skulks or Lerks.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    edited November 2012
    Focus is an upgrade that rewards skill, all the other upgrades offer an advantage no matter your skill level. Focus in the hands of a skilled skulk is devastating but if you run around peoples ankles holding mouse 1 at best you probability of killing the rine has not changed.....

    The reason for this is simple, its very rare to be able to land 4 consecutive bites while holding M1 where as with focus you effectively have to land bites 1 and 3 this can occur faster then biting 4 times and with some skill and timing is much more probable.

    Average DPS is the same, 2X damage 2X time... But instantaneous DPS is higher with Focus
    Ex. you bite one time, time =1 but focus damge is twice as much
    you bite 3 times without = time to bite 2 times with but focus does damage4 and nonfocus does damage 3
    --This is because focus damage is counted up front and for kills that require relatively few attacks focus is faster


    --if your biting an extractor though the difference is negligible,
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    its a mod not made by the devs btw
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    edited November 2012
    Its currently a mod but its originally a NS1 feature and many hope to see it introduced into NS2 .... Myself included (since i play aliens mostly)

    Although with Glancing blows this may be a little to powerful since the skill of landing 1 good bite is a lot lower then landing 2 consecutive good bites....
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited November 2012
    It's necessary for lategame, I'd like to see it in NS2 Vanilla.

    It was incredibly useful for skulks, especially when used with silence and leap. And for Fades. It was basically the only chance to effectively take down armor 3 and weapon 3 marines with jetpacks. In NS2 you still can't get more than 2 swipes/bites in before you gotta blink/move around (most of the time not even 2), so it'd still fit into the game.

    I really want it back, I'm tired of endlessly biting high tech marines. Yes, I know, the gorge should help and the lerk...but then again the lerk cant really spore anymore without being in a lot of trouble vs 3 high tech marines since spores aren't ranged anymore....and the gorge shouldn't be needed for combat, but rather support. And a class needs to be useful by itself to a certain extend.

    Just try to figure out how to use Focus effectively, it's the most fun you'll ever have as an attacking alien when you do.

    EDIT: I used it for any class. There was no reason to get something else from the sensory chamber.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If you don't like Focus then I think your Skulk/Fade playstyle needs improvement. You should be aiming attacks carefully and not missing. If you can do that then Focus is incredible. Think of it as good practice on how to aim your bites/swipes.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited November 2012
    <!--quoteo(post=2028970:date=Nov 19 2012, 09:47 AM:name=maD maX)--><div class='quotetop'>QUOTE (maD maX @ Nov 19 2012, 09:47 AM) <a href="index.php?act=findpost&pid=2028970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Focus is an upgrade that rewards skill, all the other upgrades offer an advantage no matter your skill level. Focus in the hands of a skilled skulk is devastating but if you run around peoples ankles holding mouse 1 at best you probability of killing the rine has not changed.....

    The reason for this is simple, its very rare to be able to land 4 consecutive bites while holding M1 where as with focus you effectively have to land bites 1 and 3 this can occur faster then biting 4 times and with some skill and timing is much more probable.

    Average DPS is the same, 2X damage 2X time... But instantaneous DPS is higher with Focus
    Ex. you bite one time, time =1 but focus damge is twice as much
    you bite 3 times without = time to bite 2 times with but focus does damage4 and nonfocus does damage 3
    --This is because focus damage is counted up front and for kills that require relatively few attacks focus is faster


    --if your biting an extractor though the difference is negligible,<!--QuoteEnd--></div><!--QuoteEEnd-->
    As a skulk, and even more so as a fade, I play by trying to dodge all bullets and then coming in for the kill during reload. I find it quite effective, particularly as a fade. As a fade I rarely use blink but instead shadowstep around player or players and get close every few seconds for a swipe. I can take on 3 marines this way, 2 if they have decent aim. 1 if they have goddly aim. Even with shotguns. For me, the slower attack of the focus totally throws me off. I am half dead before I even have done damage. Without focus I just got 1-2 hits in and am gone hitting the other guy.


    <!--quoteo(post=2028974:date=Nov 19 2012, 09:48 AM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Nov 19 2012, 09:48 AM) <a href="index.php?act=findpost&pid=2028974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its a mod not made by the devs btw<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yep. I know that.

    <!--quoteo(post=2028981:date=Nov 19 2012, 10:00 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 19 2012, 10:00 AM) <a href="index.php?act=findpost&pid=2028981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you don't like Focus then I think your Skulk/Fade playstyle needs improvement. You should be aiming attacks carefully and not missing. If you can do that then Focus is incredible. Think of it as good practice on how to aim your bites/swipes.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Its not the extra aim that is required. It is the slow down that I dislike.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    Focus was only useful in NS1 because armories didn't repair armor. Alien hit and run tactics are no longer viable.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Its incredibly useful lategame for most lifeforms, and at any point for fades. It takes a while to get used to.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited November 2012
    <!--quoteo(post=2028985:date=Nov 19 2012, 07:01 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Nov 19 2012, 07:01 PM) <a href="index.php?act=findpost&pid=2028985"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Focus was only useful in NS1 because armories didn't repair armor. Alien hit and run tactics are no longer viable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah and the Lerk spores don't damage armor. Somehow they did everything to prevent the good ol' hit and run.

    But it's still better to get one Focus hit than get one normal hit.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2028993:date=Nov 19 2012, 10:03 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 19 2012, 10:03 AM) <a href="index.php?act=findpost&pid=2028993"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its incredibly useful lategame for most lifeforms, and at any point for fades. It takes a while to get used to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I did only play with it for 5 minutes... It was terrible. The marines all had shotguns and I could no longer hit them with out them shotting me at least once. I almost need celerity to play fade because I don't often get the slowdown from being hit.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=2028997:date=Nov 19 2012, 07:07 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Nov 19 2012, 07:07 PM) <a href="index.php?act=findpost&pid=2028997"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I did only play with it for 5 minutes... It was terrible. The marines all had shotguns and I could no longer hit them with out them shotting me at least once. I almost need celerity to play fade because I don't often get the slowdown from being hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    :D no Focus, no Cele? Practice it the other way around.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Focus teaches players how to better time their attacks, instead of just biting endlessly near a marine.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited November 2012
    BTW, here you can see how we played Fade in NS1. Cele, Focus, Carapace. Hit and run. Don't mind his health numbers, it is a game with xmod on the server, xmod fcked NS1 combat mode up completely.
    <a href="http://www.youtube.com/watch?v=exr5Tt42EXo" target="_blank">http://www.youtube.com/watch?v=exr5Tt42EXo</a>
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2029001:date=Nov 19 2012, 10:09 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Nov 19 2012, 10:09 AM) <a href="index.php?act=findpost&pid=2029001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->:D no Focus, no Cele? Practice it the other way around.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I had celerity carapace regen two hives and adrenaline before I got focus. I think focus just does not work with the way I play. I started this thread because people seem to want focus back and I seem to have the opposite reaction. I wanted to see what you guys would say to my dislike. I seem to be getting a "Learn to play with it, try it more than 5 minutes"
  • Gorge NorrisGorge Norris Join Date: 2012-02-25 Member: 147424Members, Reinforced - Shadow
    I must say that I really like(d) focus.
    What works for me is just to hit a marine once (preferable from behind) and then instantly leap away behind some obstruction. Very often marines don't even figure out where you are and you can go in for another bite without getting hit once. Obviously this works best in combination with silence and since silence is no longer a "shift" upgrade in NS2, focus would not be so OP in vanilla NS2.
    So yeah, I would really like to see it tested in vanilla :)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=2028997:date=Nov 19 2012, 02:07 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Nov 19 2012, 02:07 PM) <a href="index.php?act=findpost&pid=2028997"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I did only play with it for 5 minutes... It was terrible. The marines all had shotguns and I could no longer hit them with out them shotting me at least once. I almost need celerity to play fade because I don't often get the slowdown from being hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The purpose of Focus is the first hit. You have a greatly increased chance of killing them instantly if they're wounded. If the first hit doesn't kill them the second one will, dealing 4 hits worth of damage in the time it would normally take to land 3. It's also easier to focus on dodging and still do 100% damage when you don't have to land as many hits.
  • NSDigiNSDigi Join Date: 2010-04-23 Member: 71503Members
    <!--coloro:#2E8B57--><span style="color:#2E8B57"><!--/coloro-->Focus was ground zero for some of the the best Fades and Skulks around ...<!--colorc--></span><!--/colorc-->
  • HotelEroticaHotelErotica Join Date: 2004-07-14 Member: 29919Members, Constellation, Reinforced - Shadow
    I miss focus it is probably one of the things that attributed to me becoming a good skulk, forced me to slow down and aim for the perfect hits instead of holding m1 and running in circles endlessly
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited November 2012
    Just remembered: Getting a kill is not the main focus when attacking with Focus. Just hit and get out (as you see in the video). The kills just come over the time, when you hit damaged marines.
    Most of the time as a Fade you should <i>not</i> be in the combat.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2029034:date=Nov 19 2012, 10:27 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Nov 19 2012, 10:27 AM) <a href="index.php?act=findpost&pid=2029034"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just remembered: Getting a kill is not the main focus when attacking with Focus. Just hit and get out (as you see in the video). The kills just come over the time, when you hit damaged marines.
    Most of the time as a Fade you should <i>not</i> be in the combat.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This was combat mode where the point is getting the kill. I could see focus might be better in vanilla where the goal is not to the kill.

    This was combat mode where I tried this. It is very fast pased and is all about the kills. I was often attacking groups of marines since they did not wander alone. The problem I had with focus was the attack time. In the time it took me to do one attack with focus I was shot. Without focus I get at least one hit in and am dodging again ready to do another hit. If I get hit enough I run away and heal, which I was having to do sooner with focus.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited November 2012
    I don't know if they changed it in the Combat mod, but NS1 Focus had an identical attack time and only a longer delay inbetween.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    I don't quite get it, I never played NS2 combat. Is the Focus in NS2 combat delayed <i>before</i> the first hit? If so, I understand your concerns.
    In NS1 there was no delay whatoever on the initial attack (as the video shows).
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
    <!--quoteo(post=2029043:date=Nov 19 2012, 10:37 AM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Nov 19 2012, 10:37 AM) <a href="index.php?act=findpost&pid=2029043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was combat mode where the point is getting the kill. I could see focus might be better in vanilla where the goal is not to the kill.

    This was combat mode where I tried this. It is very fast pased and is all about the kills. I was often attacking groups of marines since they did not wander alone. The problem I had with focus was the attack time. In the time it took me to do one attack with focus I was shot. Without focus I get at least one hit in and am dodging again ready to do another hit. If I get hit enough I run away and heal, which I was having to do sooner with focus.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As best I can understand it your argument is....if I miss my first hit, I can't get a second hit in before I have to run away....well I think we all know what our responses to that is going to be.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited November 2012
    It was slower. Slower animation also. The marines had time to get one shotgun hit in before I completed my hit. If focus had the same attack time it would be great. I would love to have it.

    <!--quoteo(post=2029049:date=Nov 19 2012, 10:42 AM:name=statikg)--><div class='quotetop'>QUOTE (statikg @ Nov 19 2012, 10:42 AM) <a href="index.php?act=findpost&pid=2029049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As best I can understand it your argument is....if I miss my first hit, I can't get a second hit in before I have to run away....well I think we all know what our responses to that is going to be.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Umm... no. It is simply that the attack time(attack delay) was too slow and that <b>I</b> preferred the regular attack time with regular damage.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited November 2012
    Oh well, then the answer to your question should be: no, it's not the same as in NS1. And it doesn't seem to make sense to realize it in another way...

    EDIT: But I guess we should stop talking unless some NS1 vet, who already used NS2 combat Focus, shows us the light.

    Still, the NS1 version is needed in NS2 :D
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=2029053:date=Nov 19 2012, 10:45 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Nov 19 2012, 10:45 AM) <a href="index.php?act=findpost&pid=2029053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->EDIT: But I guess we should stop talking unless some NS1 vet, who already used NS2 combat Focus, shows us the light.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I got what I wanted from the thread and the topic of discussion is pretty much over. I would actually would like an ns1 vets input. I will ask one personally in fact.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    Ok, I just tried it.
    You got me wrong on the killing thing, of course you want to kill. But you have to prepare the kills.

    It's the same as in NS1, no initial attack delay. The slow-mo animation makes it feel weird though. But with celerity it is still the best choice.
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