Power Nodes
flegg
Join Date: 2012-06-06 Member: 152981Members
<div class="IPBDescription">why this game failed</div>Power nodes.
Can we seriously put a big ###### sign on your screen that says "ARE YOU SURE THIS IS A GOOD IDEA? PS THINK HARD RETARD" when you are chewing on a power node that's not in a base.
Balancing competitive and pub play simultaneously has always been a daunting task in NS (despite some other threads on here making this out to be some sort of new revelation). However, some genius developer decided to put in a mechanic that's sole purpose seems to be to bait and trap noob aliens. The consequences of this are devastating. You lose teammates in a teamwork based game, you frustrate noobs, you befuddle noob commanders, and you collect data & statistics aimed at balancing the game that are inherently ###### because the data would have gone in a much different direction had a couple of meat-bags not been chewing a power node.
And what really, really, really, really, irritates me about this power node situation is that in 18+ man servers if you don't build a shift in the first 4 minutes you might as well go ###### yourself with eggs in real life as well because you've lost the game - courtesy of the skulks that keep chewing on power nodes over and over again despite the fact that they don't have any sort of cover. Did the developers intend this? Did they not want to give the alien comm any creativity by denying them the option to choose shade, crag, or neither (and build lerk eggs or something)?
Can we seriously put a big ###### sign on your screen that says "ARE YOU SURE THIS IS A GOOD IDEA? PS THINK HARD RETARD" when you are chewing on a power node that's not in a base.
Balancing competitive and pub play simultaneously has always been a daunting task in NS (despite some other threads on here making this out to be some sort of new revelation). However, some genius developer decided to put in a mechanic that's sole purpose seems to be to bait and trap noob aliens. The consequences of this are devastating. You lose teammates in a teamwork based game, you frustrate noobs, you befuddle noob commanders, and you collect data & statistics aimed at balancing the game that are inherently ###### because the data would have gone in a much different direction had a couple of meat-bags not been chewing a power node.
And what really, really, really, really, irritates me about this power node situation is that in 18+ man servers if you don't build a shift in the first 4 minutes you might as well go ###### yourself with eggs in real life as well because you've lost the game - courtesy of the skulks that keep chewing on power nodes over and over again despite the fact that they don't have any sort of cover. Did the developers intend this? Did they not want to give the alien comm any creativity by denying them the option to choose shade, crag, or neither (and build lerk eggs or something)?
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Comments
The amount of games I've won on 18+ slot servers as aliens with shift as first hive... well. I need more than my fingers and toes to count.
So yeah... perhaps you need to find a higher quality of player-group?
So yeah... perhaps you need to find a higher quality of player-group?<!--QuoteEnd--></div><!--QuoteEEnd-->
wtf? Well I definitely need a higher quality of reading comprehension-group to read my posts. The whole point is power nodes are bad for noobs, not for vets. And I'm think you meant to say with shift NOT as first hive?
I wonder though; I can't really think of too many ways to convince newbies not to attack a particular marine building simply because it's not a great use of time. I'd really prefer such learning to happen through the game, rather than through players yelling at each other.
Better complain on the forums about how this game has failed.
Yeah "not"... d'oh.
<!--quoteo(post=2029524:date=Nov 19 2012, 09:15 PM:name=twincannon)--><div class='quotetop'>QUOTE (twincannon @ Nov 19 2012, 09:15 PM) <a href="index.php?act=findpost&pid=2029524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->dat 15 score<!--QuoteEnd--></div><!--QuoteEEnd-->
Fun bug! It says +15, you really get +30. If you looooove seeing your name at the top of the scoreboard and hate your teammates, go chew some power!
Fun bug! It says +15, you really get +30. If you looooove seeing your name at the top of the scoreboard and hate your teammates, go chew some power!<!--QuoteEnd--></div><!--QuoteEEnd-->
People say time is money. Does the time it takes to rebuild the power factor in anywhere? Actually curious not trolling.
Edit: And this is assuming you take out the extractor first and then think "well may as well get the power"
Edit: And this is assuming you take out the extractor first and then think "well may as well get the power"<!--QuoteEnd--></div><!--QuoteEEnd-->
Power takes a bit longer to build than an extractor, but not significantly. If you have a welder, I think it might actually be faster or as fast to repair the power. I haven't timed it though.
I do think it's "less bad" if you get the extractor first and then the power, especially if it is somewhere aliens might expand to later, but it's still not good. Generally, in the time it takes to chew on power you can go somewhere else and take down most of another extractor as well- I always cringe when we take down Overlook and then my support is chewing power so we fail to take Skylights. Time is still money, even for aliens, and you can be doing a lot more damage somewhere else than you would standing there chomping the power.
There's also the ''pro'' player saying that powernodes are more important to get first because........ F4.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->People say time is money. Does the time it takes to rebuild the power factor in anywhere? Actually curious not trolling.
Edit: And this is assuming you take out the extractor first and then think "well may as well get the power"<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not significant enough to waste 30 seconds of your time. It's usually better leaving the power up so that marines can get another extractor faster... so you can destroy it faster. Just wait for the marine to start building the extractor, kill him, destroy extractor.
Rince, repeat, profit.
Just like the old times.
rofl, is this wow?
Power nodes really are kinda stupid, take them out of the game or add more reasons for them to exist imo. Or add a tip explaining how you want to ignore them most of them time i dunno
"Protoss Pylons really are kinda stupid, take them out of the game or add more reasons for them to exist."
people use pylons to wall, to gate stuff in, for vision, and to warp stuff in
pretty sure they have a lot more uses than, wait for it... "power the room"
I agree there should be a tip popping out when you bite powernodes: "bitting powernode? what a noob..."
Another useless thread...
I think powernodes should talk like MACs do, and maybe have arms and legs, or make a sad face when they're bit.
Possible lines could include any from this non-conclusive list:
- Don't bite me, næb.
- You sure you don't have a better target?
- Marines can rebuild me for free, læwlz.
- Don't touch the win button!
- Get tu da pawah!
Possible lines could include any from this non-conclusive list:
- Don't bite me, næb.
- You sure you don't have a better target?
- Marines can rebuild me for free, læwlz.
- Don't touch the win button!
- Get tu da pawah!<!--QuoteEnd--></div><!--QuoteEEnd-->
Brilliant ! That would fix the problem and add a lot of character to the game.
Link power-nodes to the rt in the room. You can build them but not destroy with attacks. Instead, if the rt gets destroyed an excess voltage happens and the power-node goes down automatically. As a backup they are also chained to CCs so you don't lose your base by loosing the rt.
Rebuilding destroyed power-nodes should be faster again aswell.
Tadaa, no more noob-traps and game gets faster again aswell!
add power nodes to floor and ceiling for balance
commanders can now construct additional power nodes
due to build 232 power node change making power nodes unbalanced, aliens can now build power nodes too.
due to build 232 power node change making power nodes unbalanced, aliens can now build power nodes too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Alien power nods non-functional other than to block Marine power nodes. Comes with adorable voice mocking Marines.