Model and Animation source files
Chops
UW Technical Artist (and Store Guy) Join Date: 2009-08-06 Member: 68373Super Administrators, NS2 Developer, Pistachionauts
<div class="IPBDescription">like... almost all of them!</div>This is it..
what you've all been waiting for..
or maybe you didn't know you've been waiting for it but I'm sure you have.
Perhaps you didn't know you've been waiting for this because it's not something one normally expects.. it's not something that is normally done.
But it's true.
I've been given the go ahead to do this.
I'm not a hacker leaking secret files..
or a rogue employee trying to get back at the UWE overlords for unknown wrong do'ins..
They've given me the green light..
The all clear..
to
BLOW
YOUR
MIND
<a href="http://dl.dropbox.com/u/1064604/modelsrc.rar" target="_blank">http://dl.dropbox.com/u/1064604/modelsrc.rar</a>
<b>*NOTE: These files are now accessible through the launchpad in your steam copy of NS2. Choose "Example Assets" to find the zipped up source files.</b>
________________________
All dramatic intro aside, at the link provided you will find all of the source files for pretty much all of the art currently in NS2 (excluding the exosuit and the environment props). This includes skinned models, the export skeleton, the animation rig, complete model compile files, and many of the animations. Note that there are probably going to be some problems trying to open these files. They are all 3ds Max 2009 and do not include the textures. A lot of this might be overwhelming and hard to understand, but I plan to create many new tutorial videos explaining the process for getting custom models and animations into the game. For now, I leave you with this:
<a href="http://dl.dropbox.com/u/1064604/CustomImportGuide.pdf" target="_blank">http://dl.dropbox.com/u/1064604/CustomImportGuide.pdf</a>
A text guide that goes over the export/import process and the model_compile file at a basic level. I'll be adding to it as time goes by.
Currently these files are hosted on my public dropbox but in the future they will be included with the game available on steam for everyone.
Note: It should be obvious but these files are not to be used for purposes other than creating mods for the Spark engine. Don't think we won't find out :P
Enjoy!
what you've all been waiting for..
or maybe you didn't know you've been waiting for it but I'm sure you have.
Perhaps you didn't know you've been waiting for this because it's not something one normally expects.. it's not something that is normally done.
But it's true.
I've been given the go ahead to do this.
I'm not a hacker leaking secret files..
or a rogue employee trying to get back at the UWE overlords for unknown wrong do'ins..
They've given me the green light..
The all clear..
to
BLOW
YOUR
MIND
<a href="http://dl.dropbox.com/u/1064604/modelsrc.rar" target="_blank">http://dl.dropbox.com/u/1064604/modelsrc.rar</a>
<b>*NOTE: These files are now accessible through the launchpad in your steam copy of NS2. Choose "Example Assets" to find the zipped up source files.</b>
________________________
All dramatic intro aside, at the link provided you will find all of the source files for pretty much all of the art currently in NS2 (excluding the exosuit and the environment props). This includes skinned models, the export skeleton, the animation rig, complete model compile files, and many of the animations. Note that there are probably going to be some problems trying to open these files. They are all 3ds Max 2009 and do not include the textures. A lot of this might be overwhelming and hard to understand, but I plan to create many new tutorial videos explaining the process for getting custom models and animations into the game. For now, I leave you with this:
<a href="http://dl.dropbox.com/u/1064604/CustomImportGuide.pdf" target="_blank">http://dl.dropbox.com/u/1064604/CustomImportGuide.pdf</a>
A text guide that goes over the export/import process and the model_compile file at a basic level. I'll be adding to it as time goes by.
Currently these files are hosted on my public dropbox but in the future they will be included with the game available on steam for everyone.
Note: It should be obvious but these files are not to be used for purposes other than creating mods for the Spark engine. Don't think we won't find out :P
Enjoy!
Comments
Chops is pretty cool.
This.
Things like this is what makes UWE....UWE. This is almost unheard of. Huge respect for doing this guys!
Muah muah! Happy Thanksgiving!
Please please do NOT do something like this without first validating permission from UWE. Yes they were nice enough to release the source files for OUR development consideration, but they did not release them to be used as assets for anyone else's games or engines! They released them to encourage customization of their own engine, and not to allow "NS2 Source" mods to pop up and likewise. So please be respectful of this and hold your horses, they are a small team, and they have done nothing but share their work to encourage and strengthen the community in the hopes of increasing the longevity of their engines life-span, in all the right ways!
Please be cautious.
Dude, I ###### love your NS1 version of the NS2 Gorge.
It'd be interesting to see what you can whip up this time around.
Open launchpad in your NS2 steam directory to find these files and click "Example Files". More animations will be added to it in the future.
I use 2011, so far all I've managed to do is preview a .dae in the Viewer using both Audodesk Collada (2011) and OpenCollada. Once the .dae is converted to .model, nothing but the bones make it through. It would be great to have an exporter compatible with some of the newer max versions.
But could this become a sticky?
And as most stuff of the old blog and forum is down today it's quiet hard to find it in the depth of the forum.
So for anyone in the future looking for infos about modeling i would love to make those infos more easily avaible.
Video Tuts about Modeling for NS2 avaible by UWE are avaible here:
- Spark Custom Model Importing Guide ( Basic Stuff about Modeling ) - Part 1
- Spark Modding Guides ( Model Aanimations Pysics etc. / Making Gorge Race Mod ) Part 1
- Lets Mod - Getting Started with Launchpad
If anyone else has more links or infos about modeling i would like to maybe make this thread a central place to collect them, so all the stuff doesn't get lost
@Chops @Hugh Could you maybe ask Brian to publish the rest of the models so new and old modders are able to play around with them ?