Fov 91+, how?
Before this build i edited client.lua to increase horizontal fov
function GetScreenAdjustedFov(horizontalFov, standardAspect)
local actualAspect = Client.GetScreenWidth() / Client.GetScreenHeight()
local verticalFov = 2.0 * math.atan(math.tan(horizontalFov * 0.5) / standardAspect)
horizontalFov = VALUEEEEE * math.atan(math.tan(verticalFov * 0.5) * actualAspect)
return horizontalFov
now idk why my client differs from server everytime.
Is there a way? A light? A mod?
Im quake engine player and would love and appreciate some help
I wanna it workiiing ;(( love ns2 but i like fov
function GetScreenAdjustedFov(horizontalFov, standardAspect)
local actualAspect = Client.GetScreenWidth() / Client.GetScreenHeight()
local verticalFov = 2.0 * math.atan(math.tan(horizontalFov * 0.5) / standardAspect)
horizontalFov = VALUEEEEE * math.atan(math.tan(verticalFov * 0.5) * actualAspect)
return horizontalFov
now idk why my client differs from server everytime.
Is there a way? A light? A mod?
Im quake engine player and would love and appreciate some help
I wanna it workiiing ;(( love ns2 but i like fov
Comments
I can use a software to 'fix' resolution to get a higher fov but not in this game yet, maybe never.
You can read through the code if you don't believe it. On a 16:9 monitor you can have up to 125° FoV for marines and 137° FoV for skulks.
I think quake uses diagonal FOV? I forget its been a while but yeah some games use different things like vertical or horizontal degrees.
thanks so much for explaining, the field of view(<--- --->) in screen is still not enough for my mind haha but im fine