Onos Devour

rabbidmonkey4rabbidmonkey4 Join Date: 2005-06-06 Member: 53321Members, Constellation
edited November 2012 in Ideas and Suggestions
<div class="IPBDescription">bring it back please</div><!--quoteo(post=2034295:date=Nov 25 2012, 10:40 AM:name=Timarius)--><div class='quotetop'>QUOTE (Timarius @ Nov 25 2012, 10:40 AM) <a href="index.php?act=findpost&pid=2034295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And this is where we will disagree, but I completely understand how many players dislike devour. Not everybody will see it the way I (and many players I played NS1 with) see it.

I'm an Onos and just devoured somebody? MUAHAHAHAHA! Run away and let him die! Ample opportunities to shout, "catch me if you can", and "get in mah belly"!

An Onos just devoured me? Become the damsel in distress! "Oh no! I have been eaten! Save me, save me! What are you doing? Chase him down! CHASE HIM! SAVE ME! NOOOOOOOO, I am teh dead."<!--QuoteEnd--></div><!--QuoteEEnd-->


Well said Timarius. I just watched this nice <a href="http://www.youtube.com/watch?v=TOdKYWJVDDE" target="_blank">Onos tutorial</a> and confirmed no where in there did he mention devour which made me very sad. That said the in-game tutorials are missing an Onos one, I assume because devour hasn't been added yet, but it would be nice to have one.

But in all seriousness why I think devour should be added:
1) I still remember the first time I was eaten in NS1 as marine, it was just holy ######, what is happening, this is the coolest looking thing ever. The inside of the Onos belly just looked so amazing it really took me back.

2) 1v1 an Onos is going to win, whether it be by stomach or the horn, and which way is more satisfying to both players? You're hungry and I want to see what you ate.

3) The potential for teamates to save you as Timarius said was just so great. Hearing the muffled gunshots from the belly and hoping to pop out alive. Yes you're out play for a little while, dying you're out play too, but the times you get saved are so awesome.

4) Added skill / strategy to the game. Devouring was never very easy to do. You had to aim just right, (remember aim for the legs?) it had a longer cooldown on the attack, and left you semi vulnerable when you missed it. But with that difficulty came reward. Keep it a precise ability to pull off, unable to be spammed. Eat a high priority target? He may come back alive if his marine buddies are around. In an all in fray gouging with the horn can be a better option.

5) I read somewhere that eating exo suites would be a problem. Just make it so you can't devour exo suites. They look a little too big to eat anyway. Seems like a job for the horn.

Bring back the love. Onos loves to eat.

Comments

  • sanobrewsanobrew Join Date: 2007-05-04 Member: 60801Members
    The reason it was removed was because they didn't want to have players having to wait for up to a minute to respawn.
  • FenFen Join Date: 2010-07-26 Member: 72843Members
    edited November 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1) I still remember the first time I was eaten in NS1 as marine, it was just holy ######, what is happening, this is the coolest looking thing ever. The inside of the Onos belly just looked so amazing it really took me back.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I still remember all my times being devoured

    "Tralala i just got an heavy and hmg,let's try and go around this corn.."

    CHOMP=>run away fro the rest of the marines

    "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU... Oh well,time to get a drink while i die"

    Definitly not what i'd call fun.


    To each his own i guess,i'm personally really,REALLY glad to see it gone forever.



    And tbh,i dont see it adding anything to the game,it will just end in

    1)The devoured guy sitting doing nothing for an awfull long time (by game standards)
    2)Onos just camping corners and fleeing as soon as they get someone.Not exactly an highly dinamic gameplay
  • rabbidmonkey4rabbidmonkey4 Join Date: 2005-06-06 Member: 53321Members, Constellation
    Back in the day if you were a heavy HMG walking around where an onos could devour you and get away you most of the time did something wrong. You had to stay with your team and it forced some nice teamwork and really moving together as a unit. When I was first learning the game moving with a pack of marines or the old heavy train was really fun and added to my enjoyment of the game. If exo's can't be devoured this won't be a problem either.

    As for being devoured for up to a minute, it never took that long. What was it, 10 seconds if that? I think we'll survive being digested for 10 seconds. In that time we can admire the Onos insides and think about how we got in this mess.
  • FenFen Join Date: 2010-07-26 Member: 72843Members
    edited November 2012
    <!--quoteo(post=2034347:date=Nov 25 2012, 06:58 PM:name=rabbidmonkey4)--><div class='quotetop'>QUOTE (rabbidmonkey4 @ Nov 25 2012, 06:58 PM) <a href="index.php?act=findpost&pid=2034347"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for being devoured for up to a minute, it never took that long. What was it, 10 seconds if that? I think we'll survive being digested for 10 seconds. In that time we can admire the Onos insides and think about how we got in this mess.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If you make the devour time short,the chance to kill the onos and free the guy becomes smaller and smaller => you get nearer and nearer to a no-counter situation

    If you make it too long...It just gets boring for both (you have to wait for the onos to actually kill you / you have to stay out of combat long enough)


    I see just problems in bringing it back.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Back in the day if you were a heavy HMG walking around where an onos could devour you and get away you most of the time did something wrong. You had to stay with your team and it forced some nice teamwork and really moving together as a unit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was still plenty possible to hit&run with devour
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    why can't the onos just eat marines but have it so it can only do so after X amount of time after they just ate someone. Make the ONOS chew and chomp but while eating they cannot move around making it vulnerable to attack. The devoured marines can respawn regularly just like any killed player even though their old body may very well be hanging out of the ONOS mouth :)

    A little gore would be fun to see weeeeeeeeeee!
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    If the time to death after being eaten was regularly
    longer than 30 seconds, then unless I wanted a drink break,
    dunny break or was really really committed to the team,
    chances are I would F4 whilst still in the throat.

    I hate games with long respawn!
  • rabbidmonkey4rabbidmonkey4 Join Date: 2005-06-06 Member: 53321Members, Constellation
    Again the digest time was 10 seconds or less. As for the mobility thing, I was thinking you could make it so the onos couldn't shift run while it was digesting if you wanted even more of a trade off for eating someone. Then you also get more of the "chase the onos!" mentality and not necessarily need jetpacks to do it.
  • TimariusTimarius Join Date: 2012-11-15 Member: 171220Members
    <!--quoteo(post=2034334:date=Nov 25 2012, 10:34 AM:name=sanobrew)--><div class='quotetop'>QUOTE (sanobrew @ Nov 25 2012, 10:34 AM) <a href="index.php?act=findpost&pid=2034334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The reason it was removed was because they didn't want to have players having to wait for up to a minute to respawn.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=2034604:date=Nov 25 2012, 05:38 PM:name=Seahunts)--><div class='quotetop'>QUOTE (Seahunts @ Nov 25 2012, 05:38 PM) <a href="index.php?act=findpost&pid=2034604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the time to death after being eaten was regularly
    longer than 30 seconds, then unless I wanted a drink break,
    dunny break or was really really committed to the team,
    chances are I would F4 whilst still in the throat.

    I hate games with long respawn!<!--QuoteEnd--></div><!--QuoteEEnd-->

    You guys would just love to play aliens with one sneaky ###### killing all of your eggs!

    Or on a high population server!

    LOVE IT!

    But you guys never play aliens because of those 12 second respawns, huh?

    Of course, I'm not bitter about being one shot by a shotgun, forced to sit in a queue for 12 seconds, often put back off because there's no egg for me to spawn at. Granted, that's more on the shotgun being completely unfair.

    I will never be okay with this mentality that it's unfair for a marine to be one shot, but it's TOTALLY OKAY for it to happen to aliens.
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    Nope I play aliens slightly more than marines. I�d guess 60:40.
    When egg killing is going on, I try to spec someone who is closer to a hive with out the marine egg killing to avoid the egg death problem.
    If I can't spawn 3 times in a row chances are the match is fubar and you might as well F4 or find another server.
    I'd have to say it's quite rare, and even then it does not take minutes to spawn like the old devour is suggested to have in this thread:
    <a href="http://www.unknownworlds.com/ns2/forums/lofiversion/index.php/t123410.html" target="_blank">http://www.unknownworlds.com/ns2/forums/lo...hp/t123410.html</a>

    Like I said earlier, I would put up with up to 30 seconds of staring at onos stomach, any more and it would be F4 for me.
    I have limited time to game each day so I don't want to spend it staring at a respawn in bla seconds screen or the inside of an onos.
    If I had to do that regularly, I would find another game to play!
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    i cackled when i saw the word skill in the thread and i didn't bother reading the rest.
  • rabbidmonkey4rabbidmonkey4 Join Date: 2005-06-06 Member: 53321Members, Constellation
    not sure why. The old Devour needed a much more precise targeting than the standard attack and had a longer time in between attacks. I've unloaded full clips into Onos's attempting to Devour me. Anyway read and cackle at what you want.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Always fun to snatch a jetpack marine out of the air with devour.
  • ToastieToastie Join Date: 2012-11-05 Member: 167351Members
    As a huge fan of devour: no. It just doesn't belong in this game.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    <!--quoteo(post=2036171:date=Nov 27 2012, 08:17 PM:name=rabbidmonkey4)--><div class='quotetop'>QUOTE (rabbidmonkey4 @ Nov 27 2012, 08:17 PM) <a href="index.php?act=findpost&pid=2036171"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not sure why. The old Devour needed a much more precise targeting than the standard attack and had a longer time in between attacks. I've unloaded full clips into Onos's attempting to Devour me. Anyway read and cackle at what you want.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Devour was difficult at first because it wasn't immediately clear where you should aim, thus resulting in a situation like you're describing.

    But once you got used to it and learnt where to aim, it wasn't all that hard to pull off pretty consistently. Even jetpackers could get devoured with relative ease
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    have the server admin be able to activate stomp, devour or both for clients... this way everyone can be happy :)

    They could just add a flag in the server config.
  • sacmo2sacmo2 Join Date: 2004-07-09 Member: 29824Members
    edited November 2012
    Yeah bring back Devour and HMGs as well, both were great with ns1.


    then again cant someone code it into the game and just be a mod ?
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