Players are server hopping and team stacking too much.

Baron Di JominiBaron Di Jomini Join Date: 2012-02-17 Member: 146385Members
Hey guys,

I had a lot of fun playing with the new players when the game was released. Suddenly all the beta players like me got to pretend we were an elite squad of clan stompers. Anyway, the honeymoon is over and I've found some bad habits in the new members of the community to be destroying gameplay.

1) Admin/clan abuse seems to be becoming a problem. I played a game yesterday where there was a blatant teamstack and then they booted the commander on the opposing team. Really unsportsmanlike. Teamstacking seems to be becoming the norm.

2) Players quitting and server hopping. It seems that as soon as my team loses the first big battle, a quarter or up to half the team quits and then defeat is almost inevitable, but a long and slow process. I don't know how to fix this except I just try to encourage my team. Are the new players having trouble adjusting to the slow pace of an NS2 match or whats is going on here?

Thats my two cents for now.

Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    We must govern what people do with their own servers!
  • JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
    I think a lot of the server switching happens when one team has been stacked for too long. The more a person feels their team can't win the faster they will migrate away.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited November 2012
    Abusive admins? Contact the server owner, or go somewhere else and don't come back. Stacked teams? Go somewhere else, organize a surrender, vote random if applicable, or contact an admin. Players quitting? Nothing you can do about that; people can come and go from a game as they please.
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    I go "Random" 9 out of 10 times. I'm not a great player, but I'm more than capable of pub stomping. If I have a friend (or friends) in the server and there is a slot open for their team.. then I'll join it, as I like to play with my friends. I'll also agree with them to join the same team next round (ie; stacking). They're my friends, why wouldn't I want to play with them?

    I'm sick of people complaining about stacking, as if discrepancy on skill levels is the concern of better players. It's not our job, or anyone's in a public server, to balance out skill levels. That's competition and sometimes, a team ends up on the short end of the stick.

    That being said: I don't vote eject commanders, belittle our team (other than a smarmy comment or two) or otherwise display bad sportsmanship. I usually make a point to explain why option B is better than A, etc. That aspect is ridiculous, rude and a detriment to the game.

    Finally, if it's a clan's server and they boot the commander, or just behave like children.. it's their server and their right.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    In other news:

    The sky is blue, and water has recently been found to be wet.

    I think that you'll find that your second point pretty much stems from the first point. I know that when I'm on a server or team that's obviously being team stacked (several people with 40/3 KDR while you have green names) I'm going to leave. There's no point in continuing that game until one of the players with an absurd amount of ability switches teams. If they don't, that's when it's a team stack. I've never seen a team with two people who have absurd KDR lose, even with a commander that's horrible. Unless, of course, there are members of the other team with the same.

    This has always been a problem in online games. If you see it happening, leave the server. Eventually team stackers will have no one to play with and be forced to even out the average skill between teams. Without in-game stats enforcement of average skill level per team, it's impossible to fix.
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    edited November 2012
    /callvote shuffle

    it isn't great, but not bad. would be a nice 1st step for ns2 to implement
  • SaniKSaniK Join Date: 2012-11-04 Member: 166850Members
    Check here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=124770" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=124770</a>

    I own the server and keep everything legit.
  • VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
    Nothing can really be done about this unless you force people to not stack which is not right. Sometimes i feel like playing aliens and other times i want to kill stuff as a marine. If i feel like playing marine, but the team is full, i will just go and find another server. Sometimes if i see good players stacking a certain side i will join the opposing team because it will only improve my skills.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <!--quoteo(post=2034435:date=Nov 25 2012, 02:52 PM:name=biz)--><div class='quotetop'>QUOTE (biz @ Nov 25 2012, 02:52 PM) <a href="index.php?act=findpost&pid=2034435"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->/callvote shuffle

    it isn't great, but not bad. would be a nice 1st step for ns2 to implement<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fair enough, would be easy to abuse as a losing team when you'll get a few players with more P.Res while switching with people that have less on a successful vote.

    Don't get me wrong, I like the idea. I just know any system needs to be relatively troll proof in an online competitive video game. On servers with active admin's, it would probably work really well as a mod.
  • Katana314Katana314 Join Date: 2012-11-03 Member: 166379Members
    The problem is having a game that is not fun as soon as it appears that you're losing / going to lose.

    Team Fortress 2 is a game with a lot of opportunity for comebacks, just due to the way the objectives work. There's often some way to win even with little time left on the clock.

    However, in NS2, there's the potential for one team to hit "critical momentum" at which one team made a few too many mistakes, is behind on upgrades, and can't pull ahead. There's a lot of demand to do things correctly. Unfortunately, this is very difficult to fix given that it's core to the game's style and strategy; even more so if you're under the principle that no players should ever be discouraged from leaving a match (as I am).
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <!--quoteo(post=2034456:date=Nov 25 2012, 03:32 PM:name=Katana314)--><div class='quotetop'>QUOTE (Katana314 @ Nov 25 2012, 03:32 PM) <a href="index.php?act=findpost&pid=2034456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem is having a game that is not fun as soon as it appears that you're losing / going to lose.

    Team Fortress 2 is a game with a lot of opportunity for comebacks, just due to the way the objectives work. There's often some way to win even with little time left on the clock.

    However, in NS2, there's the potential for one team to hit "critical momentum" at which one team made a few too many mistakes, is behind on upgrades, and can't pull ahead. There's a lot of demand to do things correctly. Unfortunately, this is very difficult to fix given that it's core to the game's style and strategy; even more so if you're under the principle that no players should ever be discouraged from leaving a match (as I am).<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's actually a good point overall. That seems to be the problem with Aliens moreso than the Marines but that's probably just relative to player skill. As Aliens, there are a lot of ways to mechanically lose momentum that will eventually lose the game. If your skulks die too much, you get egg lock. If you lose all your resource towers at once without 10 T.Res you get resource locked. If you lose a life form it's comparatively much worse than losing a gun, especially while pushing. Lost ground is harder to make up with Marines phase gates and general turtle ability.

    It's still true that Aliens seem to be winning more than losing though. And there will always need to be mechanics to make teams win or lose so these might all be balanced out at the end of the day. One amazing alien Gorge can do wonders versus hordes of dumb Marines, even if they have Exo's. With Aliens working as they do, skill with upper life forms pretty much decides the day. It doesn't have much to do with the Alien commander, as long as they aren't slacking on life form ability upgrades and chamber upgrades. It's boring to be only that kind of support until late in the game, but that's what we currently have.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    <!--quoteo(post=2034397:date=Nov 25 2012, 12:37 PM:name=Baron Di Jomini)--><div class='quotetop'>QUOTE (Baron Di Jomini @ Nov 25 2012, 12:37 PM) <a href="index.php?act=findpost&pid=2034397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Admin/clan abuse seems to be becoming a problem. I played a game yesterday where there was a blatant teamstack and then they booted the commander on the opposing team. Really unsportsmanlike.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Unsportsmanlike? Man, you must be new to online gaming. Prepare to cover and be covered in ###### every time you go online, in this game as in any other. It's part of the fun!

    The funniest/saddest thing I've seen since release, and keep seeing occasionally: BO started with robo factory on marine side, and people actually demanding turrets. Bonus points if the commander is ejected because he won't build turrets xD .

    People will learn, give it a few months. Teamstacking and the usual ######-slinging will always be an issue in pubs though.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Just make it so that people get automatically assigned to a team if they stay longer than X seconds in the lobby. If people really try to stack teams, you can counter stacking by not making room for them to join the stacked team by going the other team. Instead, just wait with them in the lobby until the game takes care itself.
  • MavickMavick Join Date: 2012-11-07 Member: 168138Members
    I was actually forced to random all a few times on my server last night, because aliens kept getting stacked vs new marines. I did it for 2 or 3 rounds and while people complained my replay was "if you don't like it, ###### off". Actually had some good games after that and the skill ratios seemed to spread back out and the rest of the night was fine :P

    The funnest part for me, personally, was listening to the one guy complain about "but I don't like aliens, they suck". I told him straight up "I don't care". Then kicked him a few minutes later after he continued complaining about it.
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