Gorge Oil Slick

enhaxedenhaxed Join Date: 2011-01-03 Member: 76135Members
edited November 2012 in Ideas and Suggestions
<div class="IPBDescription">A suggestion for a new Gorge ability</div>After playing around a little with the Gorge Racing mod I had the idea that perhaps the ability to drop a pool of slippery stuff behind the gorge would be a useful defensive buff.

I've lost count of the times I've ended up being on the run from a group of marines as a gorge, even with celerity you almost never escape. It would be great to be able to drop a short term patch of grease to slow down pursuers and with a high energy cost to discourage spamming it, I don't think it would be game-breaking.

Comments

  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    bhop would allow you to escape, they should just add that.

    on the topic of gorge abilities i think they should have the novel idea to drop resource harvesters
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    gorge belly oil, 150% chance to trip over for 10 minutes. also, takes 150% LESS damage from anything that isnt healspray.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    i am already out of energy as gorge most of the time.
    Often I even have to wait for energy to belly slide...
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Just give bellyslide an oily slimetrail that slows marines.

    Maybe as a 2hive upgrade, or something.
  • KaptajnKLOKaptajnKLO Join Date: 2012-06-25 Member: 153658Members
    They should be able to fart out an ink cloud as well.
  • enhaxedenhaxed Join Date: 2011-01-03 Member: 76135Members
    I like Twiggeh's snail-trail idea but the ink cloud as well as a movement debuff might be a little OP :)
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=2034549:date=Nov 26 2012, 03:23 AM:name=wulf)--><div class='quotetop'>QUOTE (wulf @ Nov 26 2012, 03:23 AM) <a href="index.php?act=findpost&pid=2034549"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->bhop would allow you to escape, they should just add that.

    on the topic of gorge abilities i think they should have the novel idea to drop resource harvesters<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>
    very innovative.</i><!--sizec--></span><!--/sizec-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    this would be great, i love slap stick comedy :)

    *wacketty sax music*
  • enhaxedenhaxed Join Date: 2011-01-03 Member: 76135Members
    <!--quoteo(post=2036121:date=Nov 28 2012, 11:18 AM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Nov 28 2012, 11:18 AM) <a href="index.php?act=findpost&pid=2036121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>
    very innovative.</i><!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->

    Why stop at harvesters, imho Gorges should be able to drop the buff chambers once the khammander has chosen the tech (shift, shade or crag).

    The only issue I can see balance-wise is that it means pres would be tapped for what currently costs tres and may advantage the aliens too much unless a balancing mechanic can be found for the marine side.
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