port more NS1 maps please UWE!
Amb
Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
Dear UWE, you guys have ported ns_veil to NS2, why not port some of the other vanilla ns1 maps to ns2? Here's the list:
ns_agora (really miss this classic map, make it smaller for 8v8)
ns_ayumi
ns_bast (must have! may have balancing issues with marine dropping PG due to being multi-layered)
ns_caged
ns_eclipse (must have!)
ns_hera (not sure if it'd work for cyst chain due to being multi layered)
ns_lost (miss building outside external overlook)
ns_metal (must have!)
ns_mineshaft (really miss this classic map, make it smaller for 8v8)
ns_nancy (must have!)
ns_nothing (must have! really miss the red room!)
ns_origin (must have! not sure if it'd work for cyst chain due to being multi layered)
ns_tanith (must have!)
ns_veil (already ported to NS2)
ns_machina (best looking map in NS1)
ns_shiva
ns_altair
ns_eon
ns_lucid (not a fan of this map, it's too simple)
ns_agora (really miss this classic map, make it smaller for 8v8)
ns_ayumi
ns_bast (must have! may have balancing issues with marine dropping PG due to being multi-layered)
ns_caged
ns_eclipse (must have!)
ns_hera (not sure if it'd work for cyst chain due to being multi layered)
ns_lost (miss building outside external overlook)
ns_metal (must have!)
ns_mineshaft (really miss this classic map, make it smaller for 8v8)
ns_nancy (must have!)
ns_nothing (must have! really miss the red room!)
ns_origin (must have! not sure if it'd work for cyst chain due to being multi layered)
ns_tanith (must have!)
ns_veil (already ported to NS2)
ns_machina (best looking map in NS1)
ns_shiva
ns_altair
ns_eon
ns_lucid (not a fan of this map, it's too simple)
Comments
Maybe we could have the map maker saying how much of a headache it was to make, both balance wise and mapping wise?
Add to that the fact that the old maps were basically a spiderweb of corridors, where NS2 is more focused around bigger rooms.
And UWE didnt do the remakes, the fans did (so go make it yourselfl ;).
:(
Although, the nostalgia factor was pretty cool.
ns_agora (really miss this classic map, make it smaller for 8v8)
ns_ayumi
ns_bast (must have! may have balancing issues with marine dropping PG due to being multi-layered)
ns_caged
ns_eclipse (must have!)
ns_hera (not sure if it'd work for cyst chain due to being multi layered)
ns_lost (miss building outside external overlook)
ns_metal (must have!)
ns_mineshaft (really miss this classic map, make it smaller for 8v8)
ns_nancy (must have!)
ns_nothing (must have! really miss the red room!)
ns_origin (must have! not sure if it'd work for cyst chain due to being multi layered)
ns_tanith (must have!)
ns_veil (already ported to NS2)
ns_machina (best looking map in NS1)
ns_shiva
ns_altair
ns_eon
ns_lucid (not a fan of this map, it's too simple)<!--QuoteEnd--></div><!--QuoteEEnd-->
Mineshaft is already there. Eclipse being finalized.
More maps are incoming, that is for sure. But it's only one (or two now) guys in UWE who are working with the maps... So it's almost the same as any community map - too low human resources to polish and publish them fast.
It is indeed easier to work with 'blueprints' (NS1 maps), rather than creating a new ones from the scratch, however it is also hard to balance them for NS2. You can make entire level (map, roots, textures) same as in NS1 (or modify them a bit) but it could end up VERY VERY unbalanced, which will require more re-working. Especially for the competitive gameplay. Currently there are only 3 competitive maps, which is a very poor number...
We need a few dedicated members of community, who want to create maps and who have a broad grasp of NS2 gameplay. That way we will get more maps in shorter period. :>
The NS2 version is a complete revision though :P
Not that all the rooms were tiny, but more cramped in that you knew aliens were there but never sure where/what happened to the crew. Like the cockpit in Nancy...perfect NS right there.
I would love to see Nancy, Bast, and Eon redone.
We need some abandoned alien riddled space ships up in this NS2.