We need more people playing 6v6!

ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
Title says it all. 12 player servers are almost always dead (US not EU).

Twelve players is an all around better play experience:
-Far less clutter (visual and audio)
-Team feels much more like a team. What you do matters, you have much more influence on the outcome of the game.
-People are generally much more kind to each other.
-Games tend to be much more focused on actually playing and winning rather than running around aimlessly.
-Turtles nearly never happen!
-Teams actually coordinate, if people don't they tend to quickly realize they need to.
-performance is generally better.
-and much more that I don't feel like thinking up, point is start populating 12 player servers guys!

Comments

  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    The cool people play 6v6 here:
    <a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a>
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    6v6 was what it was all about at the begining of the beta. Those games where fast, intense and very fun. What we need is to bring NS_Rockdown back to play 6v6 games.
  • ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
    <!--quoteo(post=2037207:date=Nov 29 2012, 09:16 AM:name=Omega_K2)--><div class='quotetop'>QUOTE (Omega_K2 @ Nov 29 2012, 09:16 AM) <a href="index.php?act=findpost&pid=2037207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The cool people play 6v6 here:
    <a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    I've thought about it. I've done tons of Pugging for other games and it's great fun. I'm not happy with my competency in NS2 yet to start doing pugs. Which is why I want more people in the 6v6 pubs, so I can have practice at it.

    Also from what I've heard it's mostly eu pugs over there. I heard that near a month ago it might be different now since the games released now?
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    problem I find with 6v6 pubs is even if you have a single person not knowing what they are doing it can really set you back. The less experienced the players the higher player count that is required. 8v8 seems to be the perfect balance of that and not having too many players which would dillute strategy.
  • naXynaXy Join Date: 2008-07-12 Member: 64618Members
    You don't have to be good at the game to join ensl gathers, just follow orders and communicate with your team. Eventually you'll get better a lot faster than playing pubs.
    Don't worry about being bad at aiming/movement ^^
  • ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
    edited November 2012
    <!--quoteo(post=2037215:date=Nov 29 2012, 09:25 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 29 2012, 09:25 AM) <a href="index.php?act=findpost&pid=2037215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->problem I find with 6v6 pubs is even if you have a single person not knowing what they are doing it can really set you back. The less experienced the players the higher player count that is required. 8v8 seems to be the perfect balance of that and not having too many players which would dillute strategy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah that can be a downside :/. I've found though, newer players tend to learn much faster in 6v6. Not only because there's less going on for them to pay attention too, but also because people tend to be friendlier and much more helpful in 6v6.

    <!--quoteo(post=2037216:date=Nov 29 2012, 09:27 AM:name=naXy)--><div class='quotetop'>QUOTE (naXy @ Nov 29 2012, 09:27 AM) <a href="index.php?act=findpost&pid=2037216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You don't have to be good at the game to join ensl gathers, just follow orders and communicate with your team. Eventually you'll get better a lot faster than playing pubs.
    Don't worry about being bad at aiming/movement ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah I know, It's just a personal thing. I like to be 'skilled' when I start doing pugs. I consider myself a fairly competent player at the moment, been playing NS for near 10 years and ns2 for half a year or so. I just feel if people are relying on me I should be a great player not an average player. Yeah it's retarded but to each there own.
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
    One of my problems with smaller pubs is the larger the impact of a couple of people leaving the game. If a game suddenly becomes 6v4 even for a minute or two that can basically end the game nevermind an extended period of time.
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    <!--quoteo(post=2037224:date=Nov 29 2012, 02:45 PM:name=statikg)--><div class='quotetop'>QUOTE (statikg @ Nov 29 2012, 02:45 PM) <a href="index.php?act=findpost&pid=2037224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of my problems with smaller pubs is the larger the impact of a couple of people leaving the game. If a game suddenly becomes 6v4 even for a minute or two that can basically end the game nevermind an extended period of time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is the exact problem I have found.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>Shrimm:</b></u>

    No way I'm doing low population games on public servers

    I have hard enough time trying to help my team cover rooms that they ignore when I'm on a 12on12 server
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2037215:date=Nov 29 2012, 09:25 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 29 2012, 09:25 AM) <a href="index.php?act=findpost&pid=2037215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->problem I find with 6v6 pubs is even if you have a single person not knowing what they are doing it can really set you back. The less experienced the players the higher player count that is required. 8v8 seems to be the perfect balance of that and not having too many players which would dillute strategy.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This. You can still get good practice in an 8v8 player. Just assume 2 players on each team are wasted space (they probably are, it's a pub after all)
  • ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
    edited November 2012
    <!--quoteo(post=2037231:date=Nov 29 2012, 09:51 AM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Nov 29 2012, 09:51 AM) <a href="index.php?act=findpost&pid=2037231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have hard enough time trying to help my team cover rooms that they ignore when I'm on a 12on12 server<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's because 12v12 is a mess, there's players at near every point on the map at any given time. In 6v6 this doesn't happen, there's only ever two places with enemy action going on. people naturally flock to them in 6v6 because there's not 5 other things happening that they get distracted with.

    If you play 12v12 I would highly suggest you stop, it is an overall bad experience. Servers shouldn't be allowed to host 24 players :( people focus on those because their the ones with all the people but the game is not designed around that many players. Balance gets thrown out of whack, people don't play as a team, and nearly every game results in a 10+ minute turtle at the end.


    <!--quoteo(post=2037224:date=Nov 29 2012, 09:45 AM:name=statikg)--><div class='quotetop'>QUOTE (statikg @ Nov 29 2012, 09:45 AM) <a href="index.php?act=findpost&pid=2037224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of my problems with smaller pubs is the larger the impact of a couple of people leaving the game. If a game suddenly becomes 6v4 even for a minute or two that can basically end the game nevermind an extended period of time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This happens, but not too often to make the games not worth it.
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
    edited November 2012
    <!--quoteo(post=2037234:date=Nov 29 2012, 07:02 AM:name=Shrimm)--><div class='quotetop'>QUOTE (Shrimm @ Nov 29 2012, 07:02 AM) <a href="index.php?act=findpost&pid=2037234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that's because 12v12 is a mess, there's players at near every point on the map at any given time. In 6v6 this doesn't happen, there's only ever two places with enemy action going on. people naturally flock to them in 6v6 because there's not 5 other things happening that they get distracted with.

    If you play 12v12 I would highly suggest you stop, it is an overall bad experience. Servers shouldn't be allowed to host 24 players :( people focus on those because their the ones with all the people but the game is not designed around that many players. Balance gets thrown out of whack, people don't play as a team, and nearly every game results in a 10+ minute turtle at the end.

    This happens, but not too often to make the games not worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I and I would guess quite a few other people strongly disagree with you about 12v12. I enjoy 6v6 when I'm playing competitive but when I'm pubbing I am unhappy in any game less then 9v9. When I'm pubbing I'm mostly interested in constant action and I like a mix of offensive play and drawn out defensive actions (when they still actually matter). I hate it when I'm just running around the map running into 1 person every now and then. I also enjoy taking advantage of the confusion of those games to pick off tons of stragglers as lerk/fade.

    You also can only get the most epic games in 12v12. Few days ago I had a ridiculously epic game on turtle where pitched battle seemed to be taking place on 3-5 fronts constantly.

    The only thing that frustrates me about large games is that if the marine commander wants to, he can successfully turtle his last base quite effectively.
  • luminalumina Join Date: 2012-06-15 Member: 153300Members
    I have found that 8v8 is perfect for pubs. I haven't tried scrims yet. I was going to join ensl but have to.get teamspeak working and figure out what my steam id is.

    Which reminds me, how do I check steam ids in this game? Is there something like status in cs that I can type in console? Is my steam id the same in all games?
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    I don't particularly agree with the notion that the game is best played at 6vs6. For competitive maybe, but only due to practicalities. (It's hard to organise more than 6 people competitively) Personally I believe 16 - 18 is the sweet spot for the optimal NS 2 experience.
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    I prefer 8v8 because the number count is high enough that bad players are accounted for, and 7 is the highest number of players I can micromanage at one time as a commander. 6v6 also has too low players to the point that if a server is not full, it's imbalanced. 4v4 is horrible, but that can happen often in 6v6 pubs...
  • bizbiz Join Date: 2012-11-05 Member: 167386Members
    need some dedicated spectator slots so that the game doesn't end when someone leaves. they can at least have a chance at being replaced

    so you can still join a 16 player server, but only 12 people can be playing at any given time
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    list why i don't play 6v6 :

    - aliens are already overpowered in public games ( take note that this is my opinion ), even more so in 6v6 game because 1. it's harder to take down onos 2. aliens don't need anyone to build their buildings, marines needs. 3. khammander is not essential to be in chair all the time, he can build, leave help the team and go back to hive, this makes games alien advantaged 6v5marines ( or even less because 1-2 marines is busy building ) 4. alien egg system works better the less there is players.

    - invidual player skill means a lot more since there is less players, if you have 1-2 rookies in your team it's gg already if enemy team doesn't, bigger skill differences is clearer to see in 6v6 too even if neither team has "rookies"

    - as someone already mentioned leavers make larger impact to game.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--quoteo(post=2037224:date=Nov 29 2012, 02:45 PM:name=statikg)--><div class='quotetop'>QUOTE (statikg @ Nov 29 2012, 02:45 PM) <a href="index.php?act=findpost&pid=2037224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of my problems with smaller pubs is the larger the impact of a couple of people leaving the game. If a game suddenly becomes 6v4 even for a minute or two that can basically end the game nevermind an extended period of time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is why 12p pubs are never going to be well populated, a server will frequently go from being full, to 4v4, then you play 1 stupid round where nobody really has fun because the teams are too small and then the server dies. 16p seems like the perfect balance between small, coordinated teams and the absurd spamfests of 20+ players, much as it was in NS1 (though I miss the 14 player servers, they seem a lot rarer now)
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    Don't be afraid to go participate in a gather at the ENSL site. As long as you can follow directions it doesn't matter if you're 0 and 12. You might always be picked last though :).
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    <!--quoteo(post=2037375:date=Nov 29 2012, 03:43 PM:name=RabidWeasel)--><div class='quotetop'>QUOTE (RabidWeasel @ Nov 29 2012, 03:43 PM) <a href="index.php?act=findpost&pid=2037375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is why 12p pubs are never going to be well populated, a server will frequently go from being full, to 4v4, then you play 1 stupid round where nobody really has fun because the teams are too small and then the server dies. 16p seems like the perfect balance between small, coordinated teams and the absurd spamfests of 20+ players, much as it was in NS1 (though I miss the 14 player servers, they seem a lot rarer now)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah 8v8 have been the best games for me.

    For me larger games aren't ruined by "clutter" so much as the game tuning breaking with larger player counts (particularly the 1-hive part of the alien game.)
  • LastdonLastdon Join Date: 2012-06-29 Member: 153767Members
    No, what really needs to happen is UWE needs to balance the game around 9v9+. No one but competitive players play 6v6. Which is a total of tops 50 people out of 150K copies sold. This is another huge disconnect with balancing, comp play needs to up the team count so it is at least 8 v 8. So balancing is alot more in tune with the mainstream game play.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    The game is pretty well balanced at the 8v8 mark and that's my favorite. Like old school TG server it just plays better when there aren't too many people. I actually feel 6v6 is a little TOO small for my taste but I certainly understand the appeal.
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