We need more people playing 6v6!
Shrimm
Join Date: 2012-10-05 Member: 161652Members
Title says it all. 12 player servers are almost always dead (US not EU).
Twelve players is an all around better play experience:
-Far less clutter (visual and audio)
-Team feels much more like a team. What you do matters, you have much more influence on the outcome of the game.
-People are generally much more kind to each other.
-Games tend to be much more focused on actually playing and winning rather than running around aimlessly.
-Turtles nearly never happen!
-Teams actually coordinate, if people don't they tend to quickly realize they need to.
-performance is generally better.
-and much more that I don't feel like thinking up, point is start populating 12 player servers guys!
Twelve players is an all around better play experience:
-Far less clutter (visual and audio)
-Team feels much more like a team. What you do matters, you have much more influence on the outcome of the game.
-People are generally much more kind to each other.
-Games tend to be much more focused on actually playing and winning rather than running around aimlessly.
-Turtles nearly never happen!
-Teams actually coordinate, if people don't they tend to quickly realize they need to.
-performance is generally better.
-and much more that I don't feel like thinking up, point is start populating 12 player servers guys!
Comments
<a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a>
<a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I've thought about it. I've done tons of Pugging for other games and it's great fun. I'm not happy with my competency in NS2 yet to start doing pugs. Which is why I want more people in the 6v6 pubs, so I can have practice at it.
Also from what I've heard it's mostly eu pugs over there. I heard that near a month ago it might be different now since the games released now?
Don't worry about being bad at aiming/movement ^^
Yeah that can be a downside :/. I've found though, newer players tend to learn much faster in 6v6. Not only because there's less going on for them to pay attention too, but also because people tend to be friendlier and much more helpful in 6v6.
<!--quoteo(post=2037216:date=Nov 29 2012, 09:27 AM:name=naXy)--><div class='quotetop'>QUOTE (naXy @ Nov 29 2012, 09:27 AM) <a href="index.php?act=findpost&pid=2037216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You don't have to be good at the game to join ensl gathers, just follow orders and communicate with your team. Eventually you'll get better a lot faster than playing pubs.
Don't worry about being bad at aiming/movement ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I know, It's just a personal thing. I like to be 'skilled' when I start doing pugs. I consider myself a fairly competent player at the moment, been playing NS for near 10 years and ns2 for half a year or so. I just feel if people are relying on me I should be a great player not an average player. Yeah it's retarded but to each there own.
This is the exact problem I have found.
No way I'm doing low population games on public servers
I have hard enough time trying to help my team cover rooms that they ignore when I'm on a 12on12 server
This. You can still get good practice in an 8v8 player. Just assume 2 players on each team are wasted space (they probably are, it's a pub after all)
that's because 12v12 is a mess, there's players at near every point on the map at any given time. In 6v6 this doesn't happen, there's only ever two places with enemy action going on. people naturally flock to them in 6v6 because there's not 5 other things happening that they get distracted with.
If you play 12v12 I would highly suggest you stop, it is an overall bad experience. Servers shouldn't be allowed to host 24 players :( people focus on those because their the ones with all the people but the game is not designed around that many players. Balance gets thrown out of whack, people don't play as a team, and nearly every game results in a 10+ minute turtle at the end.
<!--quoteo(post=2037224:date=Nov 29 2012, 09:45 AM:name=statikg)--><div class='quotetop'>QUOTE (statikg @ Nov 29 2012, 09:45 AM) <a href="index.php?act=findpost&pid=2037224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of my problems with smaller pubs is the larger the impact of a couple of people leaving the game. If a game suddenly becomes 6v4 even for a minute or two that can basically end the game nevermind an extended period of time.<!--QuoteEnd--></div><!--QuoteEEnd-->
This happens, but not too often to make the games not worth it.
If you play 12v12 I would highly suggest you stop, it is an overall bad experience. Servers shouldn't be allowed to host 24 players :( people focus on those because their the ones with all the people but the game is not designed around that many players. Balance gets thrown out of whack, people don't play as a team, and nearly every game results in a 10+ minute turtle at the end.
This happens, but not too often to make the games not worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I and I would guess quite a few other people strongly disagree with you about 12v12. I enjoy 6v6 when I'm playing competitive but when I'm pubbing I am unhappy in any game less then 9v9. When I'm pubbing I'm mostly interested in constant action and I like a mix of offensive play and drawn out defensive actions (when they still actually matter). I hate it when I'm just running around the map running into 1 person every now and then. I also enjoy taking advantage of the confusion of those games to pick off tons of stragglers as lerk/fade.
You also can only get the most epic games in 12v12. Few days ago I had a ridiculously epic game on turtle where pitched battle seemed to be taking place on 3-5 fronts constantly.
The only thing that frustrates me about large games is that if the marine commander wants to, he can successfully turtle his last base quite effectively.
Which reminds me, how do I check steam ids in this game? Is there something like status in cs that I can type in console? Is my steam id the same in all games?
so you can still join a 16 player server, but only 12 people can be playing at any given time
- aliens are already overpowered in public games ( take note that this is my opinion ), even more so in 6v6 game because 1. it's harder to take down onos 2. aliens don't need anyone to build their buildings, marines needs. 3. khammander is not essential to be in chair all the time, he can build, leave help the team and go back to hive, this makes games alien advantaged 6v5marines ( or even less because 1-2 marines is busy building ) 4. alien egg system works better the less there is players.
- invidual player skill means a lot more since there is less players, if you have 1-2 rookies in your team it's gg already if enemy team doesn't, bigger skill differences is clearer to see in 6v6 too even if neither team has "rookies"
- as someone already mentioned leavers make larger impact to game.
This is why 12p pubs are never going to be well populated, a server will frequently go from being full, to 4v4, then you play 1 stupid round where nobody really has fun because the teams are too small and then the server dies. 16p seems like the perfect balance between small, coordinated teams and the absurd spamfests of 20+ players, much as it was in NS1 (though I miss the 14 player servers, they seem a lot rarer now)
Yeah 8v8 have been the best games for me.
For me larger games aren't ruined by "clutter" so much as the game tuning breaking with larger player counts (particularly the 1-hive part of the alien game.)