[POLL] What hive/upgrade do you pick first as alien commander?
buhehe
Join Date: 2012-05-15 Member: 152140Members
Just wondering what's the trend among alien commanders.
(I couldn't find any in-forum integrated poll tool, I apologize if it's there and I missed it)
VOTE & Check results @ <a href="http://www.easypolls.net/poll.html?p=50b80625e4b007bdc40b0013" target="_blank">http://www.easypolls.net/poll.html?p=50b80...4b007bdc40b0013</a>
(I couldn't find any in-forum integrated poll tool, I apologize if it's there and I missed it)
VOTE & Check results @ <a href="http://www.easypolls.net/poll.html?p=50b80625e4b007bdc40b0013" target="_blank">http://www.easypolls.net/poll.html?p=50b80...4b007bdc40b0013</a>
Comments
Also changing it from time to time so it doesn't get boring.
Shift is only a must on 18+ Servers, but who plays on such Servers where every "normal" Marine team wins.
Also if you go for fast Hive you don't need cele, because you can get leap.
uhhh what
shift is like the worst opening
celerity is really useless early-game compared to regeneration / cara or cloaking
edit: I am wrong. :C
Get leap up
After that get crag/shade or maybe shift if we are doing good on res but they have 3rd locked down
More players and I go with Crag first.
If my skulks are doing very well . .(1.5-2kills per life, and good map control). . . . . . . . = fast 2nd hive, get a little greedy (This does not happen much)
If my skulks are doing well. . . . . .(1.2-1.5kills per life, more then 55% of the map) . . = celerity and get a shift up in a good location . -> . rt's or 2nd hive
If my skulks are doing ok. . . . . . .(around 1 KD, About half the map give or take) . . . = Cara (and regeneration after lerks get up) . . -> . . 2nd Hive(shift)
If my skulks suck . . . . . . . . . . . .(Crap KD, 1/3 of the map) . . . . . . . . . . . . . . . . . = Get Camo, and cross my fingers . . . . . . . . . -> ###### if I know?
But that's just pubs :)
Edit: In greater then 12v12 games, you basically have to go 2nd hive or shift first due to the egg spawn. Hopefully this can be changed soon XD
shift is like the worst opening
celerity is really useless early-game compared to regeneration / cara or cloaking<!--QuoteEnd--></div><!--QuoteEEnd-->
You're right, but you need the shift chambers to prevent from being egg locked if the server is bigger than 8 vs 8. Shift chambers alone can prevent a normal rate of death for aliens from quickly becoming out of control and more than half your team staying eternally dead.
Carapasc is my upgrade of choice if I'm not in an over sized server. I feel Shade is just too easy to counter by a decent marine team.
If my skulks are doing very well . .(1.5-2kills per life, and good map control). . . . . . . . = fast 2nd hive, get a little greedy
If my skulks are doing well. . . . . .(1.2-1.5kills per life, more then 55% of the map) . . = celerity and get a shift up in a good location . -> . rt's or 2nd hive
If my skulks are doing ok. . . . . . .(around 1 KD, About half the map give or take) . . . = Cara (and regeneration after lerks get up)
If my skulks suck . . . . . . . . . . . .(Crap KD, 1/3 of the map) . . . . . . . . . . . . . . . . . = Get Camo, and cross my fingers
But that's just pubs :)
Edit: In greater then 12v12 games, you basically have to go 2nd hive or shift first due to the egg spawn. Hopefully this can be changed soon XD<!--QuoteEnd--></div><!--QuoteEEnd-->
This is great, I will give it a try!
Seems the new pub meta is to go Camo in first 1 or 2 minutes, I admit I enjoy it when I'm sneaking around as a skulk.
Ok, it may not work with an absolutly retarded team vs a somewhat decent team, but then again, if the teams are so bad you are most likely not going to win anyway :P
If you'd like to play fair, shift because your pub ground skulks like to chain die.
If you'd like to play fair, shift because your pub ground skulks like to chain die.<!--QuoteEnd--></div><!--QuoteEEnd-->
Have to agree. Unless your team is awful going shade-camo first should allow aliens to dominate the early game.
The rest is rubbish.
Shift is crap now that it requires 5 res to spawn 2 eggs.
Roo
but it is a huge disadvantage mid-game when lerks and fades come out or even later oni and you didnt manage to get a 3rd hive.
shade = win early or have a baaad time
I usuallly go shift first. but I am still experimenting
On veil cargo or sub-sector start, I go shift hive, get celerity and drop a shift in nano for egg spamming.
If I start in pipeline, then I just go for a fast second hive drop, because that is a terrible spawn. Marines can kill eggs easy, and its too expensive to cyst out of it.
On other maps with easy possibility to get 3 hives (so not veil), then shade for camo is excellent opening hive. I pretty much only get crag for second.
On veil cargo or sub-sector start, I go shift hive, get celerity and drop a shift in nano for egg spamming.
If I start in pipeline, then I just go for a fast second hive drop, because that is a terrible spawn. Marines can kill eggs easy, and its too expensive to cyst out of it.
On other maps with easy possibility to get 3 hives (so not veil), then shade for camo is excellent opening hive. I pretty much only get crag for second.<!--QuoteEnd--></div><!--QuoteEEnd-->
I am doing exactly the same. I get also two drifters around nano. But those 5-res eggs are realy painfull in early game now.
Shade + shift is the worst combination.
On 24 player servers, shift is neccesary imo thanks to egg locks. Even if shift egg spawns are expensive, it keeps your aggression and defense up and gets people back into the game quickly until you can get those upgrades or that second hive up and solidify your position.
I say silence is way better than camo because with silence you don't need cloak. Just about every player relies primarily on sound to find and shoot their target. So since silence stops you from being heard ever and allows you to move at full speed you can get places faster and just as stealthily as camo. And to top it off you don't lose it when you jump, bite, get hit, scanned, or anything else. Most of the time players won't even realize they're getting hit (especially exos) if you're biting them with silence.
Shift used to be good because you could hold forward positions with egg spawns, and you still can, its just not as good as it used to be because of the increased cost.
Regen first is good if you have some really good lerk players on your team, otherwise crag hive is a terrible start as well.
Cyst to and drop harvester, dump close hive. Geto ut gorge up and run over to theh ive (ideally the one in the direction of the close RT). Heal hive to full hp (around 2 mins 30 or so i believe?)
Research leap
Build Rt in new hive
Morph shift hive and get cele
Morph crag hive and get regen
Play by ear from here on in. 3 RTs is enough for pubbie aliens, what ever you do DO NOT EVER CYST ALL OVER THE MAP. Its a total waste of res
Shift used to be good because you could hold forward positions with egg spawns, and you still can, its just not as good as it used to be because of the increased cost.
Regen first is good if you have some really good lerk players on your team, otherwise crag hive is a terrible start as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
/facepalm
If only people would "SHOOT THE HIVE", camo first would not be so dumb.....
*Facepalm*