Mapping Challenge
Lucid
Join Date: 2002-12-11 Member: 10534Members, Constellation
Ok i'm not a mapper at all. I know autocad like it was my own **** but I don't feel like taking the time to convert my skills to mapping. So anyway, I had an idea. All the ns maps out there are human made ships or installations or whatever that the aliens try and infest. What if the marines had to go to the aliens home planet to take them out. You could make a whole map of an alien cave or something. Could you do it while staying with the spirit of NS? Maybe you could have a lot of sloped passage ways. I'm sure you could come up with all sorts of original room names. This has a lot of potential so don't flame! Well thats the challenge. Start Mapping.
Comments
Well, you could just make something up for a backstory to explain it all. How about this: The aliens infest a terran-controlled planet, which the TSA does not want to lose. They send down an attack force -- several ships, and some experimental technology. However, they run into a freak meteor shower/ion storm/something, and all but one small scout ship and one of the tech ships crashes and burns. The scout ship could be parked at the cave entrance and serve as a spawn. The tech ship would contain an extremely-experimental nanite projection tower, which would allow for the commander to see his troops and do normal commander things, but would still require marine interaction to build structures, due to the experimental nature of the projection tower.
The TSA did not, of course, send their troops unprepared -- they sent a ship full of nanite resources along with them. However, this ship crashed as well, and just happened to dump its contents into an underground cave system, where they have distributed and found natural cracks in the earth to re-emerge in jet form (sound familiar?).
Now, this setup would require quite a few new textures, and some new resource node models (geiser-like rock formations), but would be feasible for the NS universe. Throw in some crashed ships, underground, phosphorescent caves, and some interesting hives, and you've got yourself a very atmospheric map.
A lot of work, but it could be a masterpiece.
Hey, it's a futuristic, fictional game. Anything can happen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->