Alien life form 'mature' status

sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
After an alien has been alive as a certain life form for a certain amount of time, they could be granted a 'mature' status. This would be like with the various alien buildings in the game, where the life form would be a bit harder to kill and have some neat new abilities.
This would reward players for sticking with a certain role for a while, and I think that would be a cool element in team play.
For example,
A mature gorge might heal more, or he might gain the ability to shot web or spawn babblers.
A mature skulk might deal a bit more combat damage, and his parasites might last longer
A mature lerk would be, I dunno strong enough to carry other small life forms around?

that kind of thing.

I like the idea of encouraging players to stick to a single role because it would make the team experience seem more consistent, with like Captain_markypants always being the team's mature lerk, or Darth5Nopolis being the team's mature gorge.
This would be opposed to every team member switching roles in a sort of chaotic unplanned way and might encourage people to talk about what lifeforms they should pick so that all the roles are filled.

There is one thing that would get in the way with this idea, and that's the fact that by necessity pretty much everyone dies at some point in the game. In that case probably mature status would be granted depending on cumulative time spent that round as that life form.

So it might end up being a metagame mechanic unless we can think of a way to implement it in the lore.

You could also have something similar for marines, for balance, with players sticking to one weapon being granted specialties with that weapon like faster reload times, being able to cram an extra shell into that shotgun, or doing additional damage with explosives. Veteran exosuit pilots could have faster walking speeds or better heat management or maybe they could have the ability to switch out their guns at any prototype lab (dual fist exos, yeah!)

Comments

  • nailertnnailertn Join Date: 2012-11-18 Member: 172301Members
    <b>dual fist exos!!!!!!</b>
  • sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
    Another perk to having a system like this is that if players are encouraged to fulfill a particular role and stick with it for the entire game, they will be more likely to become more proficient with the role they have chosen, and as time goes on players might become better at playing the game more easily/faster.
  • kirito-kunkirito-kun Join Date: 2012-11-24 Member: 173109Members
    LoL i think one of your ideas is a good a ability for lerks to carry skulks that would be sick af
  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    <!--quoteo(post=2040601:date=Dec 6 2012, 12:35 AM:name=kirito-kun)--><div class='quotetop'>QUOTE (kirito-kun @ Dec 6 2012, 12:35 AM) <a href="index.php?act=findpost&pid=2040601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LoL i think one of your ideas is a good a ability for lerks to carry skulks that would be sick af<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can already see Lerks picking up screaming skulks and dropping them into the lava in refinery, or crevice in tram ^^
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Lerk/Gorge bombing runs!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2040712:date=Dec 6 2012, 02:49 AM:name=TripleZero)--><div class='quotetop'>QUOTE (TripleZero @ Dec 6 2012, 02:49 AM) <a href="index.php?act=findpost&pid=2040712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can already see Lerks picking up screaming skulks and dropping them into the lava in refinery, or crevice in tram ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
    You and I think a lot alike >:D


    Maybe make the Lerk a non-controllable vehicle instead, heck that sounds weird...
  • xmainexmaine Join Date: 2009-08-10 Member: 68409Members
    <!--quoteo(post=2040712:date=Dec 6 2012, 02:49 AM:name=TripleZero)--><div class='quotetop'>QUOTE (TripleZero @ Dec 6 2012, 02:49 AM) <a href="index.php?act=findpost&pid=2040712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can already see Lerks picking up screaming skulks and dropping them into the lava in refinery, or crevice in tram ^^<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ahh yes, I remember some servers had lerk lift back in NS1.

    It was so fun to pick up gorges and then drop them to their death in the jetpack room on siege maps. You were able to pick up onos as well with primal scream and then drop them to their deaths. :)
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