Whip it...

CodeCowboyCodeCowboy Join Date: 2012-09-21 Member: 160235Members
<div class="IPBDescription">...whip it good.</div>On the topic of whips, I have some questions for people who actually know the answers (ie, please don't guess or give opinion as fact).

A whip will toss grenades back at the shooter. This we know.

My question is: do those grenades actually harm other marines, or just the one who fired them?

(it has been my experience that they ONLY harm the shooter, thus rendering the toss-back solely as a defensive measure, and not a game changer in terms of getting marines to not use launchers for fear of tearing up their own team)

Another question: Upgraded whips (total cost 30 res). They seem to not fire the bile bombs into doorways with enemies around the corner. IE, they seem to only fire direct line of sight. Is this accurate?

Comments

  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    The ones that fire them. Grenades currently only hurt the shooter.


    Line of sight is accurate.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    They also keep bombarding automatically when given a target in their line of sight. Only recently discovered how brilliant two bombard whips can be at holding back exo trains, if placed correctly. Just let em spam bilebombs at your hive entrance and you won't need to worry. XD
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    I think a 10% damage FF is in order. excluding things like spores hurting aliens and flamers burning marines. (infestation and nanites are explanation enough)
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=2035994:date=Nov 27 2012, 03:32 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Nov 27 2012, 03:32 PM) <a href="index.php?act=findpost&pid=2035994"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a 10% damage FF is in order. excluding things like spores hurting aliens and flamers burning marines. (infestation and nanites are explanation enough)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not happening. Make a mod.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>CodeCowboy:</b></u>

    Whips are bad 95% of the time

    The only time that they are good is en mass <i>(2-4 whips)</i> along with a shade
    or
    1 whip at a corner along with some crags right next to a base that aliens are trying to siege

    I've seen a single commander to #2 during midgame when it was still up in the air what team was going win and it only worked because we had gorges there to heal it

    I've also seen the opposite. . .
    Alien commander unable to drop a 2nd hive on Veil so they spend all their stocked up money on whips and try to whip rush into our main base

    Wow did that fail hard. . .
    1 Marine just shoots 2 cysts and all the whips do nothing

    a single drifter with enzyme would have done more damage, but shockingly that was completely devoid from that fight

    I've been asking for a rework to whips for a long time
    Marine got their <i>"1 sentry battery, per room"</i> plus a deadly upgrade to aim
    I want to see whips cost 5 res to drop, but have them take up 1 or 2 hive population slots like drifters do
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    <!--quoteo(post=2035997:date=Nov 28 2012, 08:34 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Nov 28 2012, 08:34 AM) <a href="index.php?act=findpost&pid=2035997"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not happening. Make a mod.<!--QuoteEnd--></div><!--QuoteEEnd-->
    WILLDO.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2035828:date=Nov 28 2012, 02:23 AM:name=Neoken)--><div class='quotetop'>QUOTE (Neoken @ Nov 28 2012, 02:23 AM) <a href="index.php?act=findpost&pid=2035828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also keep bombarding automatically when given a target in their line of sight. Only recently discovered how brilliant two bombard whips can be at holding back exo trains, if placed correctly. Just let em spam bilebombs at your hive entrance and you won't need to worry. XD<!--QuoteEnd--></div><!--QuoteEEnd-->
    I did not know that. That sounds cool.
  • ChickenbombChickenbomb Join Date: 2012-10-30 Member: 164648Members
    I'm annoyed that upgraded whips will fire into a wall or beam when a marine jetpacks past them.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited December 2012
    <!--quoteo(post=2035828:date=Nov 27 2012, 09:23 AM:name=Neoken)--><div class='quotetop'>QUOTE (Neoken @ Nov 27 2012, 09:23 AM) <a href="index.php?act=findpost&pid=2035828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also keep bombarding automatically when given a target in their line of sight. Only recently discovered how brilliant two bombard whips can be at holding back exo trains, if placed correctly. Just let em spam bilebombs at your hive entrance and you won't need to worry. XD<!--QuoteEnd--></div><!--QuoteEEnd-->

    For a t.res investment of 60, I don't think 2 bombards are anywhere near a "good" investment. Sure, they might cause 2-3 hits on an exo, but since they demand direct LOS to hit, and don't dodge and self-heal the way a gorge can, they're useless. A decent player in an exosuit will prioritize and have the bombards down in about 5 seconds each.

    You'd probably be better-off putting down 5 gorge eggs and a shift with the 60 t.res rather than two whips. A single gorge with a hidden shift (so he can bilebomb without pauses) can hold equipment trains (mac/arc/exo) FAR better than bombards can accomplish.

    Don't even get me started on the way bombards attempt to hit people through walls, and don't lead their targets...

    Whips are good against GLs nowadays, after they were fixed from their prior uselessness. Bombards still need work.
  • ChickenbombChickenbomb Join Date: 2012-10-30 Member: 164648Members
    edited December 2012
    Yeah, I can't count the number of times I've had bombard whips try to hit marines around a corner, only to constantly whip goo balls onto itself.

    About the GLs:

    Has anyone noticed that whips tend to ignore grenades that are fired above them?
  • CaptnRussiaCaptnRussia Join Date: 2012-10-30 Member: 164462Members
    I have an idea for whips. Let's make them have an upgrade called great bombards. Based on the ottoman artillery piece of the same name the idea would be to let the Khammander upgrade perrhaps one or two whips per hive to the Great Bombard status which would allow it to become effectively a super whip.

    By this I mean make it have roughly 1.5x the health of an already upgraded bombard whip. let it fling bile intelligently (i.e. if their are marines around the corner the whip would aim for splash damagage as well as direct when they move.), let the bile be 2x as effective and 2x as fast moving but make it take atleast 7-10 seconds between each volley. Also the upgrade could cost something like 40 res thus making this a 70 res investment making it less appealing of a spam Item.

    I think this could allow a commander to both use this as a defensive boon for when the exo's go marchin in and when they need that final bit of a bunker buster for the last marine cc. Perhaps it could work, while making Whips something to think about if everyone has been going fade/lerk/gorge all game and no one can go onos for final assault. food for thought.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=2035828:date=Nov 28 2012, 03:23 AM:name=Neoken)--><div class='quotetop'>QUOTE (Neoken @ Nov 28 2012, 03:23 AM) <a href="index.php?act=findpost&pid=2035828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They also keep bombarding automatically when given a target in their line of sight. Only recently discovered how brilliant two bombard whips can be at holding back exo trains, if placed correctly. Just let em spam bilebombs at your hive entrance and you won't need to worry. XD<!--QuoteEnd--></div><!--QuoteEEnd-->
    I too only recently realised I can give them an attack order on a target. :)

    They wern't hitting a power node automatically, so I set the bombard to attack... and ... trolol. I took out an entire marine base with 1 bombard whip, while the aliens harrassed the other side of the map.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=2040634:date=Dec 6 2012, 11:21 AM:name=Chickenbomb)--><div class='quotetop'>QUOTE (Chickenbomb @ Dec 6 2012, 11:21 AM) <a href="index.php?act=findpost&pid=2040634"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I can't count the number of times I've had bombard whips try to hit marines around a corner, only to constantly whip goo balls onto itself.

    About the GLs:

    Has anyone noticed that whips tend to ignore grenades that are fired above them?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not that I've seen. They have a fair sized radius for sending nades back... could be a global round range.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    I have a good question.
    How does a whip with no eyes, know where to throw the gernade back?
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Because the Dev's coded it so...
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    <!--quoteo(post=2040670:date=Dec 5 2012, 07:58 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Dec 5 2012, 07:58 PM) <a href="index.php?act=findpost&pid=2040670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because the Dev's coded it so...<!--QuoteEnd--></div><!--QuoteEEnd-->

    hacks!
  • ZIsefZIsef Join Date: 2012-11-27 Member: 173456Members
    You need to play more marines... if you do not know this.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    ???
    I am just making fun of whips perfect aim, since there is a general announcement how you shouldn't call anyone hackers.
    So I am just making light of the situation.

    Hence I am calling Whips Aim Bot hackers....
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