Whip it...
CodeCowboy
Join Date: 2012-09-21 Member: 160235Members
<div class="IPBDescription">...whip it good.</div>On the topic of whips, I have some questions for people who actually know the answers (ie, please don't guess or give opinion as fact).
A whip will toss grenades back at the shooter. This we know.
My question is: do those grenades actually harm other marines, or just the one who fired them?
(it has been my experience that they ONLY harm the shooter, thus rendering the toss-back solely as a defensive measure, and not a game changer in terms of getting marines to not use launchers for fear of tearing up their own team)
Another question: Upgraded whips (total cost 30 res). They seem to not fire the bile bombs into doorways with enemies around the corner. IE, they seem to only fire direct line of sight. Is this accurate?
A whip will toss grenades back at the shooter. This we know.
My question is: do those grenades actually harm other marines, or just the one who fired them?
(it has been my experience that they ONLY harm the shooter, thus rendering the toss-back solely as a defensive measure, and not a game changer in terms of getting marines to not use launchers for fear of tearing up their own team)
Another question: Upgraded whips (total cost 30 res). They seem to not fire the bile bombs into doorways with enemies around the corner. IE, they seem to only fire direct line of sight. Is this accurate?
Comments
Line of sight is accurate.
Not happening. Make a mod.
Whips are bad 95% of the time
The only time that they are good is en mass <i>(2-4 whips)</i> along with a shade
or
1 whip at a corner along with some crags right next to a base that aliens are trying to siege
I've seen a single commander to #2 during midgame when it was still up in the air what team was going win and it only worked because we had gorges there to heal it
I've also seen the opposite. . .
Alien commander unable to drop a 2nd hive on Veil so they spend all their stocked up money on whips and try to whip rush into our main base
Wow did that fail hard. . .
1 Marine just shoots 2 cysts and all the whips do nothing
a single drifter with enzyme would have done more damage, but shockingly that was completely devoid from that fight
I've been asking for a rework to whips for a long time
Marine got their <i>"1 sentry battery, per room"</i> plus a deadly upgrade to aim
I want to see whips cost 5 res to drop, but have them take up 1 or 2 hive population slots like drifters do
WILLDO.
I did not know that. That sounds cool.
For a t.res investment of 60, I don't think 2 bombards are anywhere near a "good" investment. Sure, they might cause 2-3 hits on an exo, but since they demand direct LOS to hit, and don't dodge and self-heal the way a gorge can, they're useless. A decent player in an exosuit will prioritize and have the bombards down in about 5 seconds each.
You'd probably be better-off putting down 5 gorge eggs and a shift with the 60 t.res rather than two whips. A single gorge with a hidden shift (so he can bilebomb without pauses) can hold equipment trains (mac/arc/exo) FAR better than bombards can accomplish.
Don't even get me started on the way bombards attempt to hit people through walls, and don't lead their targets...
Whips are good against GLs nowadays, after they were fixed from their prior uselessness. Bombards still need work.
About the GLs:
Has anyone noticed that whips tend to ignore grenades that are fired above them?
By this I mean make it have roughly 1.5x the health of an already upgraded bombard whip. let it fling bile intelligently (i.e. if their are marines around the corner the whip would aim for splash damagage as well as direct when they move.), let the bile be 2x as effective and 2x as fast moving but make it take atleast 7-10 seconds between each volley. Also the upgrade could cost something like 40 res thus making this a 70 res investment making it less appealing of a spam Item.
I think this could allow a commander to both use this as a defensive boon for when the exo's go marchin in and when they need that final bit of a bunker buster for the last marine cc. Perhaps it could work, while making Whips something to think about if everyone has been going fade/lerk/gorge all game and no one can go onos for final assault. food for thought.
I too only recently realised I can give them an attack order on a target. :)
They wern't hitting a power node automatically, so I set the bombard to attack... and ... trolol. I took out an entire marine base with 1 bombard whip, while the aliens harrassed the other side of the map.
About the GLs:
Has anyone noticed that whips tend to ignore grenades that are fired above them?<!--QuoteEnd--></div><!--QuoteEEnd-->
Not that I've seen. They have a fair sized radius for sending nades back... could be a global round range.
How does a whip with no eyes, know where to throw the gernade back?
hacks!
I am just making fun of whips perfect aim, since there is a general announcement how you shouldn't call anyone hackers.
So I am just making light of the situation.
Hence I am calling Whips Aim Bot hackers....