<div class="IPBDescription">WiP</div>I am just messing around with the idea. but here is part of the spawn room. <img src="http://i.imgur.com/8VqgB.jpg" border="0" class="linked-image" />
Be better with grenades. lol :) I have a ton of projects going on. Sanity, CO maps, Community map. I am just going to work on this when I need to escape. Hope I can get some new screens soon.
<!--quoteo(post=2040734:date=Dec 5 2012, 09:37 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Dec 5 2012, 09:37 PM) <a href="index.php?act=findpost&pid=2040734"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that ribbed flooring is going to play hell with grenades that hit it....<!--QuoteEnd--></div><!--QuoteEEnd-->
Seems fair, considering the theatrics skulks have to endure to run along ceilings in the game.
screens look really impressive, but in the first screenshot, the pipework is a bit too creative, it distracts from the good-looks. and just makes it look.... dumb, who would make pipes twist arournd other pipes like that lol.
looking good looking good, good thing you already removed those pipes =] I do think it's a bit too bright for gameplay reasons? but let's see what's coming first! :)
Looking nice so far, Architecture is nice, I'm liking the tall slanted beams. Obviously it is too bright at the moment, But you have some nice details to start placing contrasting lighting. Looking forward to more progress.
Just my 2 cents make sure you release this as early as you can to get player's feedback and you will also know the win/loss ratio when you look it up on ns2stats so you know what to tweak. Also you can contact me when you feel its ready for release so I can set up a playtest or atleast inform server OPs to get it on their servers. I love and appreciate the attention Combat mod is getting from such great mappers as yourself, loving your work so far jstoia, keep the updates coming!
the long hall that branches to chem lab <img src="http://i.imgur.com/mwmLA.jpg" border="0" class="linked-image" /> <img src="http://i.imgur.com/ZpVcL.jpg" border="0" class="linked-image" />
This is Chemical storage... I call it TOXIN Process <img src="http://i.imgur.com/NHuLf.jpg" border="0" class="linked-image" />
Here are some more connecting hallways. Areas are not totally detailed with props yet.. gameplay may force me to change some stuff. Also I did some small changes to the First room I showed you this week.
I decided that I would make a few drastic changes to the layout. I can no longer call it shiva once I do this because it will not be based off of the ns1 layout. But I hope you guys still enjoy it.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Feel free to remove any or all of them, especially the ones on the east side of the map. They were there for show and not gameplay, and many of them were probably mistakes.
This is the new route that goes into the first big room. this is my first go at cliff geo and outdoor building... AND YES ITS SNOW <img src="http://i.imgur.com/dYNdB.jpg" border="0" class="linked-image" />
jstoia, man I had to dig up my old account just to tell you,
Nice, seriously loving the clean look and the high vis pipes. Really captures what I remember about shiva The snowy rocks is a good break from having the map repeat etc
It'll be cool if you felt like expanding it/had free time to make this a NS2_map
I think when I am done.( god willing) the decision to make this an ns2 map and a CO map will be the same. I will release them both at the same time. It seems that my work is liked and I would hate to make my audience smaller by making this co only.
hookeyedJoin Date: 2007-08-26Member: 62011Members, Squad Five Blue
You're doing an awesome job reviving the old feel of shiva there. Good to see the complex geo as well. One small thing, not really important and it's probably just me, there's a few places with some heavy texture stretching there. Seems to take away from the quality geo a bit. When you start using sizes beyond 0.5 it becomes noticeable. Then again, that could just be me. Anyway, keep up the good work. :)
Comments
Seems fair, considering the theatrics skulks have to endure to run along ceilings in the game.
<img src="http://i.imgur.com/EpesA.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/oCdqt.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/7gAmJ.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/he90e.jpg" border="0" class="linked-image" />
Lights a bit more dim here for contrast detail
<img src="http://i.imgur.com/rQ158.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/P1eDD.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/Zd5aM.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/vH1ua.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/vbDYr.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/INQU9.jpg" border="0" class="linked-image" />
Keep up the good work sir!
but if others agree i could always make it wider.
oh and its only 7pm here in Jersey
I love and appreciate the attention Combat mod is getting from such great mappers as yourself, loving your work so far jstoia, keep the updates coming!
<img src="http://i.imgur.com/VyyYM.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/jCdb4.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/jg40s.jpg" border="0" class="linked-image" />
the long hall that branches to chem lab
<img src="http://i.imgur.com/mwmLA.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/ZpVcL.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/NHuLf.jpg" border="0" class="linked-image" />
Here are some more connecting hallways. Areas are not totally detailed with props yet.. gameplay may force me to change some stuff. Also I did some small changes to the First room I showed you this week.
<img src="http://i.imgur.com/jYBzG.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/lNFFH.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/InDTy.jpg" border="0" class="linked-image" />
Liking the improved hallway so far :)
this door used to lead to café
<img src="http://i.imgur.com/iUR3m.jpg" border="0" class="linked-image" />
This si where café was
<img src="http://i.imgur.com/gVtJQ.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/5KttL.jpg" border="0" class="linked-image" />
This is the new route that goes into the first big room. this is my first go at cliff geo and outdoor building... AND YES ITS SNOW
<img src="http://i.imgur.com/dYNdB.jpg" border="0" class="linked-image" />
Nice, seriously loving the clean look and the high vis pipes. Really captures what I remember about shiva
The snowy rocks is a good break from having the map repeat etc
It'll be cool if you felt like expanding it/had free time to make this a NS2_map
Keep at it :)